Chapter 138 - Wuxia Game vs Xianxia Game (1/2)

Translator: Exodus Tales  Editor: Exodus Tales

“It’s fine, it’s just a one or two months right, that doesn’t guarantee first place.” said Chen Mo after some thought.

Lin Mao nodded, “That’s true, the Game Committee members do have specific tastes. But you’d probably have a hard time getting first place if your game wasn’t super innovative.”

Chen Mo did some more thinking.

“I’m thinking of making a Xianxia mobile game, what about you?”

Chen Mo said after a thought, “I’m thinking Wuxia.”

Lin Mao was shocked, “Wuxia? Wuxia is pretty difficult!”

Chen Mo nodded, “I know, that’s why I picked it.”

“That’s true, if you make it well, there’s a high chance of it getting first place. But it is extremely difficult to make the theme special. Zen Entertainment have been playing with it for a long time and never got any results.”

“I know, that’s why I’m still thinking about it,” said Chen Mo.

Lin Mao nodded, “Alright! You can do it! I believe in you! You made an RTS game like Warcraft when it is commonly accepted to be difficult! If you plan it out and do this theme justice, you have a good chance of getting first place.”

Chen Mo nodded, “Good luck, let’s get some good results!”

After his meal, Chen Mo returned to the experience store and started thinking hard about the game.

There weren’t many types of games that were Chinese themed. The popular ones were Wuxia and Xianxia.

In the parallel world, the first response of video game designers and players when they think about Chinese games would be Xianxia games. The currently popular VR game Legend of the Sword was a type of Xianxia game.

The reason Xianxia games were popular was because they could use the combat system of an RPG game, making its playstyle easy to pick up and familiar to players.

Just as Western Fantasy RPG games have warriors, casters, archers, melee or ranged, flying with Gryphons… These could all be reskinned with a Xianxia theme.

In Xianxia games, players could fly on their swords, attack others with spells, they could explore areas like caves or mountains, all very fitting with Western RPG games.

The combat of Wuxia games could easily be reskinned using the combat system from Western RPG games, and the players wouldn’t feel that it was out of place.

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Therefore most popular Wuxia games were basically reskinned Western RPG games. And because they had games to base it off of, there weren’t any risks involved as it was something players were used to.

So why couldn’t they do the same with Wuxia?

The biggest problem was the combat system.