Afterword and Intermission (2/2)

Threadbare Andrew Seiple 181080K 2022-07-24

CLEAN AND PRESS

Level 1, Cost 10 Sta, Duration: Instant

Instantly cleans the selected item, and removes any wrinkles, stains, or other blemishes. Only works on items that are primarily textiles.

RECYCLE CLOTH

Level 10, Cost 25 Sta, Duration: 30+ Seconds

Breaks a cloth item down into bolts and patches, and separates out any leather or other materials into a small heap nearby.

TAILORING

Level 1, Cost NA, Duration: 30+ seconds

Crafts the desired cloth or mixed-textile-and-sewable-materials item desired, requiring different materials for each project and the presence of appropriate tools. Has a chance of failure.

ANIMATOR

ANIMUS

Level 1, Cost 10+ San, Duration: 10 min/level

Turns an object into an animi, capable of movement, combat, and simple tasks as ordered by its creator. Must be in its creator's party to do anything beyond defend itself. The greater the size and mass of the object, the more it costs to animate, and the more hit points, strength, and constitution it begins with. The type of material also factors in, and determines the starting armor rating of the animi.

ANIMUS BLADE

Level 5, Cost: 15+ Sanity Duration: 10 minutes per animator level

Animates a slashing weapon and grants it minor flight, causing it to move and attack on its own. It cannot venture more than a small distance from you, and will orbit you without taking action unless invited into your party. Its weapon skill is dependent upon your weapon skill, and its equivalent strength is dependent upon your will.

ANIMUS SHIELD

Level 10, Cost: 20+ San Duration: 10 minutes per level

Animates a shield, that moves as if wielded by an invisible warrior. Must be in a creator's party to do anything beyond defend itself.

ARM CREATION

Level 5, Cost: 10 San Duration: N/A

Teaches an animi a weapon skill that you know, allowing it to wield and use weapons that are manageable given its size and manipulative appendages. Lasts until the animi deanimates.

COMMAND ANIMUS

Level 1, Cost 5 San, Duration: Instant

Allows the caster to issue one command to an animi that isn't currently in its creator's party. If successfully cast, the animi will follow the command to the best of its ability until it is impossible to do so.

CREATOR'S GUARDIANS

Level 1, Cost N/A, Duration: Passive Constant

Enhances animi in the creator's party, boosting all attributes. The amount buffed is influenced by the animator's will and this skill's level. Has a chance of increasing every time a new animi first joins the animator's party.

DEANIMATE

Level 15, Cost 50 San, Duration: Instant

A ray that inflicts moderate damage upon a nearby animus, construct, golem, or other animated object, and has no effect on other creatures. This damage cannot be prevented by armor, or resisted by the Resist Magic skill.

DISTANT ANIMUS

Level 15, Cost 50 San, Duration: Instant

Animates an object at range, no touch required. The animation cost must be paid on top of the distant animus cost. The range is short, equivalent to one foot per animator level.

DOLLSEYE

Level 5, Cost: 5 San Duration: 10 minutes per animator level

Allows the animator to see through one of their animi. Lasts until the animi deactivates, or can be shut off at will. Occupies the sight capabilities of one of the Animator's eyes, so perception penalties and confusion may occur if both eyes are open at once. You cannot have more than one dollseye effect active for each functional eye your body possesses.

EYE FOR DETAIL

Level 1, Cost 5 San, Duration: 1 minute

Allows the animator to examine the status of any animi, golem, or other construct he looks upon. Also analyzes any object for animation potential and sanity cost. Can be resisted.

MAGIC MOUTH

Level 10, Cost: 20 San Duration: 10 minutes per level

Allow the animator to speak through one of the animi currently in their party, regardless of distance. If the animi does not have a mouth, the voice issues forth from the closest approximate place a mouth would be on a living being of similar structure.

MEND

Level 1, Cost 5 San, Duration: Instant

Instantly repairs the target construct or object, restoring a small amount of HP, influenced by the level of this skill and the animator's will.

