Chapter 518 (2/2)
”You know I'm a Nuwa, and then I'm suckling, and it's the feeling of output first?”
”How do I feel that this game is becoming more and more difficult? I used to be able to play Kerry in two thousand segments. But now, how can two thousand segments seem to be a bunch of ghosts and snakes? Either my teammates are too stupid, or the opponents are too arrogant, I feel that the upper score is totally dependent on fate! ”
”It's not just fate. It's more exasperating than that fate. You can win if you choose a good line-up. But some orphans just don't change their heroes. It's useless to scold them. They also report your verbal abuse on their backhand. It's really angry to die!”
”Ah, it's still a good environment for” watch the vanguard ”. Everyone is playing happily. No one scolds you for any hero. You can play whatever you want. You can still play a force if you have nothing to do!”
”Yeah, I feel it too. It's really too tired to play. It's not interesting. The two days of qualifying are still very hot, but now I don't want to touch any of them
”There are eight out of ten that need to be filled with tanks or milk. It's not easy to play an output. As long as the wind is against, teammates will spray you...”
”And I really think the quality of this game is not as good as” watch the vanguard ”. It's only because it's qualifying. And all kinds of hero settings make people feel like they are really low, not as tall as ”watch the vanguard”
”Forget it. Go back to watch the vanguard. Goodbye!”
……
As the saying goes, the environment and development trend of a game are first reflected in the fish pond.
Not long after the online qualifying match of ”gun battle Chronicle”, the game of Yutang bureau began to become more and more ugly, not only the problem of rigid lineup, but also many other problems, resulting in a large number of loss of players.Due to the rigid lineup, tanks and nannies are too popular, assassin heroes are difficult to appear on the stage, and players tend to be heroes with stable output. In this case, the viewing ability is greatly reduced.
In order to have better entertainment effect, the anchorman can only open a trumpet to fry fish in low sections, which also plays a very wrong leading role for other players, and the fry pond has become a fashion.
This further aggravates the loss of players in the fish pond, which is spreading from bottom to top.
In this case, the loss of players even endangers the normal matching system.
Many players find that even playing fast mode can't win, and after everyone knows the best team in qualifying, there are many people in fast mode who ask their teammates to change their heroes. This kind of atmosphere starts to spread in the game, and everyone is playing very hard.
All of these have made ”gun wars” begin to cool down rapidly. Even the emperor and the dynasty can't understand each other's entertainment. What's the matter?
……
Returning to the question Chen Mo asked, is qualifying a good design?
From ”Warcraft” to ”League of heroes”, qualifying is undoubtedly a good design, and there are many benefits, which are clear to most people.
But this situation can not be applied to every game.
Generally speaking, if the depth of the game is not enough, qualifying is a way of playing that will let players understand their real level in a short time.