Chapter 20 (1/2)

Translator: Exodus Tales  Editor: Exodus Tales

Translated by Coldtaco

Edited by Aelryinth

Chen Mo was mainly considering downloaded games and mobile games, ignoring browser games.

Browser games did have their time in the spotlight and seemed like the next best thing. But browser games were special circumstances and were popular in specific groups. Moreover, the timeframe of their success was usually quite short ,and browser games were difficult to replicate.

In Chen Mo’s previous life, browser games only lasted for three to five years and were left behind soon after, with mobile games taking their place. On the other hand, mobile games also went from crude to highly refined within a few years, and their speed was continually increasing.

2Browser games did have a high monetization value, and anything would be garbage without players.

-What are the gamers like in this world?-

There were many full-fledged VR games, and the quality of those virtual reality games were much higher than AAA titles in Chen Mo’s previous world. Serving up browser games to these people?

–Are we gonna pull a Click Now and receive a legendary sword?

-That’ll probably fail miserably…-

In Chen Mo’s view, mobile games evolved from browser games, putting pressure on browser games in all aspects.

In terms of ease of use, you still needed to take care when playing browser games at work. You could play mobile games anytime; just leave the phone face down on the table when the manager came by.

In terms of graphics, browser games were limited by the ways they were produced, requiring constant resource downloads. More often than not, the graphics wouldn’t be fully downloaded, affecting the gaming experience.

1In terms of playstyle, the playstyle of classic browser games was improved upon by mobile games. Furthermore, mobile games developed new playstyles during their development.

Therefore, browser games had been completely replaced by mobile games. If Chen Mo developed a browser game, it was probably due to brain damage.

Chen Mo gave it some thought, his first actual game must be a classic casual game from his previous life: Plants vs Zombies!

8It wasn’t the most profitable choice, but a stable and sustainable one!

What did Chen Mo need the most now?

Money? He needed it, but it wasn’t what he needed the most!

What he needed now was fame!

There were three main reasons Chen Mo picked Plants vs Zombies.

First, the resources required for this game weren’t high. The installer might be around 100 MB. The other resources could be kept within 300 MB. Video game installers were compressed, which were not representative of their actual resource usage.

Moreover, the code for this game was quite accessible, and the level designs were also quite clear. It could be handled easily with Chen Mo’s current coding and level design abilities.

The more difficult parts would be music and art. But Chen Mo was basically copying, so it wasn’t a big problem.

Therefore, this was a game that Chen Mo could easily handle!

Second, Chen Mo needed fame and acknowledgement. Making pay-to-win games did rake in a lot of money, but it was very difficult to make them popular, and there was a high chance of receiving negative comments.

1Chen Mo wanted to make his first game accessible to everyone, showing more players the logo of Thunderbolt Gaming and its designer, Chen Mo!

Having everyone recognize him was a long-term goal, but it had to be planned from the first game.

Third, Plants vs Zombies might seem simple, but it was an all-around game. In particular was the strategy side of the game, making it a long-lasting game that allowed its player to play for a long time.