Chapter 131 - Good Reviews! (1/2)
Players all around the world were feeling the unique charisma Warcraft possessed.
The high quality animations keep the players glued to their screens at the start while learning the game as they proceed through the story.
The players will discover the core of the game was in versus mode after experience the entire story and familiarise themselves with the controls.
They will also continue all the game has to offer in terms of content, controls and even luck, and they will all become parts that players learn to enjoy and love.
Finally, there was the incredible addictive ranked matchmaking. There they will find that two thousand points would only be the beginning.
It could even be said that there is limitless exploration in this game.
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It didn’t take long for the reviews of Warcraft to come now in the app stores in various countries. It was more or less a score of nine across the board, with similar praises everywhere.
US.
“This game is much more rich and balanced than I expected. To be honest, I didn’t want to agree with the claim of ‘better than Legion Conquest in every aspect’, but I think it deserves that title after playing.”
“I don’t know how the designer managed to incorporate the concept of Heroes into an RTS game, but this is an amazing design!”
“I think that the game was designed around the concept of heroes. This game feels a lot like an RPG which contradicts RTS games. Because you control a bunch of units in RTS games right? But somehow they managed to combine them too, I’m honestly amazed!
“To be honest, I can’t stop playing at all. There are many things I’ve found surprising after playing all four races. All of them have different units and buildings, yet they are completely in balance. This aspect was done much better than Legion Conquest.”
“I thought the claim of being the best RTS game was some marketing gimmick, but after playing, this game most definitely deserved it!”
“To be honest, I’m kind of sad that the Chinese made this. Do the developers of our country lack inspiration?”
“You can’t deny that the Chinese are really creative. It’s amazing how they managed to recreate a fantasy theme like this!”
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Europe.
“How did the Chinese manage to recreate a fantasy world so well? I’m amazed, I didn’t think Easterners understood our culture.”
“I’m really surprised about the characters in the game. MY favourite characters are Arthas and Illadin, but they both seem antagonistic.”
“I would’ve thought this game was American or European made if nobody told me otherwise. This would probably go down in history as a classic RTS game that will never be replaced!”
“Although PC games stand no chance against VR games, this game managed to draw me in. Games can be good regardless of their platform, hurray for RTS games!”
“It’s not hard to create an original story, it’s making it logical that’s difficult.”
In Britain, there were even professional video game reviewers who wrote articles analysing the story of the game.
“Arthas’s story is the most intriguing. I was honestly really shocked at the development of this arc. The righteous prince being drawn in by the evil forces and succumbing to the forces he once defeated, holding up his sword swinging it at people he swore to defend, turning his kingdom into ruins. It’s amazing how the designer came up with such a bold story!