Chapter 140 - Gameplay and Side Quests (1/2)
Chen Mo’s once fuzzy memory became clear after using the Memory Playback Potion.
Tale of Wuxia was basically an updated version of Wulin Legend with no changes made to the story line other than a few minor corrections.
Chen Mo listed out every key item in both storylines in order to combine the both to get the most complete story.
Now that Chen Mo’s story writing level was maxed out in the first level, he believes that he can objectively improve on the story after making a few changes.
The main gist of the story was very clear, starting from entering Luoyang, Xiaoyao valley, Hangzhou City, Chengdu City, then the invasions of the cults. This progression was interspersed with a few side quests and backtracking back to Xiaoyao valley.
This timeline was pretty easy to recreate following the main gist, but that was all he needed as Zheng Hongxi will fill in the rest.
There were many paths in Tale of Wuxia, namely Eastern Depot, Beggars’ Sect, Wulin League Leader (Good), Wulin League Overtake (Evil), all leading to different endings.
The main character could become the leader of the Wulin League, but could also go into the path of killing all friends and relatives and overtake the Wulin League. They could also be a carefree head of the league, or become a judge or ranger. These were all choices the player could make.
Other than these endings, there were endings where the main character finds love, and even one specifically when they woo a specific girl.
Yes, you can find love in this game, you can give gifts, accept gifts, complete special quests, to eventually woo the girl.
Of course, there was also a harem ending.
Zheng Hongxi had plenty on his plate with this many endings.
Chen Mo also had to deal with drafts for characters scenes, combat system, live skills, and item system too.
Wulin Legend had more than one hundred and eighty characters, and most of these characters had unique looks, Wugong, or personalities.
Chen Who would give them a name and a rough sketch, then finished by Su Jinyu. The character design and background story will be finished by Zheng Hongxi.
Life skills including hunting, fishing, mining, and foraging. Each life skill had their own minigame and their own equipment system.
For example, there would be a chance of getting snake galls when hunting snakes, and a chance of getting the bear paw or bear gall when hunting bears. Some of the equipment could be sold for money, and others could be used for buffs, for example, eating snake galls can increase the player’s energy by one.
These life skills will have an effect on the player’s combat abilities. For example, ores from mining could be crafted into weapons, improving the player’s combat abilities.
The combat system also required a similar amount of effort.
Tales of Wuxia had a chess-like combat system similar to that of Heroes of Might and Magic. The player can move and attack once each round and have different areas, damage, and effects.
For example, the first stance of Dugu Nine Swords ignores their target’s defence, and could deal huge damage when combined with Aotian Sword and the weapons master talent. They could even solo the battlefield when combined with effects like multislash.
There were many other things that affect combat abilities other than Wugong such as cleaving, multihit, multi slash, items, and special buffs/debuffs making the combat extremely rich.
There were even different types of Wugong such as energy, fists, kicking, claws, swords, knives, dual wielding, staffs, short staffs, Guqin, and concealed weapons. They would have different attack ranges, area of effect, strength, and different effects. It included all well known weapons and fit well with how Wugong were set.