Afterword and Intermission (1/2)

Threadbare Andrew Seiple 181080K 2022-07-24

Holy crap, what a ride this was.

I hope you don’t mind me talking to you directly here. Pull up a chair, please. If you’re reading this far, you’re one of the people I need to talk to.

My name’s Andrew Seiple. I write for fun and profit. I’ve got other jobs, but the more I write, the more important writing becomes. Up until now I’ve done several novels and assorted fiction in the superhero genre and a children’s fantasy book. That’s all, really.

But last year I read a litRPG. It was better than I expected. I started digging into the genre, read another, and got inspired. That was around November.

I broke from the novel I was writing, (one of the superhero ones, I’ll go back and finish it up shortly,) and decided to try this LitRPG idea. I had a character, I had a story, and it would NOT leave me alone. So I went back to my roots, tried out the web serial format in a few different sites, and decided I’d see how it went.

And here we are, over three hundred thousand words later.

That’s a full trilogy, my friends. That’s… more than I thought it would be.

And going by how many of you are here reading this? It’s a successful experiment.

So!

Here’s how this is gonna go.

I was writing anywhere from 1-10 thousand words a day for a while there, and holy gods, it was work. Fun work, but lots of work. I was also writing the RPG system behind Threadbare as I went. The core of it actually came together in a few days, and I added bits as I needed. It’s mostly complete now. (Through levels 1-25, anyway.)

I’m going to take a break now, and finish up editing the last ebook manuscript for Threadbare, which consists of the last 120K words of the story to this point. The first two are out at Amazon already, and I’m slowly getting them online in other services. Printed books are following… the first one’s available already, the others will come over the next couple of months. If you don’t know what’s out there, feel free to search for Threadbare on the book marketplace of your choice.

After that, you’re going to see Threadbare audiobooks come out. Probably sometime in late spring or early summer.

I’m also going to work on making Threadbare’s system a playable tabletop RPG. I’m going to take my time with this one and make it fun. It’s going to open where the story ends, with the default setting having the characters be members of RAGs sent out to explore the world.

This’ll take a lot of testing. I’ll put beta versions of the RPG out behind my mailing list signup form, (and let existing members of the list know where it is, when it’s ready to be tested, so don’t sweat the small stuff.) Eventually I’ll have a Patreon, then it’ll be probably behind the paywall. Depending on how much demand and feedback I get, I might try to get it published. With art and spiffy stuff and everything.

I’m doing this THERE and not HERE because enough of you (and people on the other hosting sites) indicated that given the choice, you’d prefer to save Threadbare’s story thread for, well, stories. Which brings me to the next thing;

Threadbare WILL have a sequel. It will also have spinoffs, and stories stuff happening in the same world. I’m not sure which’ll hit first. If it’s a spinoff, or a new story, it’ll be a different post on this site.

But if Threadbare’s the POV character, then I’ll continue it here.

It’s been a hell of a ride.

And you know what? We ain’t done yet.

But for now, let’s let Threadbare have his happy ending. The poor guy worked hard for it.

Hell, just look at how far he's come, from level 1 so long ago!

THREADBARE’S CHARACTER SHEET

Spoiler: Spoiler

Name: Threadbare

Age: 5

Guild: Reclaimers Association of Generica

Jobs:

Greater Toy Golem Level 17

Cave Bear Level 14

Ruler Level 16

Tailor Level 11

Model Level 11

Necromancer Level 11

Duelist Level 14

Animator Level 16

Enchanter Level 12

Golemist Level 25

Smith Level 11

Sculptor Level 13

Shaman Level 5

Jobs stored in Guild Registry

Scout Level 11

Attributes:

Strength: 177 Constitution: 175 Hit Points: 352(462) Armor: 62(76)

Intelligence: 303 Wisdom: 233(240) Sanity: 536(712) Mental Fortitude: 52

Dexterity: 200(207) Agility: 137(144) Stamina: 347(471) Endurance: 72

Charisma: 139(168) Willpower: 289 Moxie: 428(567) Cool: 20(55)

Perception: 112 Luck: 125(132) Fortune: 237(354) Fate: 25(32)

