Chapter 199 - Analysis of Diablo (1/2)
Translator: Exodus Tales Editor: Exodus Tales
The industry professionals reached a stunning conclusion from all their analysis.
If they wanted to make the most satisfying hack and slash experience, the way Diablo did it was absolutely the best way.
Third person, singleplayer, abilities that don’t lock on, and a dark gloomy artstyle. The experience would be significantly worse with any of these points missing.
That means that Chen Mo didn’t make a third person game because of his lack of abilities, but he thought of it from the start. He wanted to make a game that focused on hacking and slashing to fill the gap in the market.
The viewers finally understood how Diablo managed to achieve this number of sales after their analysis. It was a groundbreaking, unique game with extremely high quality graphics and story. It’d be weird if it didn’t sell well.
As they let out their collective sigh, there was only one question left to answer.
What was the lifespan of a hack and slash game like this? Would the players get sick of it pretty early on?
-On Diablo’s official forums.-
“Help, which one of these equipment is better? Which one should I equip?”
“Anybody understand Diablo’s story? Could someone gather all the information in the game regarding the settings and provide us with some analysis?”
“How much health should I have at higher difficulties?”
“I just started playing a week ago but I’m completely addicted. Anyone wanna add me and play together?”
“How should I utilize this orange piece of equipment?”
“Best areas for high quality drops, from personal experience.”
—
Other than the respective posts about the story and gameplay, most of the other posts were about equipment and builds. Most of the players have reached the last stage of the ‘donut principle’ to become hardcore players.
These players were encouraging new players to join them too.
“I recently saw Diablo’s promotional cinematic. I really like games like these as I can’t handle 3D games. I’d like to ask if the game is just about killing mobs? Isn’t that boring?”
“Yes it’s only killing mobs, but it’s not boring at all. As for why it’s not boring… I don’t know either, but you’ll know after you try it.”
“Yes, it’s just grinding, and it’s enough to last you a month.”
“The later stages of the game are mainly about figuring out builds for characters as well as playing at higher difficulties. The game is extremely rich in this aspect. If you are aiming for the highest difficulty, this game will last you the rest of your life.”
“Gather round, let’s welcome the new guy! Once you’re max level I’ll help you grind equipment and get a decent build!”
—
Various videogame media were releasing articles about how Diablo succeeded.
“The reasoning being the attraction of hack and slash games.”
“Niche audience at first glance, but immensely popular.”