Almighty Video Game Designer

Comedy 990K Active
Almighty Video Game Designer
Time: 2022-07-24
Summary:

  Chen Mo liked calling himself a video game designer, despite being a mere video game producer.After dying one day from work-related stress, he transmigrated into a parallel world as himself, right after he graduated. He was now in the body of his younger self, who also aspired to be a video game designer.

  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Chapter 7
  • Chapter 8
  • Chapter 9
  • Chapter 10
  • Chapter 11
  • Chapter 12
  • Chapter 13
  • Chapter 14
  • Chapter 15
  • Chapter 16
  • Chapter 17
  • Chapter 18
  • Chapter 19
  • Chapter 20
  • Chapter 21
  • Chapter 22
  • Chapter 23
  • Chapter 24
  • Chapter 25
  • Chapter 26
  • Chapter 27
  • Chapter 28
  • Chapter 29
  • Chapter 30
  • Chapter 31
  • Chapter 32
  • Chapter 33
  • Chapter 34
  • Chapter 35
  • Chapter 36
  • Chapter 37
  • Chapter 38
  • Chapter 39
  • Chapter 40
  • Chapter 41
  • Chapter 42
  • Chapter 43
  • Chapter 44
  • Chapter 45
  • Chapter 46
  • Chapter 47
  • Chapter 48
  • Chapter 49
  • Chapter 50
  • Chapter 51
  • Chapter 52
  • Chapter 53
  • Chapter 54
  • Chapter 55
  • Chapter 56
  • Chapter 57
  • Chapter 58
  • Chapter 59
  • Chapter 60
  • Chapter 61
  • Chapter 62
  • Chapter 63
  • Chapter 64
  • Chapter 65
  • Chapter 66
  • Chapter 67
  • Chapter 68
  • Chapter 69
  • Chapter 70
  • Chapter 71 - Spreading Playerbase
  • Chapter 72 - Whale Specific Card
  • Chapter 73 - Fifth Best Selling?
  • Chapter 74 - Admitting Defeat
  • Chapter 75 - Emperor Dynasty Entertainment Internal Meetings
  • Chapter 76 - Copy or Not to Copy?
  • Chapter 77 - "Love" From the Fans
  • Chapter 78 - Who Said Im Promoting MT?
  • Chapter 79 - Picking Out a Writer
  • Chapter 80 - Creating Happiness Mindfully
  • Chapter 81 - Telling Tall Tales
  • Chapter 82 - Interview
  • Chapter 83 - Userbase
  • Chapter 84 - Differentiating Oneself
  • Chapter 85 - Poker This World was Missing
  • Chapter 86 - Story for Interactive Fiction
  • Chapter 87 - Poker
  • Chapter 88 - Rating for Thunderbolt Tabletop
  • Chapter 89 - Thunderbolt Poker
  • Chapter 90 - Competition with Prizes
  • Chapter 91 - Caught off Guard
  • Chapter 92 - Burning Money
  • Chapter 93 - Not Like the Other Interactive Fictions
  • Chapter 94 - Lifeline’s Unique Features
  • Chapter 95 - Gathering of scammy games!
  • Chapter 96 - Virtual Gaming Experience
  • Chapter 97 - Flaws of VR Games
  • Chapter 98 - PC Gaming Research
  • Chapter 99 - RTS games
  • Chapter 100 - You Want to Learn? I’ll Teach You
  • Chapter 101 - Chapter 100: Scammed by Draw Ten
  • Chapter 102 - RTS Masterpiece
  • Chapter 103 - Troop and Building Planning
  • Chapter 104 - Arthas’s Sketch
  • Chapter 105 - Always Copied, Never Bested
  • Chapter 106 - It’s an RTS Game?
  • Chapter 107 - Game is Now Live!
  • Chapter 108 - Ten Years In Video Games, Nine Years in CG
  • Chapter 109 - RTS Community Gone Wild!
  • Chapter 110 - Ain World Fails Miserably
  • Chapter 111 - Expand Overseas?
  • Chapter 112 - Chapter 111: 1v1?
  • Chapter 113 - Can’t tell what’s going on!
