Chapter 214 - Dissatisfaction (1/2)
All in all, there weren’t any huge obstacles in the way of the international release of Diablo, and even went slightly better than Warcraft.
Thunderbolt Entertainment gained some fame overseas after selling Warcraft afterall, making an especially deep impression on players who liked themes like this, which was why Diablo managed to garner so much attention before it started selling.
Moreover, Western Fantasy themes, especially in Europe and America had always been popular, moreover, Diablo was an RPG, meaning that it’d have a bigger audience than an RTS game like Warcraft.
One thing that was different was that the international players didn’t have too many doubts of complaints when it came to a third person RPG as there were more indie games overseas, with more players liking single player games.
Most of these indie games are made by smaller companies, which would naturally meet with some financial difficulties, which was why they could only manage third person RPGs. This meant that the players overseas were more accepting of RPG games like these.
After the pre sales promotions, many players were eagerly waiting for Diablo’s release!
Diablo was priced at forty-nine USD, much pricier than Warcraft. This was because Diablo had a greater cost, was higher quality, and was an RPG game with greater acceptance.
—
Diablo officially started selling overseas.
Many players who had their eyes on this game bought and downloaded the game in the first moments it was main available, and many of these were hardcore Warcraft players. They believed that a developer who was capable of making Warcraft would produce an equally good RPG game.
Soon, these players were completely taken away by Diablo’s unique style and high quality story.
The overseas players, especially players from Europe and America were even more familiar with the theme of the game compared to chinese players, so it was more likely for the players to all agree and recognise the execution of the theme.
At the same time, the ideas of Angels, Demons, and Nephalem were incredibly close to the hearts of the European and American players. The story of saving a world also fit with western Heroism, and Tyreal’s morals also aligned better politically with the players.
The players worldwide had nothing but praises for this game.
-In the High Heavens.-
Tyreal, the ancient law of the High Heavens strictly forbids us from interfering with the mortal world!”
“Yet you have done so – brazenly!”
Imperius sat high up on his throne wearing shiny golden armor with flaming wings, signifying a god of some sorts.
Tyreal who was in silver armor didn’t back down, “All I am guilty of, Imperius, is bringing justice, while you hide, cowering, behind your throne!”
“Silence!”
Imperius turned into a stream of light and rushed towards Tyreal, grabbing his breastplate with one hand.”
“You will now answer for your transgressions!”
The gold and the silver started battle one another, and finally, Tyreal grabbed Imperius’s spear and pointed it towards an archangel who was part of the Angiris Council and said righteously, “You cannot judge me! I am Justice itself!”