Chapter 256 - Location of New Experience Store (1/2)
Chen Mo walked back into the experience store after sending off the pair.
Chen Mo was quite touched by the whole interaction with Nini as it reminded him of something he had neglected.
What is a game?
To a designer, there are many aspects to a game.
The idea of a game also differs from person to person.
It could be a work of art that combines many different design and artistic concepts.
It could be a great source of entertainment and the best way to deal with work related stress.
It could be a job, eSports, and a way to challenge oneself.
It could be a drug, an unkillable monster, something that many cannot escape.
Everybody knew that videogames could be emotional, it could bring happiness, and it could bring negative emotions.
Of course, games can also empty your wallet and bring the developers a lot of money.
But Chen Mo also noticed that during the process of churning out games, he seemed to have forgotten the most basic primitive thing: that video games should bring happiness.
Ever since he entered the industry, Chen Mo had been smoothly sailing in the eye’s of the others, making a great deal of money with all the games he released. But in reality, nobody had seen any of his hardships.
Chen Mo had never stopped making games ever since he entered the industry, maintaining three to four games a year, and one of which will be an investment of over one hundred million RMb.
Other than that, in order to help him gain capital for more investments to allow this speed of developing video games surpass what the other designers were used to, Chen Mo had made quite a few pay to win games.
He had been working almost every single day.
Before development, he’d to market research to see what players were into, and work on the design document. During the development, he’d overlook how everyone was doing, and monitor all aspects of the game including playstyle, art, and music. Before the game is released, he’d promote the game using various methods. After the game is released, he’d make changes according to player feedback, then move onto the next game soon after.
It could be said that Chen Mo could take the place of anyone on the team, and nobody could take Chen Mo’s place.
Even taking out various aspects of it, even if it’s just in terms of work ethic, Chen Mo wouldn’t be inferior to anyone in the videogame industry.
Of course this was helped by Chen Mo’s personality as well as the environment he was in.
Although Chen Mo had many ideas from classic games, ideas aren’t worth much in the videogame industry.
Compared to distribution and capital, creativity is sometimes a weak force.
Therefore, Chen Mo had to take each move carefully as losing grip of an opportunity could mean never seeing it again.
But after watching Nini play Minecraft, Chen Mo realised something.
Thunderbolt Entertainment was now an incredibly influential video game company. He no longer was the videogame designer that nobody cared about.
He could slow down slightly and didn’t need to calculate every step he took and make sure that there were no missteps.