Chapter 1285 (1/2)

Chapter 1285: 415. Magic Potion Launch_2

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With a two-pronged approach, Noland Lee was confident that the behavior of taking magic potions regularly and on schedule would become popular among players.

“Hmm, not bad, not bad. By that time, I might not even need to attack suspicious players to get their Passive Deconstruction results.”

There’s no time to waste, he thought. Let’s start concocting potions now.

Noland Lee quickly recalled the knowledge of potion-making he had learned in the Inner Cosmos Academy.

There aren’t many types of potions that ordinary people can take, and most of them trade lifespan to quickly recover from injuries.

A small number of potions can also increase the players’ reactive capabilities at a certain cost.

Noland Lee selected two types of potions.

The Lightning Mouse Magic Medicine, usable by apprentices up to Third-Ring Wizards, continuously depletes health while enhancing reaction speed.

The second potion is Strong Heart Poison Juice, also usable by apprentices to Third-Ring Wizards, which trades lifespan for the recovery of fatal injuries.

Considering that both potions are battle potions, rarely taken outside combat, Noland Lee purposely added a third kind:

Spiritual Care Magic Medicine.

This was his own design.

Taking this potion regularly over a long period could slowly increase the “Spirit” attribute value.

Before the players had the means to exchange for the Meditation Method, this was the only way to increase “Spirit.”

Noland Lee planned to offer the Meditation Method when players were appointed as First Rank Wizards.

Therefore, the Spiritual Care Magic Medicine would be an essential item for players for quite a long time.

After choosing the three types of potions, Noland Lee summoned a large number of Magic Servants.

Using the “Magic Herb Transformation Technique,” he transformed ordinary plants into magic herbs and directed the Magic Servants to mass-produce potions.

The “Magic Herb Transformation Technique” is a Nature-based Magic that can be used once a month, yielding a massive amount of magic herbs sufficient for the use of lower-level wizards.

The first batch of potions amounted to 100,000 bottles.

Noland Lee issued a weekly Task named “Receive Magic Medicine” to players who registered as Wizard Apprentices.

Players could collect the task rewards from any Little Elf.

The rewards included 10 bottles of Spiritual Care Magic Medicine, 3 bottles of Lightning Mouse Magic Medicine, and 3 bottles of Strong Heart Poison Juice.

These 16 bottles of potion were not bound to the player.

Players could sell them to those who had not yet joined the Academy.

If they wanted to obtain more varieties of potions, they could purchase them at the Magic Medicine Branch that Noland Lee opened.

For the time being, the Magic Medicine Branch hasn’t opened its classes nor has it had any students. There’s just a potion shop named “Licorice Juice and Dew” in the Small Town.

A Little Elf was temporarily in charge of the shop, selling potions on Noland’s behalf.

The currency for purchasing potions could be Credit Points or Academic Points obtained from completing daily tasks.

At this point in time, the players did not have many Academic Points, but the Great Guilds had a lot of liquid funds.

Upon discovering that the potion shop was selling potions that even low-level players could use, the professional merchants in the Great Guilds hurried to stock up, fearing that the limited supply would be cornered by others.

A bottle of Lightning Mouse Magic Medicine cost 30 Credit Points, with an extremely high cost-performance ratio.

Those who drank it would crackle with electricity as they moved as fast as lightning.

After testing the potion, the professional merchants quickly bought up the entire first batch of Lightning Mouse Magic Medicine, not leaving a single bottle for the loose players.

A bottle of Strong Heart Poison Juice cost 600 Credit Points, and its cost-performance ratio was difficult to determine.

For players, the so-called trading of lifespan meant receiving a negative effect that lasted for several days.

To trade this for fast treatment of fatal wounds seemed somewhat uneconomical.

Moreover, cloning technology was very advanced in the game, and thus medical services were a given. As long as players could make it back alive to a Space Station, they could receive comprehensive medical services.

And if one couldn’t make it back alive to a Space Station, it wasn’t a big deal—death just meant losing some experience.

Due to various factors, the sales of Strong Heart Poison Juice weren’t very good.

Noland Lee didn’t care about this because the reception of Spiritual Care Magic Medicine was beyond expectation.

All 600,000 bottles sold out.

It should be noted that he priced this potion at 100 Credit Points a bottle!

Yet they all sold out!

The players’ enthusiasm for increasing their attributes was truly astonishing.

“It’s a good thing I limited the daily intake of Spiritual Care Magic Medicine to one bottle per day, otherwise we could indeed have seen Big Shots using Krypton Gold to crazily stack attributes,” thought Noland Lee, shaking his head.

If he were a player, he probably would have gone crazy for it too.