DUELIST

CHALLENGE

Level 1, Cost 5 Mox, Duration: Instant

Calls out a target to fight you. They suffer combat penalties based on your charisma unless they are actively trying to attack you. Resistible, because some foes are just too cool for you.

DAZZLING ENTRANCE

Level 1, Cost 10 Mox, Duration: Instant

Used before revealing yourself to foes, the more dramatic your appearance the better. Boosts your charisma and cool for a short time.

DISARM

Level 10 Cost: 20 Sta Duration: Instant

Has a chance of disarming a foe's wielded item. The foe must be in melee range.

FANCY FLOURISH

Level 1, Cost 5 Sta, Duration: Instant

Unleash a fancy set of moves that won't hurt your foe but look really cool. Attacks their moxie.

GUARD STANCE

Level 1, Cost 10 Sta, Duration: Until dropped, or the end of the fight

Assume a guard stance, and gain a bonus to your dodge skill and armor, at the cost of lowering your strength and dexterity.

PARRY

Level 5, Cost: N/A Duration: Passive Constant

While you have your specialized weapon drawn, you have a chance of parrying any melee attack you are aware of.

RIPOSTE

Level 10 Cost: NA Duration: Passive Constant

Whenever you successfully parry an attack, you have a chance at riposting, triggering a free attack with whatever weapon you are currently wielding.

SWASHBUCKLER'S SPIRIT

Level 5, Cost: N/A Duration: Passive Constant

Your Charisma buffs your Cool.

SWINGER

Level 5, Cost: N/A Duration: One minute per skill level

Activate this skill to buff your agility and climb skill while swinging from ropes, chains, chandeliers, etc...

WEAPON SPECIALIST

Level 1, Cost N/A, Duration: Passive Constant

Enhances your weapon skill. Automatically assigned to your highest weapon skill. If you have two or more equal highest weapon skills, you may freely choose which to specialize in at any time.

ENCHANTER

APPRAISE

Level 1, Cost 5 San, Duration: 5 minutes

Allows you to see all relevant information about a mundane or magical item.

BOOST +5

Level 5, Cost 25 San, Duration: Permanent

Enchants a magic item to boost an attribute or defense or magical effect by +5. Not cumulative. Consumes three doses of RED Reagents and a level 1 crystal.

BOOST +10

Level 10, Cost 50 San, Duration: Permanent

Enchants a magic item to boost an attribute or defense or magical effect by +10. Not cumulative. Consumes three doses of YELLOW Reagents and a level 2 crystal.

DISENCHANT

Level 10, Cost 30 San, Duration: Instant

Attempts to disenchant a nearby magical item that you have created or that you control or own. Breaks it down into reagents and crystals. Chance of failure based on skill and the complexity of the item, mitigated by intelligence.

ELEMENTAL PROTECTION

Level 5, Cost 50 San, Duration: Permanent

Combine with a dedicated boost to imbue a wielded or worn item with a field that disperses or absorbs elemental energy of the chosen type, sparing you some harm. Consumes one dose of ORANGE Reagents.

GLOWGLEAM

Level 1, Cost 5 San, Duration: 1 hour per level

Infuses any object with a simple light spell. The luminescence is based upon the caster's intelligence.

HARDEN

Level 1, Cost 10 San, Duration: 10 minutes

Increases the toughness of any object or construct temporarily, adding to its armor and/or damage potential.

SOFTEN

Level 1, Cost 10 San, Duration: 10 minutes

Decreases the toughness of any object or construct temporarily, reducing its armor and/or damage potential.

SPELLSTORE I

Level 1, Cost 10 San, Duration: Permanent

Prepares an object that stores a level 1 spell or skill inside of it. Anyone can then read, break, drink, or otherwise use the object in an appropriate manner to activate the spell. Requires and consumes one dose of RED Reagents. The enchanter does not have to be the person storing the spell inside the Spellstore.