  • Chapter 114 - No Conversation To Be Had
  • Chapter 115 - Ultimate Tentacle Monster!
  • Chapter 116 - Finally Met a Pro
  • Chapter 117 - So Many Towers!
  • Chapter 118 - The Players’ Strong Opinion!
  • Chapter 119 - Pandaren Brewmaster
  • Chapter 120 - Ganging Up?
  • Chapter 121 - : Last Match for Dignity
  • Chapter 122 - Flying Units!
  • Chapter 123 - English Translation
  • Chapter 124 - Guest Commentary
  • Chapter 125 - Comedian Ended up Videogame Designer
  • Chapter 126 - Spoiler Commentary
  • Chapter 127 - : Showmatch
  • Chapter 128 - A Long Weibo
  • Chapter 129 - Advertising for Overseas Release
  • Chapter 130 - Overseas Release
  • Chapter 131 - Good Reviews!
  • Chapter 132 - Balance in Warcraft
  • Chapter 133 - RPG map
  • Chapter 134 - Warcraft’s Update
  • Chapter 135 - : New version live!
  • Chapter 136 - Notice
  • Chapter 137 - Chinese Themed Game
  • Chapter 138 - Wuxia Game vs Xianxia Game
  • Chapter 139 - Wuxia Game Design Document
  • Chapter 140 - Gameplay and Side Quests
  • Chapter 141 - Zen Entertainment’s Xianxia Game
  • Chapter 142 - New Customer in the Experience Store
  • Chapter 143 - Tried and True Chinese
  • Chapter 144 - Rich Game Content
  • Chapter 145 - Theme Song
  • Chapter 146 - I’m Buying This Song!
  • Chapter 147 - Pre Sales Promotion
  • Chapter 148 - This Song is Pretty Good, Who Wrote It?
  • Chapter 149 - The Game Has That Many Endings?
  • Chapter 150 - First Prize
  • Chapter 151 - Harvest Time
  • Chapter 152 - Situation of the Card Game Industry
  • Chapter 153 - No Budget Limit
  • Chapter 154 - Emperor Dynasty Entertainment’s Internal Experience Exchange
  • Chapter 155 - Three Keywords of Mobile Card Games
  • Chapter 156 - Qiu Bin’s Uncertainty
  • Chapter 157 - Early Bird Gets the Worm?
  • Chapter 158 - Remove Pseudo-random Probability
  • Chapter 159 - Song You Can’t Get Out of Your Head
  • Chapter 160 - A Massive Card Game
  • Chapter 161 - : Revolutionary Innovation
  • Chapter 162 - New Player Hints
  • Chapter 163 - Other Mobile Card Games are Panicking
  • Chapter 164 - Horrifying Monthly Revenue
  • Chapter 165 - No SSR in This Game
  • Chapter 166 - Another Interview
  • Chapter 167 - Silently Watching Him Tell Lies
  • Chapter 168 - Many Lies
  • Chapter 169 - Honorary Committee Member
  • Chapter 170 - Pay to Win Level Two
  • Chapter 171 - Gaming Convention in the Parallel World?
  • Chapter 172 - Make a New Game?
  • Chapter 173 - Our Own Booth
  • Chapter 174 - Battle of Brains and Brawn
  • Chapter 175 - Casual Puzzle Game
  • Chapter 176 - Addicting Game
  • Chapter 177 - Award Ceremony
  • Chapter 178 - Presentations
  • Chapter 179 - Talk Cancelled?
  • Chapter 180 - Chen Mo Hosts the Talk
  • Chapter 181 - Award Ceremony Underway
  • Chapter 182 - Becoming an Honorary Member
  • Chapter 183 - Unworthy Award
  • Chapter 184 - An RPG Map
  • Chapter 185 - A Hack and Slash Game
  • Chapter 186 - : Diablo’s Settings
  • Chapter 187 - Design Concept Draft
  • Chapter 188 - Changes to Game Settings
  • Chapter 189 - : Making a Game That Way?
