Chapter 219 (1/2)

Many designers in the industry are paying attention to the documentary ”sickle of the soul”.

All of us have seen the decline in Diablo. Although players and designers are thinking about how to reverse the decline and continue the vitality of Diablo, there is no final conclusion.

Some players or designers made suggestions, but they were soon rejected by other players. These suggestions will more or less change the original game characteristics of Diablo, or further overdraw its vitality and make it cool faster.

”Dark” is a game with brush as the core fun, but this unlimited brush is very easy to bore.

This is a dead cycle in the eyes of many designers. If you want to solve this problem, you must change the game mode of brush, but in this way, it will inevitably reduce the core fun of this game.

Fun and flaws are like two sides of a coin, so it's hard to improve.

But to everyone's surprise, Chen Mo adopted a way that no one had ever thought of, that is, to go to the dark one way and continue to strengthen the play of brushing.

Do you think it's boring to brush?

Well, I will continue to stimulate you to brush through various means. How about it? Is it still annoying now?

A lot of players find that they are not bothered, and they have a sense of it!

It's like crash therapy. Although the game seems to be a bit more liver when the season, ladder and other activities are launched, everyone enjoys it.

Some game media even made a special evaluation for ”the sickle of soul snatching” to comprehensively analyze how it saved the later game of ”Diablo”.

”As some players tired of Diablo, it's hard for me to imagine that the sickle of the soul is such a comprehensive turn.”

”The first is to enrich the content of the game.”

”The gloomy and silent scene in the expansion film inherits the consistent style of dark. The corpses are piled up like a mountain, the citizens are frantically fleeing, and the evil spirits are everywhere. Every living creature can breathe. This atmosphere has been maintained until the end. You can clearly feel that the world is calling you.”

”The most exciting thing is that Chen Mo arranges the confrontation between the protagonist and edria in the plot. This disgusting old witch is really worth brushing a hundred times, no, a thousand times!”

”What's more surprising is the secret environment system. Different maps and environments are randomly combined, making every journey into the portal become a crazy and enthusiastic dream.”

”When killing the last boss, all kinds of equipment will fall to the ground like snowflakes, and almost every time an epic equipment will fall. Chen Mo created a very simple but effective system, which is online, kill boss, get rewards, offline. This allows players to skip those tedious steps and enjoy the pleasure of brushing directly. ”

”In fact, Chen Mo told us with this expansion film that the real core competitiveness of dark is to brush. Chen Mo has saved the game with a series of new playing methods that conform to the characteristics of ”dark”

”The advantages of this work: dark atmosphere, adventure mode, lasting sense of achievement, diverse visual effects.”

”If you like the brush game, then there is no doubt that Diablo: the sickle of the soul will be the right choice for you.”

……

The expansion film ”sickle of soul snatching” of ”Diablo” completely complements the game, enabling it to gain more long-term vitality, thus establishing the foundational position of ”Diablo” in ”brush game”.

And its unique style and distinctive characteristics have become a typical branch of RPG Games, which has been repeatedly studied by many later designers.

Yan Zhenyuan is the most inspired designer by the sickle of soul snatching.

”Sickle of the soul” came late after he finalized the later stage of the new project and even started to prepare specific design plans.

After in-depth analysis of the characteristics of the documentary ”sickle of the soul”, Yan Zhenyuan spent three days to greatly change some of the game designs that have been formed.