Chapter 294 - Arena Duel (6) (1/2)

The next opponent went forward. ”What a bad guy... You actually struck a woman really hard.” A man who was going to be Auron's next opponent said.

He went up to the stage and continued, ”You even wanted to stab her on the stomach. What a heartless guy!”

The next opponent was a middle-aged man who was older than Auron. He deliberately mocked Auron to shake his mind. Besides, he also knew that such a gentleman would not appear in this kind of duel. If he were in Auron's place before, he would also do the same, even the opponent was a woman.

Auron ignored the man's words and scanned this new opponent. Surprisingly, this new opponent was a merchant. However, Auron had guessed that this was not an ordinary merchant. He should be a battle merchant.

Every class could be made into something that the person wanted. For example, you wanted to play a mage who could deal a high physical attack. Then, you could raise the strength attribute.

The physical attack would raise. But, it would not be that high since there was only a few skill that could support the strike. In the end, that mage's physical attack would still lose to swordswoman or thief who had proper support skills.

Meanwhile, a merchant class usually would be developed to raise dexterity and luck to increase their success chance when making a piece of equipment. However, some merchants were raised as a battle merchant.

This type of merchant would raise strength, agility, and vitality like what a swordsman would do. This merchant build would be more or less comparable to swordsman when only comparing their attributes and equipment. But, if the skill were added to the equation, then the swordsman still came out as the winner.

However, taking a merchant as a class was not that bad. It was because there was one a must-have skill when you play as a merchant regardless of your build. That skill was [Throw Item].

[Throw Item] (Merchant's skill)

Level: 1

MP: 20

Type: Active

Target: Self, other players or NPCs, Monster.

Cooldown: 10 seconds

Description: Throwing a consumable item to a single target. The effect of the item will increase by 10%. The thrown item would be used.

Not every item could be used with [Throw Item]. It was restricted to only consumable items such as potions. Although it was limited to throwing consumable items, the effect of the thrown item would increase depending on the skill's level.