Chapter 842 (1/2)
”Assassin's Creed: Origin” has a rich plot, which soon became one of the focuses of players' discussion.
In the assassin's Creed: origin, there are 5 chapters, more than 120 main and branch tasks. In addition, there are dozens of tomb exploration missions and a variety of full collection elements, such as papyrus, stone rings and synchronization points.
In terms of content, these regional missions are all inclusive, involving drama, horse racing, poetry, philosophy, vendors, weapon forging, helping townspeople, assassination and other aspects. It can be said that a large number of regional missions are the panorama of life in ancient Egypt, covering all fields, presenting a highly perfect three-dimensional picture.
Here, people of various identities and occupations in ancient Egypt, their lives are all exposed in front of the players.
At the beginning, many players felt that these regional tasks were similar to MMORPG, just to run, find people, kill and collect, just to find something for the players to do and forcibly extend the game time. But as the plot continues to advance, players soon find that this view is completely wrong.
In the assassin's Creed: origin, the branch line task is distributed in each town to which bayek goes. Each town has different customs and tasks. The repeated task of finding people in city a and continuing to find people in city B has not appeared in the assassin's Creed: origin.
In addition, these regional missions will also play a supplementary role in the main mission. Before some main line missions full of conspiracy, if the player completes the branch line missions in advance, he will get some clues or hidden clues about the main line missions. Although it is not enough to rewrite the main line plot, it will make the player feel that the plot settings of the whole region are more reasonable and complete.
Many people will have an inexplicable sense of reality after passing the customs of Assassin's Creed: origin.
It is reasonable to say that the two factors in the plot design of this game are different from ”reality”. On the one hand, there are many historical characters in the plot, such as Caesar, Cleopatra, Brutus, etc., which are famous in the history and naturally have certain gap with the players. On the other hand, there are a lot of assassin creed: origin The original plots, such as the fragments of Eden, temple ruins, assassin organizations, etc., are completely unrecorded in history.
But why does it give people a high sense of reality?
Many players have learned after playing deeply that this kind of reality mainly comes from the perfect recurrence of ancient Egyptian society.
The origin of Assassin's creed, from the map, setting, architecture, clothing, to the characters' clothing, behavior habits, action and manner, is all carefully researched and strictly done in accordance with historical data. Therefore, Egypt in the assassin's Creed: origin does not give people any feeling of ”playing”. Countless details are fused together, which makes people very easy to immerse.
All kinds of colorful regional tasks enable bayek to go deep into that historical era and experience the lives of countless small people.
For example, the husband who was jumped by a fairy, the peddler who sold fake goods, the blacksmith who built a chariot but was killed, and the slum dweller who had an odd disease
Every little man suffered in this troubled times, some of them were saved by bayek, some of them died like a mustard. It's like a real life. In the troubled times, ordinary people can't control their own destiny at all. They can only hope that an organization in the dark can do justice for them.