SPELLSTORE V

Level 5, Cost 20 San, Duration: Permanent

Prepares an object that stores a level 5 spell or skill inside of it. Anyone can then read, break, drink, or otherwise use the object in an appropriate manner to activate the spell. Requires and consumes one dose of ORANGE Reagents. The enchanter does not have to be the person storing the spell inside the Spellstore.

SPELLSTORE X

Level 10, Cost 40 San, Duration: Permanent

Prepares an object that stores a level 10 spell or skill inside of it. Anyone can then read, break, drink, or otherwise use the object in an appropriate manner to activate the spell. Requires and consumes one dose of YELLOW Reagents. The enchanter does not have to be the person storing the spell inside the Spellstore.

WARDS

Level 5, Cost 50 San, Duration: Permanent until damaged or dispelled

Creates wards within an area against a particular creature type. Creatures of that type within the area are debuffed and affected with a damage-over-time effect based on the skill level. Magical effects created that are tied to that creature type may be suppressed or countered while within the area. Requires and consumes one dose of GREEN Reagents.

GOLEMIST

ARMOR GOLEM

Level 20 Cost: 350 San Duration: Permanent

Creates an armor golem shell out of metal. Requires metal, 3 BLUE reagents and a level 4 crystal.

BONE GOLEM

Level 15, Cost 250 San, Duration: Permanent

Allows the golemist to construct a bone golem shell. Requires bones, 3 doses of GREEN reagents, and a level 3 crystal.

CALL GOLEM

Level 15, Cost 75 San, Duration: Instant

Teleports one of your golems to your side. The golem must either be in your party, or within 500 feet per rank in this skill at the time of casting.

CLAY GOLEM

Level 10, Cost 200 San, Duration: Permanent

Allows the golemist to construct a clay golem shell, which may then be baked or left unfired, as desired. Requires clay, 1 dose of GREEN reagents, and a level 2 Crystal.

COMMAND GOLEM

Level 1, Cost 20 San, Duration: 1 minute per level

Allows the caster to issue one command to a golem that isn't currently in a party. If unresisted, the golem will follow the command to the best of its ability until it is impossible to do so, or until the command wears off.

FLESH GOLEM

Level 20 Cost: 300 San Duration: Permanent

Creates a flesh golem shell out of a corpse, or corpses sewn together. The less damage there is to the corpse (or corpses), the more it will mimic life. Requires corpse(s), 1 BLUE reagent, and a level 3 crystal.

GOLEM ANIMUS

Level 1, Cost 50 San, Duration: Permanent

Turns a prepared golem shell into a functional lesser golem, that will obey its creator's commands to the best of its ability.

GOLEM GUARDIANS

Level 10, Cost NA, Duration: Passive Constant

Enhances golems in the creator's party, boosting all attributes. The amount buffed is influenced by the Golemist's will.

GREATER GOLEM UPGRADE

Level 25, Cost 250 San, Duration: Permanent

Changes a lesser golem into a sapient greater golem version of itself.

INVITE GOLEM

Level 1, Cost 10 San, Duration: Instant

Used to invite golems into your party. Automatically affects golems created by the golemist, can be resisted by other golems. Will not affect golems in their creator's party.

MEND GOLEM

Level 5, Cost: 20 San Duration: Instant

Heals a golem for a moderate amount, dependent upon your intelligence and skill level.

PROGRAM GOLEM

Level 5, Cost: 50 San Duration: Permanent until changed

Allows the golemist to give conditional instructions to golems under his control. The golems will follow these instructions until it becomes impossible to do so. The higher the skill, the more instructions can be given, and the more complex they can become. Some experimentation is necessary for best results.

TOY GOLEM

Level 1, Cost 100 San, Duration: Permanent

Allows the golemist to construct a toy golem shell. Requires a toy, one dose of YELLOW reagents, and a level 1 Crystal.

WOOD GOLEM

Level 5, Cost: 150 San Duration: Permanent

Allows the golemist to construct a wood golem shell. Requires wood, three doses of YELLOW reagents, and a level 2 Crystal.

