Chapter 441 (2/2)
Almost impossible. It's OK to be a quick hero, but the more heroes are, the harder it is to balance, which is much harder than MoBa games.
This is mainly because of the play system of the watch pioneer. In MoBa games, there are rich map mechanisms and growth, so it is allowed that the heroes in the early stage / later stage / sub band heroes and other characteristic heroes exist. A hero in the late stage is weak in the early stage and invincible in the later stage. Players also have solutions for him, so it is not a problem.
However, there is no economic system and no map mechanism that can enhance the combat power in the watch pioneer. Without any growth of heroes, it is impossible to make the difference between early heroes and late heroes.
In this case, some feature heroes will not appear, and even if they do, players will not play. So, limited by the game mode, this kind of balance is very difficult to do.
As long as a's output is 1% better than B's, players will choose a instead of B.
In the limited lineup of 6v6, players will carefully select six heroes who can play the most powerful team fighting ability together, such as sledgehammer, maomei, DVA, 76, Anna and DJ. Such lineup will run horizontally in the face of assault heroes.
You Genji, cheanna hunter? Backhand hypnotic needle, bottle, and Mao Mei's shield make it clear.
With such a lineup, what more mobility? What's the use of Genji, Safari, black Lily and semi Tibetan to climb the wall? What's the use of perspective?
Therefore, no matter how many new heroes are produced and how many new hero mechanisms are made, professional players / players can always find six best options with the strongest combat effectiveness, and the problem of rigid lineup is almost impossible to solve.
It's because ”watch the vanguard” doesn't have any growth system or economic system.
Of course, it's not necessarily right to be a growth system and an economic system, because it's an FPS game, fighting all the time, and there's no option to steal towers with lines to stabilize the development. Once snowballing is allowed, will the underdog be rolled to death without fighting back, causing the game to lose suspense too early?No one knows before it's done, but it's obvious that solving a problem will lead to a new problem. In Chen Mo's previous life, Blizzard didn't make ”watch the vanguard” perfect, and no company can make this game model perfect.
This is a ”beautiful looking” dead end.
Therefore, Chen Mo chose a different way to make ”watch the vanguard” a partial entertainment game, and try to avoid the excessive development of game content in competitive competition and overdraft its fun in advance.
It's an impossible task to build the watch pioneer into a competitive game that is popular in the world. Obviously, Chen Mo won't say that.
He hoped that the designers of the big company would copy ”watch the vanguard” in a rush, and finally fell to pieces.
……
This year's lectures and exchanges will seem a bit boring, because the limelight has been robbed by Chen mo.
Many people are discussing the success of ”hero League” and ”watch the vanguard”, and are wondering whether it will represent a certain direction of development in the future.
Obviously, both of these games can be called phenomenal games, and the momentum of hero League is also strong overseas, not limited to China; although the watch Pioneer has not been officially promoted overseas, but from the characteristics of the game itself, it will definitely be popular overseas.
What about other games? There is a little power of the first World War in ”prosperous Tang” and ”three realms”, but in terms of topic and players' enthusiasm, it is still far away.
A lot of designers are guessing, this award ceremony, don't Chen Mo want to seal God?