Chapter 254 - Father and Daughter (1/2)

The entire video game industry was dumbfounded at Minecraft’s miraculous number of sales.

It might be the cheapest VR game ever and didn’t have the best profit model, but its increase in sales was horrifying.

So far in China, there were over 1.3 billion mobile users, five hundred million PC users, and a measly one hundred million VR users.

There are one hundred and fifty six million private car owners in China. People that could afford to buy cars should be way higher when taking the purchase restriction policies into account.

In theory, anyone who would afford a car could afford a VR gaming pod as well. But as VR gaming pods are purely for entertainment, there were naturally fewer players who would go out of their way to buy a gaming pod, resulting in the number of around one hundred million gaming pods.

But this was still a huge market.

VR gaming pods are even more common in advanced countries in the west, and the market looked really optimistic too.

So far Minecraft sold three million copies and it shouldn’t be a problem to break a hundred million in a few more months. That would mean that one in ten VR gaming pods have Minecraft installed.

This also suggested that the game was about to be the ‘most installed VR game’.

After Minecraft’s miraculous growth, the gaming industry started looking deeper into its success. There was even expert analysis from the Game Committee, going through Minecraft’s unique points.

“Minecraft is an incredibly unique VR game. It’s ability to allow players to realise their imagination and creativity is its biggest differentiating factor.

“There are many games on the market that take inspiration from fun activities in real life and built their entire world around those features.

“In these types of games, the players will follow the easy to understand rules to work towards a goal and from that get a sense of satisfaction. This was the core of many of these games.

“But these games are relatively shallow as the players can only do so much within the restrictions of the game. They can’t freely make changes and have limited scalability.

“But adding anymore to these games would actually do the opposite and shave off the original point of the game. It may even cause a loss of direction.

“But nothing of sorts happened in Minecraft.

“The game is incredibly rich. Players could play survival, play with others as a team, they could build, or even create various interesting things using redstone.

“Everybody would have their own way of playing the game and they would be able to search for the way of playing the game that would best fulfil them.

“It’s hard to say what the core enjoyment of Minecraft is. I could only tell you that it gives you a fun space, all you had to do was to insert whatever you want to experience into that space and enjoy that experience.

As Minecraft continued to gain popularity, it became the most topical VR game, completely overshadowing Thousand Hells.

-In the experience store.

Chen Mo was laying down on the sofa testing how Minecraft ran on tablets.

It was alright, but obviously not comparable to VR.

During the development process, Chen Mo worked on the PC version, then ported that onto VR. Mobile Minecraft was just something that happened along the way.

But the problem was that compared to VR, the PC and mobile version of Minecraft wasn’t a complete game as VR Minecraft had been modified by CHen Mo, whereas Minecraft on PC and mobile were the same quality as the original Minecraft.

This meant that PC and mobile versions of Minecraft didn’t have online Multiplayer or ‘Chen Mo’s World’, and its graphics weren’t as polished either.

PC was relatively better, but the controls for the mobile version caused quite a bit of problems as the virtual joystick wasn’t the best solution. Clicking to place and holding to dig wasn’t the most intuitive thing either.