Chapter 234 - Development Complete (1/2)
As VR games greatly expanded the players’ field of view, the players still could clearly see the distance between them and the monsters in first person view.
Various abilities are used through thought instead of using keyboard and mouse, dramatically reducing the chance of misplays.
At the same time of improving the immersion, Yan Zhenyuan also made changes to some aspects of the game that didn’t suit VR games quite well.
Tone down on the dark atmosphere, avoid making monsters that are too disgusting to avoid player discomfort.
The levels are designed to avoid the players being stabbed in their back so they don’t have to constantly look around and get tired quicker.
Suitably reduce the move speed of the monsters to reduce the difficulty of ‘kiting’.
Basically, the early stages of Thousand Hells allow the players to feel the satisfaction of hack and slash games so they don’t have to panic by adjusting the difficulty of the levels.
Moreover, the take took some inspiration from Diablo in terms of the ability system, equipment system, and post game.
More likely than not, the core enjoyment of the post game comes from grinding for equipment to kill more monsters.
Thousand Hells was quite small for a VR game as many of the resources from level to level can be repeatedly used. Moreover, as the levels are procedurally generated, designs for levels didn’t need to be stored either.,
At the same time, the game naturally had fewer story and additional game modes as it was a hack and slash game unlike other large scale MMORPG games, meaning that it was a smaller investment too.
(This felt a bit like Diablo 1.)
Therefore, Chen Mo guessed that Emperor Dynasty Entertainment would probably be quite happy with the game, and Yan Zhenyuan completed the task assigned to him by Lin Chaoxu.
Next was probably plastering advertisements all over the place to generate buzz for Thousand Hells, adding it to one of Emperor Dynasty Entertainment’s finest games.
But Chen Mo was confident that no matter how well Thousand Hells turned up, it would have a permanent problem it could never solve- number of players.
It might sound satisfying to hack and slash in VR, but VR games naturally had fewer players than PC. Moreover, these games with darker art styles had fewer players to start with.
Therefore, Thousand Hells would usually make money, but there was no way it would be hugely popular.
Of course Emperor Dynasty Emperor never expected it to make big money as VR games require a huge investment. It was a great sum of money just to have doubled their investment.
If Chen Mo made any other VR game, he really couldn’t be sure if he really could ‘win’. He hadn’t made a VR game afterall, and lacked experience in many different aspects in VR games, he’d have to fall into many pitfalls just to gain experience in them.
But Minecraft?
Chen Mo was confident that his VR version of Minecraft would shock the entire gaming industry.
—
Minecraft was out of development a week after Thousand Hells was released for testing.
This was the real, complete VR version of minecraft. Not only did it contain the classic elements of the PC game, there were many adjustments made just for VR, improving in many aspects.
THe graphics were dramatically improved while staying true to its core.
Perfectly fitted the VR platform.
The four game modes, the building trading system, a completely new tech tree… All of which were complete.
Cheers came from the office.