Chapter 664 (1/2)
Farmaun Gold, the champion chosen by Zantark, the now-fallen God of war, founded an organization following the battle between Alda and Vida After his death, the organization divided intobirth to the Adventurers' Guild of today
It is an organization that ai in Devil's Nests and Dungeons, which were previously done individually rather than in groups, so that the gathered resources may benefit society While Faristration cards, co the foundation for today's Guild
After Faranizations that would later becorew in number as humanity recovered, with different names such as the Hunters' Guild, Heroes' Guild, the Frontier Guild, the Braver Guild and the Adventurers' Guild eanization under a single name, even across different continents
TLN: This one is in katakana
The Adventurers' Guild is fundaanization that has no relations with any nation, but like every other Guild, they are not free to do as they please
This includes the fact that they have to pay taxes Each Adventurers' Guild branch deducts tax from the rewardon the nation, but it is generally around ten percent
Whether Vida's races such as Dhaiven to adventurers and rules within the Guild depends on the nation as well
Adventurer registration
Adventurer registration is perforic Items
There are two requireistration First, one must be a person This is a broad term that encompasses humans, Elves, Dwarves and Vida's races However, the definition of this term differs from country to country For example, Dhampirs are treated as ister as adventurers
The other requiree In the Ae In the Orbaue requireenerally around ten Duchies with an age require and arithmetic Those determined to have academic abilities at the level of a ten-year-old are allowed to register
There are other conditions such as that one e, so this explanation will not go into detail on these
A for the applicant's details such as their real nae, race is handed to a Guild staff ic Item This causes the applicant's status to be displayed to the staff member At this point, applicants are sometimes rejected if there are any inaccuracies in the filled-out form This is also the point at which the Guild ensures that there is no bounty on the applicant's head
If there are no probleistration card, commonly known as a Guild Card, is issued From that moment on, the applicant becomes a member of the Adventurers' Guild, an adventurer
Adventurers' Cards
The identification documents of adventurers They are made of a special metal-like substance, and they are the size of business cards on Earth The name and current class of the adventurer is printed on the front
The back is usually blank, but it can also display the adventurer's Attribute Values and skills if they wish
The first tie, but there is a fee to replace lost or daed cards
The adventurers' code
Not breaking the laws of the region
Helping other adventurers when possible
Paying a penalty fee for failing to complete a request
These three rules are strictly adhered to When they are violated, depending on the severity of the violation, adventurers face fines, class de a bounty put on their heads and arrested There are even cases where requests are issued to hunt them down Such cases would cause the nation to hunt them down as criminals as well
Adventurers' social status
Adventurers are generally self-e that happens in their line of work However, their social status differs depending on the nation
This is because the degree of the nation's reliance on adventurers for dealing withpublic order varies froein the past that used their own arhways safe The adventurers in such countries were treated like yakuza members
In the Bahn Gaia continent, on both the Adoh ed as those ill fight in tiency and as those who defend the people froher-class adventurers are particularly well-respected
Of course, the largest factor deter an adventurer's social status is his own everyday activities
Politically, they are ordinary people unless they hold a court rank, but adventurers of B-class or higher possess power that cannot be ignored and greater wealth than lower noblemen There are differences between adventurers based on their class and past achievements, but they are considered to have some political influence
Because of this, the reality is that adventurers cannot stay uninvolved with politics as they clih the classes
The Mirg shi+eld-nation is an exception; it has a custoe-scale military activities This is because it has learned a bitter lesson froe numbers of adventurers were oncewithin the nation to be neglected, causing a large e
However, it is merely a custom Many exceptions are made for small numbers of adventurers to participate in some activities
Adventurers' Attribute Values
There are co combat-related skills and an increased rate of increase in Attribute Values, and there are creation-related Jobs that provide bonuses to acquiring creation-related skills but give a low rate of increase in Attribute Values
At first, there is not much difference between the two different types of Jobs, but the differences becoes, to the point that it becomes difficult to believe that two people with different types of Jobs belong to the same race
Example – Humans
Before undergoing a Job-change, the Attribute Values of adult hue) are as follows: Vitality is 30, while the other Attribute Values, including Mana, are a little above 10 This would be considered 'average'
D-class adventurers who fight at the frontline would have 500 Vitality, Strength and Staence and around 100 Mana
Higher-ranked adventurers keep information such as their Attribute Values and skills hidden, but B-class adventurers that are considered first-rate masters have either 10,000 Vitality or Mana, and one or two of their other Attribute Values would be at least 1,000
There is a large difference between D-class and B-class, but this is to do with the fact that specialized Jobs such as Magic Swordsain than apprentice-type Jobs and generic Jobs like Warrior There is also the fact that only those who have high Attribute Values to begin with can acquire such specialized Jobs
Courses and training
