Chapter 211 (2/2)
”Yes, I think so too. Chen Mo is constantly trying all kinds of game types, which may be paving the way for the future. ”Diablo” is not the only way to go, but also ”famine”
”I was shocked to see Chen Mo's” Diablo ”. Now it seems to be a flash in the pan. Although the sales volume of the game is still there, after all, the old players are tired of playing it. It's definitely not good behind it.”
”Yes, I think the game is getting cold.”
”It's said that the emperor wanted to make a VR game like” Diablo ”. I don't know how it went.”
”It seems that Yan Zhenyuan is doing it. There must be no problem in the ability of designers, and there must be no problem in the channels and funds of the emperor Dynasty. I think the game is mostly about fire.”
”Yes, and it may be more popular than Diablo. After all, VR games are more immersive.”
”It's hard to say that the third person PC end game has changed to VR, which is too risky, almost equivalent to another game.”
”But Yan Zhenyuan is an S-level designer. There is no failure in his game. Moreover, the game is full of gimmicks. Think about it, killing all sides in VR, and then it can fill the market gap.”
”Yes. Ah, it seems that Chen Mo is a bit miscalculated this time. This game should be taken out later. He should be able to develop VR Games soon. After another half year and a year, he will be able to develop ”Diablo” on VR end by himself. Take it out so early, it's the emperor's making a hole! ”
……
Yan Zhenyuan is also playing Diablo.
So far, he has been very clear about how the game works. The exquisite plot and CG, as well as the horrible atmosphere created with great efforts, are just a kind of packaging. The real core is to serve the equipment and numerical system of ”brush” playing method.Of course, the package is so exquisite that people have an impulse to ”buy back beads”.
In fact, the fun in the middle and later stages of Diablo is supported by numerical stimulation.
Players are constantly brushing monsters, constantly accumulating better equipment, improving the character's strength, and then challenging more difficult modes. Numerical value becomes the core element of driving player behavior.
At first glance, this is a feasible plan, but at present, the performance of Diablo is not good.
Yan Zhenyuan is also thinking about how to solve this problem. After all, the VR game he is going to make needs to learn from the performance of Diablo on the PC side. If the game is just over two months old and the players are tired of playing it, then the subsequent profitability is too poor.
After all, VR games are different from PC end games, so more resources and money need to be invested. If it's just a buy-out system to sell the sales volume, at most, it's a dream to guarantee less loss and make more money.
”It's too late. We have to work out a solution quickly.”
Now Yan Zhenyuan's project is also in the development stage, and all the research and development work is steadily advancing, but it is also necessary to quickly determine the later game methods to ensure that players retain.
It's almost November. According to the plan, the test will be arranged in June next year, and it will be officially released in August. This time is too tight.
”Come on, it's better to try to lean on the idea of online games, try to increase the interaction between some players through social interaction and trading, then lengthen the game content, slow the level of players, and forcibly extend the game time of players.”
Yan Zhenyuan decided that since this method seems to be difficult to solve at present, we should simply learn from the method of online games, and forcibly lengthen the players through various activities.