Chapter 219 (2/2)

Although this caused a part of overthrow and redoing, and objectively increased a lot of work, Yan Zhenyuan was very clear that it was worthwhile to do so.

After seeing the solution to the tedious problem in the later stage of Diablo in the sickle of soul snatching, Yan Zhenyuan also realized the problem of his previous solution.

Before Yan Zhenyuan intended to solve this problem by increasing the playing method of online games and lengthening the playing time. But now it seems that this way can alleviate the problem of lack of power in the later stage of the game to a certain extent, but it will damage the characteristics of the game itself.

But Chen Mo's solution is the best one we can see now.

Of course, there is a difference between the design concept of VR end and PC end. As an S-level designer, Yan Zhenyuan will certainly not copy the whole design. However, he still got some inspiration from it, and was impressed by Chen mo.

”This guy, it's not easy.”……

The biggest significance of Diablo is not only to pave the way for the future development of RPG Games, but also to explore in many aspects.

Test players' acceptance of the third person perspective.

Test the players' acceptance of the dark and evil code style.

Test the players' tolerance to liver blasting.

And ”famine” online, is to test the players for sandbox game love.

Each of these can be extended to derive many different game types, which will also guide the development planning after Chen mo.

With the great success of ”sickle of the soul”, Chen Mo has an unprecedented amount of money.

The global sales volume of Diablo reached 9.8 million, which is far less than 30 million of blizzard in the previous life, but it is also a very proud achievement.

”Sickle of the soul” has not been launched overseas. At present, only the domestic sales volume has reached more than 2.9 million. Almost all the players who bought ”Diablo” are considering buying this expansion film.

(the domestic players in this world have finally tasted the pleasure of leading the world in the major version.)

The sales volume of famine in China is 4.35 million sets. Although the sales volume is not comparable to that of previous generations, it is a miracle that a sandbox game with such a small investment can achieve this sales volume in the parallel world.

The two games are all sold well, which not only accumulates a lot of popularity for Chen Mo, but also brings him huge income.

Originally, Chen Mo had about 700 million R & D funds. The cost of developing ”Diablo” was relatively high, including the documentary ”sickle of the soul”. Compared with that, the R & D cost of ”famine” was a drizzle.

After all, this kind of premium game is too expensive.

But the good news is that Diablo's performance in the international market is also good. So far, Chen Mo's income is as follows.

Revenue of the domestic edition of Diablo: 340 million.

Revenue of the international edition of Diablo: 1.23 billion.

Famine domestic Revenue: 61 million.

The income of the domestic version of sickle of the soul: 236 million.

Of course, in this period of time, ”Yin Yang master” and ”Warcraft” are still providing income for Chen mo.

After such a long struggle, Chen Mo's R & D fund has finally achieved a relatively critical growth, breaking the 3 billion mark.