Various courses and training can be taken at the Adventurers' Guild There are lessons taught by retired adventurers for the acquisition of battle-related skills, such as Swordsmanshi+p, Archery and Spear Technique, lectures on how to harvest herbs and disasseic taught by instructors invited fros like reading, writing and s that can be learned
These courses and training cannot be taken constantly Students of the adventurers' school take priority, so normal adventurers must apply for courses at reception
If intensive training is desired, it is more efficient to enroll at the adventurers' school However, the adventurers' school system doesn't exist in the Amid Empire and its vassal nations
Adventurers' school
In the Bahn Gaia continent, this can only be found in the Orbaudom, but it is coe to attend the adventurers' school
The systeo a siistration and the enrolment procedure, pay the enrolment fee (a small sum, but those who cannot pay it can defer the payment) and become students treated as G-class adventurers
Each school has different requireistration to become an adventurer, one can enroll if they are a person However, certain duchies may have rules that prohibit
The school uses a credit system, and the enrolraduate once they earn enough credits or three instructors acknowledge theraduate within two years
Most underage adventurers form their first parties with those who attend the school at the same time as them
In addition, those who are not underage can also enroll if they wish However, the enrolhts and such who are already as capable as adventurers of D-class or greater are not very welcoer than the instructors)
Adventurer classes
Adventurers are divided into 8 classes between G-class and S-class, as detailed below
The Guild decides which requests they can accept based on their class Adventurers can accept requests up to one class above their own class
G-class adventurers
This is the class bestowed upon those who have just registered as adventurers This is the starting line for adventurers, and this is when they make their preparations
The requests they can accept are generally those within towns and villages, so they do not experience battles These are tasks like cleaning the insides of the Guild's facilities and other forms of manual labor
The rewards they are paid are small, and there are sometimes days where there are no such requests Because of this, adventurers of this class are barely able to afford to stay at cheap inns with crude meals
In exchange, they are able to take beginner-oriented courses and training at each Guild basically for free
The G-class is a preparatory period for adventurers ere poor people and peasants who struggled to afford food, so there are no adventurers who stay at this class They are not even taken into consideration They earncourses and training at the Guild to acquire skills, gain knowledge regarding things like herbs and aiher classes There are a small number of individuals who become Guild employees rather than advance to the next class, but these are rare cases
However, because hunters and farmers can take the parts that serve as proof of monster extermination froht in their traps, they register as adventurers in order to sell those parts for money In this case, they often remain G-class
Other than those ere formerly soldiers or mercenaries, adventurers of this class have no real skills to speak of
F-class adventurers
One can becothe Adventurers' Guild deem them to beinstructional courses There are also in with due to their innate ability (but not those who are underage)
The requests adventurers of this class can take are things like gathering herbs, mushrooms and wild plants in nor rabbits and doves, or gathering fish and shellfish from rivers and lakes
There is a chance that they will be forced to fightthese requests, but they are not allowed to accept requests to directly exterminate such monsters Also, it is recommended that they do not enter Devil's Nests
The exception is when they are working under a senior adventurer They then carry equip an adventurer It is an old tradition that the senior adventurers hand down old weapons that they once used as a reward
Though the lifestyles of F-class adventurers are better than those of G-class adventurers, they cannot be called plentiful Because of this, many adventurers who remain in F-class actually have other occupations as theiradventurer work on the side
These are far rabbits and squirrels while exterins while defending their fishi+ng grounds
Also, some nations permit their soldiers to hold secondary occupations, so they spend their days off hunting and gathering herbs from plains to sell for money Such soldiers live somewhat more abundant lives
The ability of F-class adventurers falls soe people who haven't experienced a Job-change and people who have acquired an apprentice-type Job They have no skills suited for combat, or if they do, the skills are level 1 at most
E-class adventurers
After an F-class adventurer continuously accepts F-class requests, a promotion to E-class is considered
The condition for beco an E-class adventurer is to at least be able to use ic-related skills
However, ic to a standard that it would be useful in real battles are often proht to this class
It is froeneral perception of adventurers
It is common for E-class adventurers to be the e; there are ales constantly have active adventurers above this class
The variety of requests that can be accepted widens greatly at this class E-class adventurers can accept monster extermination requests and caravan escort requests There are still herb-gathering requests as well, but they are often in erous locations than requests of F-class and below
There are also many requests that require the adventurers to enter Devil's Nests, but their helpful seniors will often stop the too deep inside
Many E-class adventurers live si in urban areas But they do not have much surplus inco they could earn just a little more
It is difficult for an E-class adventurer to think about gettinga stable life The vast e until after another promotion