Chapter 211 (1/2)
Chen Mo's ”Diablo” and ”famine” two consecutive, in the players and the game industry set off a lot of waves, but not like the previous card game, triggered the craze of imitation.
This is also reasonable, because the characteristics of these two games are too obvious to imitate.
”Diablo” does give some inspiration to the insiders, that is, there is a lack of such a game with ”brush” as the main cool feeling in the market at present, but how to fill this gap has become a very confusing problem.
If we do it in the way of Diablo, and make a third person perspective and evil painting style game, let alone whether we can burn money to achieve the quality of Diablo. Even if it does, it is just a high-quality imitation of Diablo. Will players accept it?
Therefore, the only way out is to develop this type of VR game, which is exactly what the emperor and the emperor are doing.
As for other companies? VR games are too risky, not to mention changing such a large type. There are only a few game companies that dare to take this risk.
As for ”famine”, this game is also not reproducible in the eyes of most designers.
Because no one can say exactly why this game can get the current sales volume.
Story? Painting style? Music sound effect?
Props? How to play? Sandbox mode?
The only thing for sure is that this is a relatively successful sandbox game. On the premise of its excellent quality, it has rich playing methods, well simulates the survival instinct of human beings, and stimulates the creative desire of players.
But how can we make a sandbox game like famine?
No clue.
Sandbox games look beautiful, but they are very difficult to make in practice. Those successful sandbox games are not particularly difficult to do in analysis, but no one can think of this idea.
Therefore, the industry for the ”Diablo” and ”famine”, although the evaluation is good, but did not form the kind of imitation frenzy like the previous Card Tour.
And as Diablo begins to show signs of decline, more and more people are watching the game.
”In the forum of Diablo, some players complained that the game was boring later.”
”Well, I feel it, too. I also played this game. It was very refreshing at the beginning, but after all, the follow-up playing method is too monotonous. If it is not driven by the desire to brush equipment, few people can play it. ”
”Equipment drivers are always tired. The better the equipment is, the harder it is to get out. You can't get a usable equipment by brushing it at the back all day. This kind of frustration is too strong.”
”Can only say, Chen Mo is not omnipotent, although the games he made are very hard to play, but this game is not good.”
”That's no way. I think Chen Mo may have thought about it at the beginning. The game is a wave of current. The packaging is neat. All kinds of CGS are very frightening. They are also very cool when painting. They cheat people to buy the game first, and then they don't care.”
”That's normal. It's a stand-alone game. You can't always measure it by the standards of online games.”
”After Chen Mo made Diablo, he went on to develop famine without stop. Obviously, he didn't expect Diablo to make money for him for a long time.”