Generic Skills

Brawling - Level 68 (+40)

Climb - Level 14

Clubs and Maces - Level 21

Dagger - Level 9

Dodge - Level 18

Fishing - Level 1

Magic Items - Resist Fire 29

Ride - Level 12

Stealth - Level 18

Swim - Level 5

Greater Toy Golem Skills

Adorable - Level 47

Bodyguard - Level 9

Gift of Sapience - Level NA

Golem Body - Level 34

Innocent Embrace - Level 17

Magic Resistance -Level 17

Cave Bear Skills

Animalistic Interface - NA

Claw Swipes - 58

Darkspawn - NA

Forage - 13

Growl - 2

Hibernate - 37

Scents and Sensibility - 23

Stubborn - 10

Toughness - 25

Ruler Skills

Appoint Official - Level NA

Emboldening Speech - Level 20

Identify Subject - Level 10

It's Good to be King - NA

King's Quest - Level 15

Kingsguard - Level 1

Noblesse Oblige - Level 56

Organize Minions - Level NA

Proclaim Treaty - Level NA

Royal Audience - Level 22

Simple Decree - Level 15

Swear Fealty - Level NA

Tailor Skills

Adjust Outfit - Level 5

Clean and Press - Level 20

Recycle Cloth - Level 2

Tailoring - Level 54(69)

Model Skills

Adjust Weight - Level 14

Call Outfit - Level 6

Dietary Restriction - Level 55 (+110 to all pools)

Fascination - Level 9

Flex - Level 22

Makeup - Level 12

Self-Esteem - Level 22

Sexy Pose - Level 2

Strong Pose - Level 17

Work it Baby - Level 55 (+55% to raw item bonuses)

Necromancer Skills

Assess Corpse - Level 12

Command the Dead - Level 28

Deathsight - Level 9

Drain Life - Level 8

Invite Undead - Level 12

Mana Focus - Level NA (+11% to sanity)

Skeletons - Level 19

Soulstone - Level 45

Speak With Dead - Level 24

Zombies - Level 3

Duelist Skills

Challenge - Level 12

Dazzling Entrance - Level 17

Disarm - Level 2

Fancy Flourish - Level 13 (20)

Guard Stance - Level 22

Parry - Level 27

Riposte - Level 1

Swashbuckler's Spirit - NA (+20 to cool)

Swinger - Level 2

Weapon Specialist - Level 50 (Brawling +25)

Animator Skills

Animus - Level 41

Animus Blade - Level 15

Animus Shield - Level 4

Arm Creation - Level 7

Command Animus - Level 23

Creator's Guardians - Level 70

Deanimate - Level 1

Distant Animus - Level 1

Dollseye - Level 18

Eye for Detail - Level 20

Magic Mouth - Level 18

Mend - Level 68

Enchanter Skills

Appraise - Level 30

Boost+5 - Level 25

Boost +10 - Level 5

Disenchant - Level 24

Elemental Protection - Level 18

Glowgleam - Level 26

Harden - Level 36

Soften - Level 31

Spellstore I - Level 40

Spellstore V - Level 18

Spellstore X - Level 8

Wards - Level 3

Golemist Skills

Armor Golem - Level 2

Bone Golem - Level 1

Call Golem - Level 4

Clay Golem - Level 3

Command Golem - Level 24

Flesh Golem - Level 1

Golem Animus - Level 66

Golem Guardians - NA

Greater Golem Upgrade - Level 2

Invite Golem - Level 12

Mend Golem - Level 66

Program Golem - Level 43

Toy Golem - Level 83

Wood Golem - Level 19

Smith Skills

Adjust Arms and Armor - Level 20

Refine Ore - Level 15

Smelt Down - Level 7

Smithing - Level 52

Sculptor Skills

Detect Clay - Level 8

Mend Ceramic - Level 6

Refine Clay - Level 18

Sculpting - Level 61

Shaman Skills

Beastly Skill Borrow - Level 1

Call Vines - Level 1

Dreamquest - Level 25

Fated Preserver - Level NA

Poison Resistance - Level NA

Secret Herbs and Spices - Level 5

Slow Regeneration - Level 3

Speak with Nature - Level 16

Equipment

Journeyman Tailor's Apron of fire resistance (+6 Armor, +10 Tailoring, Resist Fire 9)(+3 Armor, +5 Tailoring, +5 Resist Fire from WIB)

