Chapter 129 - Advertising for Overseas Release (1/2)
The fans went crazy when the Weibo went out, “I’ve never seen someone so shameless!”
“My goodness, can’t believe Chen Mo typed out all that garbage. Is this a new form of bragging?”
“You’re average at games? You’re literally the best in Warcraft!”
“You never touch money? No interest in money? Do you have no idea how money you make?”
“Warcraft is just a medium step! Amazing!”
“You don’t have a house, but you have a massive experience store! Moreover, couldn’t you buy any house you desire?”
“I thought this guy made a change of heart when he made Warcraft, but he still has his mind on I Am MT! I knew he wanted to make scammy games! Rot in hell!”
“Average at games, Chen Mo?”
“Previous poster, you did it wrong, it should be ‘Average at games, Silent.”
“Average at games, Silent. No love for money, Silent. Medium step, Silent. No cars or house, Silent. Non-scummy games, Silent!”
—
Chen Mo let Su Jinyu, Zheng Hongxi and Qian Kun two days of break.
The three of them were now actual employees. They even got a pay rise to ten thousand RMB a month.
Of course, Chen Mo was a generous boss who gave out bonuses outside of their normal pay. This money would come from games that the three of them developed themselves.
For example, Chen Mo would split 8% of the profits between Su Jinyu and Zheng Hongxi from all the profits.
This was already quite a bit as a game like Lifeline had around three hundred thousand in profit, meaning that the two of them would get around ten thousand in bonuses.
Of course, they must’ve made the game themselves. A game where Chen Mo managed most of it like Warcraft wouldn’t count.
Chen Mo would save the profit from big games like Warcraft to reinvest into developing other games, and maybe share it among the staff as year-end bonuses.
This was to make them more satisfied. Chen Mo didn’t lack money, nor did he want his assistants to check-in and out everyday. He hoped that they could develop great games by themselves too.
Chen Mo had been focusing on the release of Warcraft overseas recently, taking a break from game development. Making this the perfect opportunity for them to take a break and grab some rest.
Afterall, the workload from working on Warcraft was huge. From level design and balancing to story writing. They were basically working day in day out, and were quite tired as a result of that.
—
After a lot of meticulous planning, Warcraft was finally about to go live overseas.
Meteorite Technology gave it their best this game. The only thing they were worried about was the advertising and not being able to break even because of how small of a cut they took. Everybody had pushed back tasks in order to focus on Warcraft, from translators to advertising.
translators, voice actors, advertising material, ad spaces, review, approval were all places that had to be worked on overtime to ensure that the game was released at the same time across all countries.
It was at this time when the players of those regions discovered this game called Warcraft.
Warcraft introduction: Warcraft is a highly successful RTS game developed by Thunderbolt Entertainment. Players can choose from Humans, Orcs, Night Elves, and Undead to gather resources, train heroes and units to defeat your enemies.
Warcraft’s unique points:
Complex story to bring you the most well crafted fantasy world.
Perfectly balanced game with four races and dozens of units to allow an even battleground!