MODEL

ADJUST WEIGHT

Level 10 Cost: 20 Sta Duration: 1 minute per skill level.

You may adjust your weight upward or downward, increasing or decreasing it by a percentage based upon your model level, or any point in between. Your body will get thinner or fatter as you do so. Getting too heavy will debuff your agility. Getting too light will debuff your strength.

CALL OUTFIT

Level 5, Cost: 20 Mox Duration: Instant

Instantly summons one of your regular equipment sets from wherever it may be. The set must be kept together, and cannot include material heavier than leather.

DIETARY RESTRICTIONS

Level 1, Cost N/A, Duration: Until broken

So long as you have spent the last week without eating anything with the UNHEALTHY identifier you gain a small buff to all pools. This bonus is cumulative, up to twice your rank of this skill. Eating UNHEALTHY designated food immediately removes all versions of the buff.

FASCINATION

Level 1, Cost N/A, Duration: Dependant upon skill

Heal, aid, or otherwise be nice to an enemy in combat. If unresisted by mental fortitude, the foe will become temporarily fascinated with you, for a duration proportionate to this skill's level.

FLEX

Level 1, Cost 10 Sta, Duration: 1 minute per level

Buff your endurance and armor by the level of this skill.

MAKEUP

Level 5, Cost: 10 Mox Duration: Until smeared or removed

Allows you to apply makeup that buffs any one of your skills. Form follows function, so the makeup must be appropriate to the job that contains the skill being buffed.

SELF-ESTEEM

Level 1, Cost 10 Mox, Duration: 1 minute per level

Buff your mental fortitude and cool by the level of this skill.

SEXY POSE

Level 10 Cost: 20 Sta Duration: 1 minute per model level.

Buffs your charisma, but only applies when dealing with people who are capable of being sexually attracted to you. Only one pose may be active at a time.

STRONG POSE

Level 5, Cost: 10 Sta Duration: 1 minute per model level

Buffs your strength. Only one pose may be active at a time.

WORK IT BABY

Level 1, Cost NA, Duration: Passive Constant

Whenever one of your worn or wielded items creates a favorable impression in at least one onlooker, then this skill has a chance of increasing. All worn and wielded items that confer bonuses have their bonuses increased by a small percentage for each level of this skill. Note that the difference is harder to see with lower level gear and lower levels of the skill.

NECROMANCER

ASSESS CORPSE

Level 1, Cost 5 San, Duration: 1 minute

Allows the animator to examine the status of any undead creature he looks upon. Also analyzes any corpse for animation potential and sanity cost. Can be resisted.

COMMAND THE DEAD

Level 1, Cost 5 San, Duration: 1 minute per level

Allows the caster to issue a command to a single undead creature. If unresisted, the creature most follow its orders to the best of its ability. Can also be used to invite unintelligent undead into a party, at which point they can be verbally commanded indefinitely by the caster.

DEATHSIGHT

Level 5, Cost: 10 San Duration: 5 minutes per necromancer level

Automatically tells you the number of hit points any creature you can see has left. May not work on level ???? creatures.

DRAIN LIFE

Level 10, Cost: 20 San Duration: Instant

Drains a small amount of life from a nearby foe and adds it to your hit points. Will heal regardless of physical form. Does not affect certain monster types.

INVITE UNDEAD

Level 5 Cost: 10 San Duration: 1 Hour per necromancer level

Invites the targeted undead to your party. Non-sapient undead who are not already in a party will automatically join if this spell is not resisted. Intelligent undead always have the option of refusal.

MANA FOCUS

Level 10 Cost: N/A Duration: Passive Constant

Buffs your sanity pool by a percentage equal to your necromancer level.

SKELETONS

Level 5 Cost: 15 San Duration: Permanent

Animates one skeleton or skeletal fragment into a skeleton. Requires a spirit.

