Chapter 102 - RTS Masterpiece (1/2)

Translator: Exodus Tales  Editor: Exodus Tales

Chen Mo felt that the 1.6GB he was given before was more than enough, especially for mobile games.

There were only two uses for this quota, one of which was downloading public artworks and music.

Of course, entry-level video game designers would tap into that resource, but would only use it as a placeholder. In order to increase the quality of the game, most designers would opt to make their own resources from scratch.

Another was using the engine to generate a framework from rules for the game, taking up system resources.

Games like I Am MT were really simple and would take at most 30MB to generate, so little you could basically neglect it.

Chen Mo didn’t worry about this at all while making his previous mobile games.

However, more complicated games such as RTS or MOBA games that had more complicated rulesets would take up much more system resources from the game engine.

Chen Mo would be a little bit apprehensive if he was to make an RTS game using the 1.6GB quota, but he could be more liberal now that he had 5GB to work with.

Moving onto the special equipment.

Chen Mo wouldn’t complain about the extra Memory Playback Potions and would be happy to receive more.

As for the Reaction Speed Serums and Hand Speed Boost Potions… They seemed kinda useless, but may as well use them both as their effect lasts forever.

At least it could be useful in games in the future.

Chen Mo didn’t feel any different after consuming all of it.

“Alright, that’s it for now.”

Chen Mo decided to work on a new design document for his next game.

Now that Chen Mo had users and money, Chen Mo wanted to work on his brand.

Just like how he entered the mobile gaming industry with a fury using Plants vs Zombies, Chen Mo wanted to have the same effect with the PC gaming industry with a classic game.

Chen Mo was a tossing between RTS and MOBAs, unable to decide which one he wanted to make.

From a long term perspective, MOBAs would be the best choice. Recreating League of Legends would be more than enough for Chen Mo to do nothing for six to seven years.

Based on his previous world, RTS games would start declining once MOBAs were introduced.

However, Chen Mo still decided to make an RTS game after doing market research, settling on a Blizzard product: Warcraft

First, in terms of difficulty, MOBAs are much more difficult than RTS games as MOBAs need a lot of attention to the numerics side of things to properly balance things. Moreover, one small problem could lead to a huge chain reaction of balance changes, and one bad patch could kill the game.

Although RTS games required balancing as well, it was easier and wasn’t as complicated as MOBAs.

Second, from a promotional point of view, players of this world had never seen MOBAs, but were plenty familiar with RTS games. It would probably take long for a MOBA to get off its feet compared to RTS games.

Moreover, Chen Mo wanted to incorporate the World of Azeroth into a game as soon as possible. The sooner the world becomes a game, the more players would recognise the story, making the game spread even faster.

Therefore, Chen Mo decided to make Warcraft first as there wouldn’t be any point making an RTS game after making a MOBA.