Chapter 195 - : Donut Principle (1/2)

They basically snatched it out of Chen Mo’s hands in order to install the game onto their PCs.

“Wow! Co-op?”

“Incredible, I thought it was a pure single player game!”

“I heard there’s only up to four players. Guess it’ll be us four in a group, you guys make your own groups.”

“I’m playing Barbarian! What about you?”

“I’ll play Wizard then.”

“This is exciting, though I’m still sad that we can play with more players.”

“I’m done installing. I’ll wait for you guys at New Tristram.”

“I’m done too. Huh, it really resembles that RPG map from Warcraft, like a official remastered version!”

“Yeah, I was just about to comment on how familiar this felt.”

“But how can you compare this to an RPG map?”

“Of course, this is the manager’s own work!”

“I thought there wasn’t anything fun about third person games, but it turns out to be quite fun!”

Diablo was now the new trend in the experience store. The players that were here for other games stopped what they planned and pivoted to playing Diablo instead.

Diablo’s online mode wasn’t like other games, nor was there a synergy between different classes.

It resembled a LAN game like Diablo 2, more suited for a small number of players. The game would change its difficulty based on the number of players to prevent the loss of a challenge with more players.

Relatively speaking, co-op modes reduce the difficulty of the game as noobs could depend on better players to beat bosses. Moreover, a combination of various classes also helped with clearing levels.

However, when taking the preference of multiplayer games, new player experience, and prevention of cheats into consideration, an online mode was inevitable.

It didn’t take long before the players were immersed into the dark world of Diablo.

Chen Mo breathed a sigh of relief upon seeing this, as the first phase of the Diablo ‘donut principle’ was in effect.

There was a lot of debate whether or not Diablo 3 was successful. But based on the sales and feedback, even if Diablo 3 didn’t reach the levels of Diablo 2, it was still a successful game.

The ‘donut principle’ referred to how the players would eat the donut from the outside in when playing diablo.

The outer parts were new players, deeper into the donut were mid-core players, and the hardcore players would be deeper still.

When they reach the centre of the donut, the players will realise that there’s only a hole to leave.

The new players are drawn into the game by its art style, high quality gameplay, and exciting combat and story.