150 148 Untrap (2/2)
”All right, let's move on at this rate”
”Mmm.”
That's how Fran accidentally stopped his leg as he proceeded while knocking down the snake.
”What's up?
”... a trap?
”Heh. Where?
”The floor there”
”I see.”
When I looked at the place Fran pointed at, I felt uncomfortable, too. After careful observation using trap sensing, I found that there was a trap that sensed weight and released arrows.
It seems that Fran noticed before me because of his plantar sensory skills. A skill that feels slight discomfort and vibration on the soles of your feet. I guess I somehow feel the return of the vibrations that occur when I walk.
Well, that's a skill that doesn't make sense to me. No, it might do some good if it stuck to the ground or the wall, but I definitely don't like to travel while being dragged down the ground. You won't be able to help but be ragged and loud.
'Well, let's disarm it. Fran, you want to try?
”Mmm.”
When it comes to disarming, I'm better at using mindfulness. You can deactivate most of the attack traps naturally, so you can activate them as a last resort. But it wouldn't hurt to have Fran go through it, either.
”Bye, there.”
”Mmm.”
I also bought the Untrap Tool, which is available in the Adventurer Alliance. It seems to be a tool for scout-based occupations with pin sets and thin blades.
There are a number of ways to disarm a trap, but what Fran is trying to do now is disable the trap. It is a way to unravel that mechanism and destroy the setup itself to make it inactive.
From what I've seen, when the floor is lowered by weight, the wire is pulled and the arrow is released from an empty hole in the left wall. Either let something like a stopper bite to disarm it and keep the floor itself from moving, or cut the wire carefully.
Looks like you chose to cut the wire this time. He is moving the blade into the clearance of the block on the floor.
The difficulty of the trap itself is low because it is still on the ground floor, and it is not difficult to disarm. If the arrows are crouched too, it's a fine ray, and if you reach out and press the floor in the worst crouched condition, that's all you'll be able to disarm.
Or if you avoid that floor, you don't even have to disarm it. Well, it's for untracking training.
”... done”
”Yeah, you don't seem to have a problem”
”On!”
The dungeon has a self-repair function and this trap will also be revived in a matter of hours. And the other traps they unlocked also meant they were back by the time we got through.
”Find the Next Trap”
Apparently, he enjoyed untapping it. I searched for a trap with a fun look.
”It seems to improve faster than I hate doing it, and it's good.”
What if I told you I was going to be a scout instead of a swordsman like this?
”There was a trap. I disarm it. Okay?”
”Ooh, ooh.”
You're really gonna be okay, aren't you?
”Untrap, is that so funny?
”Mmm!”
Glittering eyes, Fran approaching the hole in the wall. Is it a puzzle feeling? Fran stares at the trap in a royal manner with his arms together. It was as serious as an artisan.
We're on perimeter alert.
”On...”