Chapter 211 - Incredibly Popular (1/2)
Soon, reviews of Don’t Starve started popping up.
“I noticed that the game is actually really rich. Although I was a bit lost at the start, but you can’t stop once you get into it.”
“I was wondering how this could be a sandbox game with such a small game? Turns out Chen Mo actually managed to make a really rich sandbox game!”
“Am I the only one who died in the first night to darkness…”
“+1, first death was because of darkness, dying to unknown mobs. Second death was after ten days to hunger, third death was on day 11 killed by hounds during the night. For my fourth death, I caught a bird, found a pig village, fed spider flesh to one of them and started an alliance, started planning my future home, before becoming insane from too much spider flesh.”
“To be honest, this game is terrible for new players. There are so many dangers you could die any time!”
“There’s one thing you have to remember when playing this game: No zuo no die…[1]”
“The game is surprisingly good and addictive. But I have one question, how come there’s nothing coming out of me when I’m eating so much? Why do I have to pick up after other animals? I want it to be self sustaining!”
“It looks like a small game, but there’s a lot of good gameplay! You’d spend tens of hours just trying to learn the game, and you’ll experience many exciting things during that process! I think the best part of this game is that there’s no rule that the world has to follow, on the contrary, this allows them to create many different mobs, increasing the difficulty in the process!”
“To be honest, I’ve never starved to death. I don’t know why the game is called Don’t Starve, I think a better name for this game would be, ‘100 ways for Wilson to die’.
“I love this art style. Although it has a cartoony 2D art style, it’s quite refreshing when every other game is in 3D.
“Although it’s a small game, it’s a sincere one!”
“I realised Chen Mo allowed mods like he did for previous games. I’m thinking about making a mod, how does a character mod sound? I’ll import Arthas and his special ability will be eating corpses! Haha!”
“This game has a co-op mode too. It’s an incredible feeling to play with friends all as different characters, helping one another survive!”
—
Although Don’t Starve didn’t have a lot of downloads initially, it’s reviews were as high as 9.5!
It was because most players who bought Don’t Starve were Chen Mo’s fans, who usually liked sandbox survival games like these, naturally, these players gave Don’t Starve good reviews.
In the moments right after its release, Don’t Starve was still a niche game without large scale promotion. As it had a niche art style and gameplay, it wasn’t surprising that it didn’t receive explosive growth.
However, with Thunderbolt Gaming Platform and Chen Mo’s name on the line, Don’t Starve received a decent amount of sales at twenty-four thousand copies.
Moreover, this number was still increasing, estimated to sell two million copies in the first month.
Don’t Starve was a long-lasting game after all, and because of its distinct style and great reputation, it had huge potential for growth.
This number wasn’t comparable to Lifeline as it was twenty times more expensive, it was normal to have less sales.
In his previous life, Don’t Starve sold five million copies after making its debut in China. Of course Tencent Gaming Platform’s great distribution played a part, as well as its good review on Steam.
Chen Mo’s Don’t Starve was considered a completely new type of game in the parallel world, so it was normal that its first steps started off slow. Once the players go up, the game would finally reach its full potential.
There were various different reactions as the players noticed the sales and ratings.
“Hooray! I hoped to see the Chen Mo who made Plants vs Zombies, incredibly creative, rich play style, a small game like this can be a classic game too! In my mind, this is the real Chen Mo!”