Chapter 57 - Cave of Wargs - 2 (2/2)
[Armored Blackrock Warg] (Special elite)
Level 6;
HP: 3000;
He quickly came back to the team and reported that there were more wargs in the enclosure. But even though there are two wargs and an armored warg, it wouldn't be very hard because they have enough space in there for the players to maintain a decent distance from the wargs which allowed the players to evade with better chances.
It was decided that Tang, Little White Feet and Merlin would attack one Warg while Blinding White and Quiet Fire would attack another, while Shadow would help both of the smaller groups. They didn't think it was advisable for him to attack the worgen while the armored warg was guarding him.
As they entered the two wargs actively ran towards them while the armored warg stayed still by the worgen as expected by them. They quickly separated in the way planned before and Shadow sneaked behind the warg with Blinding and Quiet Fire to attack with cheap shot.
After that he ran to the other warg and immediately put it in stun in the same way. Though the armored warg was currently just standing by the worgen guarding him for now. They doubted that it would continue to do so once one of the wargs died.
So, they planned to have reduce the health of the two wargs by equal amount so that they would be able to kill them both in quick succession. Even if the armored warg actively attacks them after one of the warg died, they would be able to kill the other immediately and they all can concentrate on the armored warg.
With this idea the continued to slowly deplete the health of the wargs. Within 5 minutes they managed to take down one of the wargs. But to their surprise, the armored warg wouldn't budge from its place. Shadow quickly looted the warg and started attacking the other warg when Merlin interrupted him pointing towards the worgen.
As he turned around, he saw another warg coming out of the portal by the worgen summoner. The worgen was simply summoning another wart to replace the one they killed and the armored warg was still at the same place. The same thing happened when they killed the second warg. Another warg was just summoned to take its place.
”If this is going to happen repeatedly, we have no chance of finishing this dungeon. We would need another plan,” said Quiet Fire as she saw another warg replacing the second warg.
”Let us continue to kill the wargs, a few more times. It might give us a different result and in case you noticed the MP bar, it's reducing by one eighth for each warg being summoned. I doubt it would continue to summon more wargs after that,” said Merlin pointing at the summoner. ”But if we slow down our DPS, it would recover mana.”
Balthazar was surprised that Merlin noticed and quickly decided that it is best to continue with killing the wargs, even when the rest were getting dejected by the reappearance of the wargs that they killed. He realized that Merlin is a quite experienced in playing the games almost as much as him, maybe even better.
After Merlin pointed out that it might that the limit to the number of wargs they would need to fight before they fight the armored one, they decided to continue with the same tactic the used to kill the first two wargs.
They quickly split up and continued with their plan of attack. The wargs summoned also gave them more chances to practice evading and collaborating in smaller groups of two or three members. Both Merlin and Shadow Tyrant considered this a very good opportunity as not many chances come to train at the early stages of the game.
By the time the managed to slay the ninth warg, the worgen decided to stop summoning wargs and mounted the armored warg. The armored warg gave a long and deep howl before it ran towards the team
who were frantically attacking the last remaining blackrock warg.
”Tang and Shadow go and see if you can distract it,” said Merlin taking lead. He had already realized that though Shadow has a few good ideas and is adept at games, he is avoiding leading the team. He decided to be lead them anyways and did it since the goblin camp clearance quest. So, he started to actively do it.
Tang ran away from the rest of the team and used the taunt skill perfectly managing to shift the armored warg's aggro. The armored warg charged towards her. With all the practice she had with the other wargs she deftly evaded the charge.
But she forgot that there was a worgen controlling it. Even though she jumped away at the right time, the worgen made the warg slow down for a second to make it turn and follow Tang. It continued to charge after the turn, jumped on Tang and managed to pin down Tang beneath her own shield.
Seeing Tang pinned beneath Shadow immediately ran to the armored warg and tried to hit it on the head to get it off Tang. But the worgen on the back of it interfered stopping his attack with a whip blast. The whip blast is a skill of the summoners sounds quite similar to dark whip but has an entirely different purpose.
The whip blast is a rare skill which can be learnt by the summoner and elementalist occupations. It is used best in close combat. These occupations are mainly long range and this skill allows them to protet themselves at close range. The whip blast explodes when it comes in contact with the opponent and has a strong knock-back and blinding effects due to the blast along with damage.
The whip blast cast by Varthus knocked Shadow back far and blinded. The armored warg continued in its attempt to bite Tang who was struggling to duck beneath her shield to evade the wargs teeth.
On the other side, the remaining members to the team managed to take down the last warg and started to run towards them to attack the worgen and the armored warg. By the time they came into the range of the armored warg, it had already bit Tang and was trashing her around.
Merlin quickly cast Terror wave to confuse the warg and Quiet Fire sent a Fire bolt on to the warg's face when it was confused causing it to remove its hold on Tang. Little White feet started healing Tang while Blinding started to tank.
But though they tried the best to attack the warg was very fast and with the worgen directing its attacks it wasn't easy to evade it. Even the attacks weren't much effective due to the high defence of the armored warg, on top of which the summoner frequently used whip blast to attack and light shield to block.
They were continuously losing health and if this continues, they were soon going to get killed one after the other. These kinds of scenarios usually lead to multiple player deaths and without a proper tactic even a team wipe. At this stage when everyone is trying to get the first clear award, it's best if they manage to finish the last monster in this attempt without any delay.