Chapter 187 - Design Concept Draft (1/2)

Translator: Exodus Tales  Editor: Exodus Tales

Chen Mo continued, “Of course, I’m not a dictator, I’m open to any suggestions or opinions, but be ready to be rejected.

“Alright, that’s about it. You guys don’t have to be anxious, my aim is to make everyone here money after all. You will realise that joining Thunderbolt Entertainment will be the best choice you made.

There were varying reactions, some excited, some calm.

It was normal to doubt a company one just joined, especially one with such a young boss.

This ‘hyping up the employees’ sessions were commonplace in every single company, and most new hires would most definitely go through this at least once.

‘Make everyone money’ are just words coming out of their mouths 99% of the time.

Chen Mo continued, “I focus on efficiency. Warcraft took around half a year of work to complete. There might be some communication issues now that our team is bigger, but I still hope that our efficiency can be higher.

“Next, is the game we’ll be working on. Here’s the concept document, please take a look.”

Chen Mo turned on the projector in the meeting room to reveal the title: Diablo Design Concept Document.

The new hires signed non-disclosure agreements and non-compete clauses so there was no need to worry about leaks. They wouldn’t be so dumb as to give up such a good job in exchange for short term benefits.

Many were shocked to see the name just as Chen Mo predicted.

The name Diablo was a bit weird, but within realms of reasoning. Diablo wasn’t a god[1] they were familiar with, no matter ancient or modern times.

However nobody dared question him as Chen Mo was known to have weird names for his games.

Chen Mo started explaining the game.

Artstyle.

Core gameplay.

Background story of the setting.

Storylines.

Controlling the player’s emotions.

Classes and combat system.

Improving on gameplay and multiplayer features.

Equipment system and long-term goals.

Chen Mo didn’t go into too much detail as it was just a concept document. It was up to his assistants to fill those gaps.

However, Chen Mo went through the most important parts of the game, going over the good and bad of the game, target audience, and profit model. As a result, everyone understood what kind of game Chen Mo was going for.