Chapter 1286 (1/2)
Chapter 1286: 416. Infiltrating the Hazardous Area
“The ‘Dark Priest’ hidden occupation is a bit odd.”
Noland Lee felt he had underestimated the harm of the game source code leakage.
Clearly, the Dark Divine Cult did more than just tarnish the character of the players; it also extended its malevolent claws toward the players’ physical bodies, souls, or something else in reality.
Based on Noland’s understanding of the Plane Core, players are not truly human in the full sense.
Every Plane Core has the ability to nurture souls.
As the hidden mastermind behind the Starry Sea Game, ‘Command’ Plane’s Core didn’t really need to find a planetsphere and scatter game helmets across it.
It only needed to mold souls into the image of players within its own plane space, set up scenarios for living and working, and thus it could create human souls who enjoyed playing games.
From this perspective, the pollution of the players’ true selves by the Dark Divine Cult meant that ‘Command’ Plane’s Core was being eroded by the Dark Divine Cult.
This was undoubtedly a major incident.
If left unchecked, the erosion would destroy ‘Command’ Plane’s Core, and the players would become minions of the Dark Divine Cult.
“The task I received previously displayed that the game was being repaired. This indicates that ‘Command’ Plane’s Core is aware of the issue. Now I can only place my hopes on ‘Command’ Plane’s Core, as only it has a way to eradicate the pollution from the Dark Divine Cult.”
Noland Lee pondered, then sprang into action.
Before departing for the Angel Enterprises Alliance, he needed to ensure everything at the Academy was in order.
The players who had joined the Academy were now at the Wizard Apprentice level.
By completing daily, weekly, and side tasks, they could earn Academic Points.
Academic Points could be exchanged for pre-mage courses and materials.
Following the Ulnas Circle’s wizard training scheme, Noland made “Magic Herbology,” “Monster Studies,” and “Magic Knowledge” mandatory courses for the pre-mage stage.
With just superficial knowledge, they could complete the content of these three courses without much strain on their brains.
Once players accumulated 10,000 points, they could exchange them for the opportunity to test for advancement to First Rank Wizard.
The test content was straightforward.
A paper with a perfect score of one hundred points, where only thirty were needed to pass, was practically a giveaway.
In addition, they needed to help Noland hunt a sufficient number of Artificial Angels.
Upon completing these two parts of the test, one academic and the other practical, players could exchange points for the Meditation Method and Spells and officially take up their new profession.
To ensure the Academy’s affairs remained orderly during his absence, Noland specially expended a great deal of energy and time summoning magic puppets of high intelligence.
They were a group of elves whose height and proportions resembled humans.
Pointed ears, large eyes, pale skin, slender figures dressed in magic robes—charismatic and pleasing to the eye, sure to captivate the players’ attention.