Chapter 262 - Gaming Platform Status (1/2)
Chen Mo started going through the key points for The Stanley Parable and ICEY.
Both these games weren’t too difficult for the skill level the team was at. Moreover, these two games had really good reviews and were incredibly suitable to be used as filler.
The Stanley Parable is a classic meta game. The entire game is in first person, so all all that needed to be done was a few different endings and lines the player would experience. As long as the script was up to par, all that was left was creating the scenes in game.
And ICEY was a meta action game. The more complicated parts of the action aspect of the game included different moves and the designs of monsters. They were there to create an excellent combat experience, allowing players to kill monsters smoothly.
Moreover, the main selling point of ICEY was the story, and just like The Stanley Parable, it contained a lot of meta elements.
Both games were easy to develop and didn’t have a need for complicated scenes. Although there were many different branching stories, it wasn’t too difficult to make these games as long as the story was good.
In Chen Mo’s previous life, these two games gained immense popularity because they were meta games.
Meta games could be understood as a game about games. These show up often in TV series or novels, but games that utilize this are few and far between.
To put it simply, normally players would play from games for a bird eye view and the characters in game would never know the existence of the player. But in meta games, the fourth wall was constantly being broken, and the characters in the game would know the existence of the player and converse with them.
The main gist of it was, when you are playing the game watching the characters each and every movement as if you were some kind of higher being, but all of a sudden the character will turn around and look at you coldly saying, “Stop telling me what to do.”
And when the fourth wall is broken to a certain extent, it will be considered a meta game.
Excellent meta games will make the players feel surprised, or even that they have been played.
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These games didn’t have much content, and the gameplay was fairly straight forward, everybody more or less understood the intentions behind the game after a simple explanation from Chen Mo.
There weren’t many questions this time around. Although they were surprised at a game like this, but all in all, everybody felt that a design like this was quite interesting.
Moreover, sales didn’t matter so much as these were smaller games. Especially when Chen Mo had made successful games on mobile, PC, and VR, he had enough funds to try making games he wanted.
The two games will be developed in parallel. Qian Kun was responsible for ICEY, Su Jinyu overlooked The Stanley Parable, and Zheng Hongxi Xi dealt with the story of both games.
Chen Mo on the other hand had bigger fish to fry.
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In his own office, Chen Mo leaned into his chair, thinking.
On his screen were various statistics related to the Thunderbolt Gaming Platform.
Thunderbolt Gaming Platform had twelve games so far.
Mobile games included Flappybird, Plants vs Zombies, I Am MT, Thunderbolt Tabletop, Lifeline, Onmyoji, and Anipop.
PC games included Warcraft, Wulin Legend, Diablo, and Don’t Starve.
VR games included Minecraft.