SOULSTONE

Level 1, Cost: 20 San, Duration: Permanent

Creates a soulstone crystal, which can house a newly-deceased spirit or an existing incorporeal undead. A spirit in a soulstone may be conversed with, used to create a new undead, or simply unleashed upon the world at a time of the caster's choosing.

SPEAK WITH DEAD

Level 1, Cost 5 San, Duration: 1 minute per level

Allows the necromancer and those around them to converse with corpses, spirits, or normally incoherent undead. In places with particularly strong spirits, the caster may be notified of the presence of conversable spirits.

ZOMBIES

Level 1, Cost: 10 San, Duration: Permanent

Turns a corpse into a zombie. Requires a spirit present in the area.

RULER

APPOINT OFFICIAL

Level 5, Cost: 25 Mox Duration: Permanent until changed

You may appoint one official per ruler level. This official, who must be one of your subjects, may accept oaths of fealty, and add them to your subject pool.

EMBOLDENING SPEECH

Level 1, Cost: 10 Mox, Duration: Instant

Buffs all allies moxie and sanity by an amount related to the ruler's charisma. Only affects allies within earshot.

IDENTIFY SUBJECT

Level 1, Cost: 5 Mox, Duration: 5 minutes

Allows the ruler to examine a sworn subject's status screen. May also be used on people within your party, giving more information than the party status screen.

IT'S GOOD TO BE KING

Level 10, Cost: N/A Duration: Passive Constant

You gain a tiny fraction of experience whenever one of your subjects does. Experience gained from higher level individuals goes directly to leveling your ruler class. Experience gained from lower level individuals may only be utilized for King's Quest rewards.

KING'S QUEST

Level 10, Cost: 20 Mox Duration: Permanent until changed

Decree a public quest. All your subjects within earshot may accept. Any who fulfill the quest reap the benefits of the quest immediately.

KINGSGUARD

Level 15, Cost: 50 For Duration: Until you rest

Promote one or more of your party members to Kingsguard. They gain a buff to their weapon skills and pools affected by your charisma and ruler level.

NOBLESSE OBLIGE

Level 1, Cost: N/A, Duration: Passive Constant

Buffs all sworn subjects and party members a small amount. The stat buffed is dependent upon your highest attribute.

ORGANIZE MINIONS

Level 5, Cost: 15 Mox Duration: Permanent until changed

You may choose one quest shared among your party members or subjects. While on that quest and working toward that goal, they gain a bonus to all attributes equivalent to your ruler level.

PROCLAIM TREATY

Level 15, Cost: 200 Mox Duration: Permanent until dismissed

Choose a nation or organization. All subjects are notified of your new treaty with this group, and suffer a debuff when attacking members of this group. They also gain a charisma and perception bonus affected by your ruler level when dealing with members of this group.

ROYAL AUDIENCE

Level 1, Cost 10 Mox, Duration: 1 Minute per level

Buffs your charisma, but only when dealing with sworn subjects

SIMPLE DECREE

Level 1, Cost 10 Mox, Duration: Permanent until changed

Declare a simple command in twelve words or less. All sworn subjects are notified of the decree. Any who do not comply with this decree take moxie damage influenced by your charisma and wisdom, resisted by cool. Only one simple decree may be in place at a time. Simple commands may not be used to inflict suicidal or self-harmful activities.

SWEAR FEALTY

Level 5 Cost: Special Duration: Permanent until changed

Any individual may swear fealty to you, spending five moxie while in your presence or the presence of any of your appointed officials. They become one of your subjects and are subject to many of your other ruler skills and effects.

SCOUT

ALERTNESS

Level 5 Cost: N/A Duration: Passive Constant

Alertness has a chance to auto-activate all your sensory-enhancing skills for free in the event that you are ambushed or about to encounter unseen danger.

BEST ROUTE

Level 5 Cost: 15 San Duration: One hour per scout level

Activate while examining a visible terrain feature. Examines the best route from your current location to your destination, and marks it visibly. Everyone in your party can see the best route trail. The higher the skill, the better the route found. At high levels it will detect and detour around dangerous monsters and towards treasure and resources.

