Chapter 191 - Playtest (1/2)

Translator: Exodus Tales  Editor: Exodus Tales

Single player games like Chen Mo’s Wulin Legend and Zen Entertainment’s Tale of the sword usually get around four hundred thousand sales in their first month, which wasn’t much.

Many felt that Chen Mo was playing safe by making a game like this. Even considering the fact that he was known for good stories, he might sell alright, but it definitely wouldn’t be incredibly popular.

Moreover, the game might have gone a little too far in its concept judging from the concept art. How many players would like spooky dark themes like this?

If it wasn’t managed well, it would most certainly drive away most of the players.

Some were looking forward to it.

Some were questioning it.

Some were making fun of it.

Chen Mo didn’t seem to mind at all as he wouldn’t usually pay attention to these doubts. Only after the game was completed will they know how good the game was.

It was more likely to not to make predictions at this stage.

Diablo’s development was going along swimmingly.

As there were more hands on the project, the speed it was moving along also increased.

In Chen Mo’s previous life, the development of Diablo 3 took a long time. There was a gap of twelve years from Diablo 2 to Diablo 3.

Of course there were many back and forths during this time, and the majority of the time wouldn’t have been spent on developing the game, but on remaking assets.

Another problem was that the team responsible for Diablo 2 left Blizzard, adding more time on the development for Diablo 3.

As the first versions weren’t taken well by the hire ups, multiple revisions were required, which was why Diablo 3 didn’t feel the same as Diablo 2.

Chen Mo could completely bypass all the difficulties that the team went through as the development of the game increased dramatically as he viewed these matters through mature eyes.

Zhou Hanyu would polish up sketches of monsters and characters by Chen Mo before sending it to a company to make the models and animations before making quality assessments.

A few other assistants dealt with the areas, design of the levels, as well as the flow of the combat.

Cinematics that were higher quality than Warcraft were also in the works.

There were also tasks like balancing, equipment design, as well as some details with the players. Under Chen Mo’s leadership, the entire development process was streamlined, dramatically increasing the speed of the development.

Diablo was more challenging to develop than Warcraft, but with the extra help, it’s development was faster than Warcraft. It only took four months before having a working game that was in its early stages.

The cinematics weren’t done and neither was the balancing. Challenge Rift, ranked ladder, and professional mode weren’t in the game either, but the game was playable.

Chen Mo sat down in an empty massage chair in the experience store.

He had been working hard the past few days reviewing graphical resources and level design. He decided to take a much needed rest after finally having some free time.

Zou Zhou was on a computer next to him playing Warcraft.

“You’ve been working hard, manager. How’s the new game going?” Zou Zhou said as he passed Chen Mo a can of drink, “I’ve been itching to play the new game upon hearing its an RPG. Unfortunately I haven’t been able to see the development of the game as Goldfish, Qian Kun, and the others have moved.

“It’s playable now. I’ll grab a hard-drive for you to playtest later.”