8 New Opportunities and New Problems (1/2)

The morning started pretty funnily. There was a 30% penalty on the whole clan for yesterday's drinking. A couple more hours the players will be incapacitated, exactly [2:21:34], as the timer kindly indicated on the penalty.

Morning physical exercises were canceled.

Everyone but Dan was sitting in the class selection room.

Michael and Alexander were the first to make their choice. Dan looked at the status of the group and found out that Michael had taken the class of Soldier, and Alexander had not risked taking the Knight. Alexander chose the Warrior class.

In the courtyard, he and Turin opened the gate and rolled to the village for the carpenter.

From the basement they heard Gandalf moaning: \”What's there to think about?! Hurry up and pick something!''

In the morning, Gandalf's desire to be a magician became strongerб and he furiously persuaded John and Nick to go hunting in the morning.

\”You are clever and fast! Quickly choose your classes and run into the woods! There are pigs, its meat for dinner, it's a test of new abilities! I want to take level 10!\”

Jim took the Craft and Basics Smith and went to the blacksmith. Skin and cut skills were his reward from the system for his work and his many attempts to fix players' stuff. Now Jim is a professional with a broad profile.

Dan walked into the castle, went up to the room with the fireplace and sat down in front of the fire. He had to look closely and carefully at the description of the Inquisitor class.

When Dan woke up, the choice seemed to him to be a good one.

The Inquisitor is the one who punishes Evil. The Inquisitor must know how to fight monsters. And Dan liked the prospect of becoming the expert on which his survival in this game depended.

Dan started reading the Inquisitor class description.

*

The Inquisitor.

Attention! There are three possible transformations of this class.

Evil has always been, evil is many faces and ruthless. Evil often hides under the mask of good.

To understand and defeat such an enemy, you must become Evil.

You have taken the Inquisitor's path, you must know that you will now be hated and feared. Ordinary people will never give you a table or shelter, the merchants will significantly increase the price of their goods.

To survive, you will have to go to a place where you can get the resources for your future existence. Your road leads to the cursed places, abodes and lair of monsters. These incarnations of Evil have now become your family, and you must mercilessly destroy this family.

You have chosen this path yourself, you must be strengthened by the Spirit and follow it with honor.

Attention! The Inquisitor class can use the cursed artifacts.

1. Improved skills [Passive]:

'The Cognition of Evil'. When you fight evil, you will learn about the nature and essence of evil. When you kill monsters, you research them thoroughly. By developing this skill, you will be able to see and identify the monster, under whatever mask it is hidden.

[Attention! This skill group is only an upgrade in the battle with monsters]

It opens up skills:

'Inquiry'. Sensible monsters can't lie to you by talking to you, it's easier to expose them.

'Hammer of Witches'. If the monster is near you, it will suffer severe pain and loss of vitality.

Damage Calculation Formula: The number of your Spirit point per second * per skill level.

2. Class skills:

'Autodafe'. Developing this skill will allow you to summon the monster to Court, thereby limiting the area of his maneuver. The monster cannot leave the Court area while you are alive.

Attention! The combat skills of a Court-called Monster are reduced by 5% in one skill, the class skills of the Monster are blocked. Skill duration: The amount of your Spirit * by the skill level.

Opens Skills:

'Spiritual Power'. If a warrior's main characteristic is Strength, then your main characteristic is Spirit, and it can completely replace your strength.

One skill point gives you a 5% increase in strength from the total amount of your Spirit.

'Tough Will'. You will experience fear and pain, but you will be able to turn these harmful feelings into your advantage.

Some of the damage you get turns into life points. You will be able to receive 5% of the damage you receive.

Combat skill:

'Punishment'. The Inquisitor is weak in body, but he is strong in spirit. In the battle with monsters, it is the Spirit who will be your weapon.

This skill increases the damage you cause and your defense, including against non-material enemies.

Your damage and defense are increased by 5% per skill. Time of action and Cooldown skill: 120/240 seconds.

*

Dan saw the advantages and disadvantages of his choices.

The most unpleasant thing was the fact that he was firmly connected with a group of other players. The Inquisitor will not be able to interact normally with ordinary people. The Inquisitor needs a helper.

Now he has the Clan. But he was unhappy with its restriction.

Everything has a price. He can deal with new problems.

The active part of the new class has pleased him. As Dan thought, the Inquisitor is a master in destroying monsters.

It has a passive aura that does enormous damage. A Level 1 skeleton has 1200 lives. Skeleton Elite level 15 has 8000 lives. If Dan raises the Hammer of Witches skill to level 10, he will deal 300 damage points per second! 4 seconds will destroy a weak skeleton, Elite will fall in half a minute of combat. That's very impressive. Dan wonders how far this aura can hit.

The skill of 'Tough Will' is vampirism, and it's a great opportunity to get out of combat alive.

'Autodafe' blocks the monster's class skills. That's very good. Enemy skills in this game look scary and very dangerous. Dan has an opportunity to ease his fight. This kind of control and debuff looks cute.

Buffs of the class will be useful in the game, too.

Dan does not understand the conditions that are necessary to transform into a new level of class.

Perhaps the player should gain a certain number of levels. For example, until you reach level 20 the transformation is impossible.

Maybe the player should develop some of his skills to the maximum. Then, the question arises about the required number of developed skills.

In any case, the time has come to work carefully with his characteristics. The skill points and the reserve characteristics should not be a dead weight in the status.

Dan was not in a hurry and calmed himself with the thought that there is no bad skills, every skill of the inquisitor is worthy of attention.

He hopes that he has not ruined his life in this cursed world.

Status:

*

Character information:

Name: Dan

Class: Inquisitor

Race: Human

Level: 10

Experience: 41100/54200

Strength 25 [16 +3 +2 +4]

Intellect 13 [11 +2] [MP 130]

Dexterity 17 [14 +3]

Spirit 35 [29 +3 +3]

Endurance 20 [HP 2000]

Luck 2 [Passive]

'See the Hidden' 1 [Passive]

Improved skills:

'The Cognition of Evil' [0/10]

Class skills:

'Autodafe' [10]

'Spiritual power' [3/10]

'Tough Will' [0/10]

Combat skills: