Chapter 1887 - Mirror I (1/2)
Chapter 1887: Mirror I
Translator: Exodus Tales Editor: Exodus Tales
The Karazhan Bosses were all unruly like this They had to be killed within a set time, otherwise, they would finish the teaes of this Boss weren’t obvious as there were two that kept on alternating There were three skills that would be cast throughout these stages, one of which was Nether Burn In theory, it could be avoided with the line of vision being cut off, and it could be resisted against too
If you were in a favorable position you could not only avoid it, but even counterattack
Because the skill could be resisted, Lu Li had March Rain provide everyone Shadow resistance Nether Burn appeared like a fire skill, but it actually dealt Shadow daet would be chosen at random, and at the Boss’ feet, a Void Zone circle would be released, persisting for 15 seconds Anyone within the zone would receive 1000 Shadow dae had to be avoided, or else they would keep losing people
Lastly, there was Strengthening, which would increase the Boss’ own dae by 100 This buff could not be Dispersed, and it tended to be cast within the first few seconds of the Nether gate stage
To prevail against this Boss, you had to be focused
The Nether gate stage continued for about 60 seconds On the left and right of the room’s entrance, as well as on the opposite side, there was a Nether gate point Every tie, these three points would each spawn new, different-colored Nether gates Ten seconds later, the three gates would eht that shot at the Boss
What they had to be careful of was that although the position of the three gates didn’t change, the colors would, and there was only a ten secondto react in
When the three different-colored lights shot at the Boss and players, they would produce different buffs However, when they were focused at the same point, the buff would multiply every second In theory, the upper limit was a 99-fold increase When players escaped froht and the buff disappeared, the players would be afflicted with a debuff called ‘Mental Fatigue’ Over the next 90 seconds, they would absorb the rays of light of that color, but wouldn’t be influenced by the other colors
Of the three different colors of light, one was red and was called Resolute After it shone on the Boss, every e it incurred by 1 If it hit the players, that player would becoet, and every e by 1, whiile increasing their defense by 5 points
This had to be blocked, or else, the Boss would eventually becoht, called Tranquility If this shone upon the Boss, he would receive 4000 HP per stack The effect on the players was a 5 increase in healing and reduction in skill consuy consuht was blue, and was called Mind Control If it hit the Boss, it would increase his e would be increased by 5, healing reduced by 1 and susceptibility to e increased by 8
After 60 seconds, they would enter into the Banish stage, which would continue for about 30 seconds
In this stage, the portal would disappear, and Netherspite would remain in a Banished state, unable to e In this stage, Netherspite could also be attacked
The only skill that was cast in this stage was Netherbreath A target would be chosen at random, and the Boss would spit at them in a cone-shaped attack To players in the area, 4100 – 4800 dae would be dealt, and they would be pushed back 30 feet as well
In every stage, this would happen four tiht
After 30 seconds, the Banish stage would end and the Boss would return to the Nether gate stage At this point, aggro would reset, and healers and DPS players would have to be careful of drawing aggro until the red light shone out again Strictly speaking, this stage didn’t continue for exactly 30 seconds If time was almost up and the Boss just happened to use Netherbreath, the duration would be slightly longer
Because of the differences between the buffs, different roles would be responsible for each light
Generally speaking, tanks were responsible for the red lights, since the red lights increased aggro, reduced dae and increased defense Any other role would be one-shot