  • Chapter 190 - : Impossible to Become Popular
  • Chapter 191 - Playtest
  • Chapter 192 - : Demon Hunter
  • Chapter 193 - Obvious Upsides
  • Chapter 194 - Skeleton King Leoric
  • Chapter 195 - : Donut Principle
  • Chapter 196 - Seventeen Difficulties
  • Chapter 197 - Incredible Sales
  • Chapter 198 - How Did it Succeed?
  • Chapter 199 - Analysis of Diablo
  • Chapter 200 - Celebratory Dinner
  • Chapter 201 - : New Version and New Game
  • Chapter 202 - Diablo in VR?
  • Chapter 203 - What To Do
  • Chapter 204 - Brainstorm
  • Chapter 205 - Don’t Starve and Sandbox Games
  • Chapter 206 - Player Opinions
  • Chapter 207 - Don’t Starve Released
  • Chapter 208 - Collecting Junk
  • Chapter 209 - Exploring Don’t Starve
  • Chapter 210 - : Spirit of Don’t Starve
  • Chapter 211 - Incredibly Popular
  • Chapter 212 - Lacklustre Diablo Follow Up?
  • Chapter 213 - Diablo’s International Version
  • Chapter 214 - Dissatisfaction
  • Chapter 215 - Reaper of Souls Released
  • Chapter 216 - Regaining Popularity
  • Chapter 217 - Chen Mo’s Coaching Lesson
  • Chapter 218 - Explosive Cavalry
  • Chapter 219 - A New Life
  • Chapter 220 - Revenue
  • Chapter 221 - Slacking Off
  • Chapter 222 - Drawing Prizes
  • Chapter 223 - Building Blocks
  • Chapter 224 - A Dog Made From Bricks
  • Chapter 225 - Appear, My World[1]
  • Chapter 226 - Disagreements in Idea
  • Chapter 227 - VR Game Development Principles
  • Chapter 228 - Basic Rules of the World
  • Chapter 229 - Yan Zhenyuan’s Thousand Hells
  • Chapter 230 - First Version
  • Chapter 231 - Transfer Complete
  • Chapter 232 - Additional Game Modes
  • Chapter 233 - Thousand Hells Beta Test
  • Chapter 234 - Development Complete
  • Chapter 235 - Announcement Conference
  • Chapter 236 - Still Announcement Conference
  • Chapter 237 - Question Time
  • Chapter 238 - Lukewarm
  • Chapter 239 - Forbidden City
  • Chapter 240 - Old Summer Palace
  • Chapter 241 - Trying Out
  • Chapter 242 - A Confusing First Day
  • Chapter 243 - Xue’s Tomb Making Journey
  • Chapter 244 - Visiting
  • Chapter 245 - Chen Mo’s World
  • Chapter 246 - : Prices of Buildings
  • Chapter 247 - Online Multiplayer
  • Chapter 248 - Server Status
  • Chapter 249 - Splitting Jobs
  • Chapter 250 - First Day Sales
  • Chapter 251 - Reversal
  • Chapter 252 - Minecraft Big Data
  • Chapter 253 - Redstone Technology
  • Chapter 254 - Father and Daughter
  • Chapter 255 - Ninis Present
  • Chapter 256 - Location of New Experience Store
  • Chapter 257 - New Experience Stores Holographic Projection
  • Chapter 258 - Minecraft Pocket Edition
  • Chapter 259 - : Players Eager Anticipation
  • Chapter 260 - Thanks Uncle Chen Mo
  • Chapter 261 - The Stanley Parable and ICEY
  • Chapter 262 - Gaming Platform Status
  • Chapter 263 - : A Tossed Stone Raises a Thousand Ripples
  • Chapter 264 - Retaliation From Distributors
  • Chapter 265 - : Ill Give You Twenty-Four Hours
  • Chapter 266 - Flame War
  • Chapter 267 - The Tides Turn
  • Chapter 268 - : PVP Map COG
  • Chapter 269 - Gaming Platform Facelift
  • Chapter 270 - Wails of Distributors
  • Chapter 271 - The Stanley Parable
  • Chapter 272 - Game with no Difficulty
  • Chapter 273 - Deep and Meaningful
  • Top