Chapter 170 - Pay to Win Level Two (1/2)
Translator: Exodus Tales Editor: Exodus Tales
Chen Mo was now an A-grade video game designer in the Illusion game editor[1].
Chen Mo: Video Game Designer (A-grade)
Creativity: 80
Systems: 73
Level Design: 77
Story Writing: 88
Original Art: 83
3D Art: 64
Monthly Resources Quota: 3GB/360GB
Creativity, system, story, and artwork increased slightly, 3D art increased dramatically, no change in level design.
The increase in the resource quota increased multiple times since Chen Mo reached A-grade, but he didn’t have much use for this at all.
Other video game designers would use a lot of the free resources as placeholders then make many changes after the game was mostly complete. But Chen Mo didn’t use this as he knew clearly what the game was supposed to look like, which was why he barely touched the free resources. Most of the resources he used in games were finished works by another company after providing sketches.
When Warcraft was selling like hotcakes in China, Chen Mo was already one of the best videogame designers in RTS games. But perhaps the Game Committee didn’t raise Chen Mo to a A-grade video game designer because they felt that Chen Mo was too young and was only good at RTS games.
But when Warcraft also sold well overseas and when he made classic games like Wulin Legend and Onmyoji, Chen Mo could be considered as one of the best in the mobile industry, and could manage both Western and Chinese themes on the PC side of things.
Which was why the Committee finally gave Chen Mo his identity as a A-grade video game designer and invited Chen Mo to be a honorary Game Committee member.
The Game Committee’s definition of a A-grade videogame designer was someone who was able to manage large scale PC games or manage a decent chunk of a large scale VR game. A S-grade videogame designer was someone who was able to manage a large scale VR game.
Of course, there was still a difference between them, one must make a high quality VR game to be able to become an S-grade videogame designer.
The process of becoming an S-grade videogame designer from A-grade was a long and hard process. Not only does making a large VR require strong abilities, they also need a lot of money to spend in development, and in China only a few big companies could afford that cost.
Chen Mo wasn’t in a hurry either as developing large scale VR games took a lot of requirements, moreover he had never done anything like it nor did he have enough manpower to do it.
Chen Mo had two plans in mind, spend money to unlock the next stage of his attributes, plan his next hires, and expand his team to one large enough to work on large MMORPGs or small VR games.
Of course, consider a new office if necessary.
Chen Mo launched the virtual screen on his bracelet.
System , numbers, level design, and story writing were all maxed out at level one.
Original Art: 80
3D Art: 84
Animation : 40
Music and Sound Effects: 41
Storyboard: 36
Chen Mo must raise these stats to a hundred before he could progress to the next stage.
Under the effects of Lucky Capsule, in the ratio of 5:3:2, he would need at least two hundred and nineteen skill boots to max out these skills, or make seventy three draw tens.
This included the chance of duplicate skill books for the maxed out skills, which would cost him around seven million RMB.
Chen Mo pulled the trigger as seven million didn’t mean much to him at this point, it was money that he had to spend eventually, and he’d rather spend it earlier to reap the benefits sooner.