Chapter 663 (1/2)

This is a simple explanation of the es' Guild and Tamers' Guild, as well as a reference for hoerful each Rank of monster is This information can be found in the reference room of each Guild

Notes:

Those referred to as “average people” in this explanation are people with creation-oriented Jobs such as Fare Attribute Values This does not include those such as retired soldiers and knights, or chefs ere once part of a special forces unit

It otten thathow threatening and powerful a monster is in battle

If you are a Heavy shi+eld-bearer capable of beating a Rank 7 Earth Dragon to death, you can still be defeated by a Rank 5 Wyvern that flies freely in the sky

This is the nature of battles against monsters

The way an Adventurers' Guild treats Vida's races with ion the Guild is located in In the western region of the Bahn Gaia continent where the Aets to be extered as having hu them harm is a crime that carries punishment (possibly as severe as execution or enslave to other countries and other continents

Also, the Rank values of Vida's races are determined by their race, but as they can acquire Jobs like huh their Rank alone

Humans in relation to monsters

Monsters were created by the De Guduranis and the evil Gods ere his subordinates in order to fight Because of this, humans are efficient sources of Experience Points, as well as sources of food This is why monsters assertively try to harm humans

However, now that the De is dead, there are many exceptions to this

With the exception of ence such as Goblins, weak, Rank 1-2 er than theer than them, they often flee

Humans are insufficient as a source of Experience Points for monsters above Rank 7, and the other monsters that they normally prey on taste better Because of this, they do not willingly attack normal people

However, demi-human-type monsters attack and kidnap humans for reasons other than Experience Points and food, even if their Ranks are higher

There are also monsters that do not prey directly on humans (such as Ents) Some races of these monsters are harmless to approach, as they are almost completely uninterested in humans

Also, the Experience Points that can be gained fro a human is proportional to the total aendary craftsman who has experienced nuh-Rank e person However, assuch people, there are aleted and killed

Devil's Nests and Dungeons in relation to monsters

Thick Mana floats in the air of Devil's Nests and Dungeons, providing comfortable conditions for monsters to live in Also, monsters breed and develop reeons This effect is so drastic that Ghouls would be unable to reproduce outside of Devil's Nests

Because of this, eons do not leave thely

Monsters that leave Devil's Nests and Dungeons are those that cannot find prey or those that have been defeated in territorial conflicts; most monsters above Rank 5 do not find themselves in such circumstances

Demi-human-type monsters are an exception to this There are frequent cases of these oods and humans themselves

Other exceptions include 'great raeons due to overpopulation, and the appearance of a King

Regarding ta

Monsters can be ta skill originates from Nineroad, the champion chosen by shi+zarion, the God of art

Tas of trust to foret monster

Tas like spells that suic spells that make spirits cooperate with the caster

Because of this, the difficulty of ta a et monster as well as his individual ability It is said that dey to hures, are relatively easier to tame

Elves have a good affinity with spirits, Dwarves with monsters that live in the earth and Beast-people with beast-type monsters that are similar to them

However, it is said that tay are too different are effectively impossible to tame

It is said that insectoid monsters cannot be tay, while Undead cannot be ta

Also, plant-typeMushrooms are not ians to humans, it is difficult to tame them no matter what Rank they are

The exception to this rule is h their senses and enerally difficult to tame

Rank 1

Monsters that interfere with people's activities like far a threat

Their strength, or rather, their weakness is such that an average person wielding a hoe could beat them to death Most do not possess skills or special abilities; one would not be killed by such a monster unless they possess a very weak constitution or were activelyan effort to be killed

Rank 1 monsters appear commonly in normal forests, plains, rivers and oceans that aren't Devil's Nests

nobody would send a request to the Adventurers' Guild over a few of these es ar them down, or at least drive them away

However, they provide almost no materials of economic value An exception is Horned Rabbits, which provide meat and fur

The chance that a Magic Stone can be taken from their bodies is around one in a hundred, and even if one is blessed with the luck to find one, the pebble-sized Magic Stone would sell for an amount equivalent to a child's allowance

The Adventurers' Guild's reward for exter five of theht without meals in a cheap inn

The main monsters of this Rank are Horned Rabbits, Goblins that steal livestock and crops, Living Dead and Living Bones

If one would have a tough ti a ive up on being an adventurer

Ta as the tamer has the skill If a tamer finds this difficult, he either has extremely poor co

The Tamers' Guild doesn't accept those who cannot tame monsters of this Rank, not even as apprentices

Rank 2

Monsters about as threatening as dangerous beasts such as wolves

A single monster of this Rank can be exterle average soldier or E-class adventurer

It is a little rare for Rank 2 es that have no Devil's Nests nearby When more than a few of these monsters appear, a request is often sent to the Adventurers' Guild

However, they appear quite frequently on highways more than a few hours' walk away from areas inhabited by humans

Rank 2 ic or martial skills, but as they sometimes use poison, caution is necessary

When defeated, they yieldon the race of monster, and these can be sold for a considerable aic Stone the size of the fingernail of a pinky finger, which can be sold at a price that would pay for a night without meals at a cheap inn

Even if a Magic Stone isn't found, the Adventurers' Guild pays around the same amount in reward money

However, it is difficult toonly monsters of this Rank

The ins which are hu Mushrooms, Zombies, Skeletons and Bone Animals

They are moderately difficult to ta and Ta skills, they should not fail

Being able to tame a monster of this Rank finally makes one an apprentice at the Tamers' Guild

Rank 3

Dangerous beasts that endanger lives whenever they appear They are about as threatening as brown bears

With over a dozen fully-arht be able to drive it away, but casualties would be unavoidable

Most can be defeated by several average soldiers, a single knight, a party of average E-class adventurers or a single D-class adventurer However, de them, so caution is required

These es unless a Devil's Nest is very close by This is because even the e nu unharmed would be impossible

On rare occasions, they can also appear outside of Devil's Nests in fields far froent ies such as raiding villages and towns andquick retreats

They also appear on rare occasions on highways However, one can corie travel, only to lose their lives to monsters of this Rank To put it plainly, it is rare but common at the same time

Many Rank 3 monsters possess one or ic or coerous than Rank 2 monsters

Continuing to be an adventurer depends entirely on whether one can becoh to defeat monsters of this Rank alone

Around one in three ic Stone the size of the tip of a thue inn with two meals a day

Also, other than Goblins, monsters of this Rank possess some materials of value; one could live for several days off thethese

However, as the ra it alone is often difficult so ic Stones and the most valuable parts to sell