Chapter 97 - Flaws of VR Games (1/2)

Translator: Exodus Tales  Editor: Exodus Tales

The specifications of the game were also written with great care. Players will receive tickets for driving offenses, fines for jaywalking, and in the event when the player gets hurt, they’ll have to pay hospital fees too.

Of course, one good thing about the game was that players couldn’t die, but could faint and recover in the hospital.

This game was designed with helping players feel the void they have in real life, as well as to utilize the biggest advantage VR games have.

Chen Mo left the room and walked around and indeed, everything looked really realistic, and the flaws suggesting that it was only virtual were barely noticeable.

For example, the bodies of the players aren’t as detailed as in real life, similar to high quality CGI from his previous life. Although it looked incredibly realistic, you could tell it was computer generated.

This included the walls, tables, cars, street lamps… Although they were also very detailed, it was possible to tell that they were computer generated.

However, it still shocked Chen Mo that it was this detailed.

Of course, despite being named Earth Online, it was just a name, the developers didn’t recreate the entire Earth.

Earth Online was just placed in a city, similar in size or slightly larger than GTA 5 in his previous world.

But the resources required to render one virtual city was incredibly eye watering.

After trying out some more features, Chen Mo exited Earth Online.

He didn’t exit the game pod however, instead going into another VR game.

This was Zen Entertainment’s poster child, and was one of the best performing VR games in China.

Chen Mo also tried it out a bit. The game was essentially a Wuxiao world in a VR environment. Other than the great feeling of being able to walk on air, its combat system as well as playstyle was fairly average compared to other MMORPG.

Chen Mo tried out another seven popular VR games before getting out of the VR pod.

Chen Mo felt tired after having played for around four hours, but at least he didn’t have a headache or felt dizzy afterwards.

This was one of the problems of VR games. The players must be completely immersed in the game, meaning that all their senses are cranked up to eleven to take in all the information. Therefore VR games are as tiring as working a day job.

Players might even have to focus even more during key battles or quests.

Therefore, VR pod manufacturers recommend that players play for a maximum of eight hours at a time, taking a break afterwards. The players will face a test to test their cognitive abilities every time they log in. If they were considered to be tired, they would not be able to enter the VR world.

This was designed with the health of the players in mind.

However, this also exposed another flaw of VR games, they are much more taxing on the body than PC games.

Many would be able to play PC games through the night, and many teens would play over ten hours in one setting. They would also completely recover after those sessions after a good night’s sleep.

However, you couldn’t do that in VR games as it will forcibly close connections. It would most certainly affect the health of the players if they were allowed to play twenty plus hours in one sitting.