CAMOUFLAGE

Level 1, Cost 5 San/Min, Duration: Until dismissed or exhausted

Blends the Scout in with his surroundings, buffing their stealth skill. More effective in the wilderness, scales according to skill level.

FIRESTARTER

Level 1, Cost 5 San, Duration: Instant

Creates a fire, burning any flammable material it's used upon. Intensity of the starting flames depends on the skill level.

KEEN EYE

Level 1, Cost 5 Sta, Duration: A minute per scout level

Buffs a scout's perception, effects dependent upon skill level

SCOUTER

Level 10, Cost 20 San, Duration: 10 seconds per scout level

Allows the scout to view part or all of a visible target's status screen.

STURDY BACK

Level 1, Cost NA, Duration: Passive Constant

Lightens the burdens of any heavy load carried, making items literally weigh less. Does not apply to weapons and armor equipped. Higher skill level means more weight reduction

WAKEFUL WANDERING

Level 10, Cost 20 San, Duration: Maximum of 4 hours per Scout level

Allows the scout to ignore the need for sleep and fatigue penalties. At the end of the duration, or whenever the scout deactivates the skill, the scout is in a coma for an equal duration spent under the influence of Wakeful Wandering

WIND'S WHISPER

Level 1, Cost 5 San, Duration: 1 message

May be activated silently. Sends a message on the wind to any named target within range. Range and amount of words speakable per message increase with skill level.

SHAMAN

BEASTLY SKILL BORROW

Level 5, Cost 10 San, Duration: 1 minute per shaman level

Name a beast when casting this spell. You gain access to all the skills that a beast of that type would have at level one. Every skill has a rating equivalent to half your Beastly Skill Borrow level.

CALL VINES

Level 5, Cost 10 San, Duration: 1 minute per shaman level

Causes magical, mobile vines to spring out from any plant, tree, or nearby vegetation. The stronger the shaman, the stronger the vines.

DREAMQUEST

Level 5, Cost 20 San, Duration: 3-5 hours

Sends the (willing) recipient into a deep slumber for a few hours, during which time they contact the deeper forces of nature in the area and get a glimpse of the past, present, future, or all of the above. At the same time. Skilled shamans or those in the right place might be able to discern some information from a dream quest.

FATED PRESERVER

Level 1, Cost N/A, Duration: Passive Constant

Shamans are guardians of nature, and have a little more significance in the grand scheme of things. Their Fate is buffed by a number equivalent to their Shaman level.

POISON RESISTANCE

Level 1, Cost NA, Duration: Passive Constant

Reduces the damage and negative effects of poisons and the poisoned condition.

SECRET HERBS AND SPICES

Level 1, Cost 10 San, Duration: 1 minute per shaman level

Helps the shaman find herbs and natural components, and identifies unknown plants and their uses. Also counts as the Herbalism skill, when harvesting plant-based resources.

SLOW REGENERATION

Level 1, Cost 10 San, Duration: a number of minutes equal to the shaman's level

Heals the target an amount of hit points equal to the skill over the course of a minute. May be cast on uninjured targets. As usual, healing past the target's maximum hp is ignored.

SPEAK WITH NATURE

Level 1, Cost 5 San, Duration: One conversation

Allows the shaman to talk with beasts, plants, and other creatures and entities close to nature.

In the meantime, if you have any questions or things you’d like to say, feel free to bring’em up. I’ll address them as I can, in an arbitrary matter that amuses me.

But seriously, thank you. This... this proved to me that I can handle writing in this genre, and at a pace I couldn't have imagined when I started writing, back in 2015. This was good, and it was good because of YOU. You were there every step of the way of Threadbare's story, and here we are now.

And oh ho ho, the fun we're gonna have, in the days to come! Have patience, friends. Might take a little while to get going again, but there's oh so much good stuff here to play with...