Chapter 441 (1/2)

Chen Mo steps down and takes his seat.

Zhang Xiaokong frowned and whispered, ”Chen Mo, have you talked too much? You've told us all the key points of the success of ”watch the vanguard”, and you're not afraid of being copied? ”

Chen Mo smiled and said, ”it doesn't matter. I have confidence in watching the vanguard.”. Besides, this is an exchange meeting. There are both correct and wrong views. Everyone has made progress in exchange. ”

Zhang Xiaokong still thinks it's a bit inappropriate, but after all, Chen Mo wants to talk about his own private affairs, so Zhang Xiaokong doesn't ask again.

Chen Mo is a little helpless. I specially adjusted the effective range to avoid the independent game designers in the back row? Why do you seem to be fooled by me?

Do I have reached the level where I can fool people without props?

……

What Chen Mo said is half true and half false.

It's true that the correct options can be excluded through the elimination method, but it's also possible that after the elimination, it's found that this road can't go at all.

The road described by Chen Mo, that is, the road taken by the watch pioneer, is such a road that is actually impossible.

The so-called ”impassability” does not mean that it will fail, but that it is impossible to achieve the extent that MoBa games are popular all over the world.

Although Blizzard has made some mistakes in the production and promotion of ”watch the vanguard”, what about others? It is also impossible to do a good job of ”FPS with skills”.

The success of ”watch the vanguard” is inseparable from excellent character setting, story background and cultural connotation, which are just the strengths of blizzard.

If other companies want to copy ”watch the vanguard”? In the aspect of cultural connotation, it can't reach the standard of ”watch the vanguard”. So, Chen Mo doesn't worry about being copied at all, because this type of game can't be done well for anyone.

There are a lot of problems in the watch pioneer. Chen Mo is clear in his mind, but these problems cannot be solved from the current design concept.

To become a perfect competitive game, the core problem that needs to be solved is the balance / tactical richness, which are actually the same problem.

The specific performance is: slow update, less content, easy to play with, rigid lineup, poor fishpond experience and so on. In fact, they all come from the same problem.

Under the existing game mechanism of ”watch the vanguard”, the hero lineup has the best choice, or approximately the best choice.

The so-called balance doesn't mean that both sides can take the same lineup even if it is balanced. Otherwise, what can the MoBa game do? Directly, we all choose the version of the most powerful hero blindly. Why don't we just do it?

In the ”cart / occupying point” mode of ”guard vanguard”, some team heroes become indispensable. In the 6v6, the lineup changes are locked directly, so that the heroes and heroes squeeze each other's playing space.

The reason why they are treated differently is that their output stability and output ability are not at the same level.

So, can we quickly produce multiple heroes and balance them?