Okay Quality Bling

Ringtail Master's Coat of fire resistance (+5 CHA, +5 LUCK, +5 Armor, +5 Fate, +10 Resist Fire 10)(+2 CHA, LUCK, Armor, Fate, +5 Resist Fire from WIB)

Rippen Tear Cloak (+10 to brawling, +5 Armor)(+5 Brawling, +2 Armor from WIB)

Rod of Baronly Might (+5 CHA, +5 WIS, +10 Cool)(+2 CHA, WIS, +5 Cool from WIB)

Sneakypants (+5 Camouflage)(+2 Camouflage from WIB)

Yellow Belt of Bravado (+5 AGL, +5 DEX, +5 to the Fancy Flourish skill)(+2 AGL, DEX, Fancy Flourish from WIB)

Toy Top Hat (CHA +10)(+5 CHA from WIB)

Golden Laurels (Enables the REST skill, usable every two hours.)

Inventory

A Folded-steel Dagger (Dagger Level 10)

Tailor's Tools

4 vials of Green Reagent.

1 Vial of Blue Reagent

A pouch of assorted crystals, rank 1-4.

Minorphone (Enhances voice and social skills focused through it twice per day)

Quests

Unlocked Jobs

Air Elementalist, Berserker, Cleric, Cook, Cultist, Grifter, Spirit Medium, Tamer, Wizard

THREADBARE’S JOBS AND SKILLS

Spoiler: Spoiler

THREADBARE’S JOBS AND SKILLS

CAVE BEAR

Cave Bears are large beasts, tough and strong and stubborn. They eat pretty much anything organic and spend most of their lives underground, emerging to forage as needed. Bears gain experience by eating bear-associated foods, roaming their territory, and defeating foes with their natural weapons.

GREATER TOY GOLEM

Toy golems are the protectors of children everywhere! And also good, reasonably cheap guardians for any fledgling golemist. They aren't the toughest of golems, but they possess a few costly powers good for helping their charges survive. Like all golems, they're sturdy, resistant to magic, and immune to a lot of things that would kill living beings. Greater golems possess sapience, and attribute ranks that lesser golems simply do not have. They can even learn jobs! Limited in that aspect only by the intelligence of their crafter, greater golems have theoretically astronomical potential. Greater Toy Golems gain experience by doing adorable things, surviving conflict by toughing it out, and defeating foes using their natural weapons.

ANIMATOR

Animators give life to inanimate objects, awakening them to serve and defend the animator. Animators gain experience by casting animator spells and defeating foes with their animi.

DUELIST

Duelists fight with their chosen weapon and swashbuckle around, using mobility and attitude to win their fights. Duelists gain experience through fighting with their specialized weapon, defeating foes with panache and style, and doing risky, flashy things in dangerous situations. Note: Specialized weapons can be changed. Practice hard, your specialized weapon will shift to your highest weapon skill.

ENCHANTER

Enchanters are one of the oddest adventuring professions. They do most of their work beforehand, and use their items to devastating effect. Enchanters gain experience by creating magical items, casting enchanter spells, and using their created items to defeat foes.

GOLEMIST

Congratulations! Through blending Animator and Enchanter, you are now a golemist! Golemists craft unique magical constructs, and use them to fight their battles. Golemists gain experience by casting golemist spells, creating golems, and using their golems to defeat their foes.

MODEL

Models improve their bodies and attitudes, displaying their glory for all to see and controlling how others look upon them. Models gain experience by using model skills, succesfully controlling first impressions, and defeating their foes through social manuvering.

NECROMANCER

Necromancers raise the dead to do their bidding, and can negotiate with powerful spirits and undead entities. Necromancers gain experience by interacting positively with the dead, casting necromancer spells, and using the undead to defeat their foes.

RULER

Rulers entice people to work for them, and organize them through decrees and rewards to do their bidding. Rulers gain experience by having their subjects do their bidding, organizing others to a common goal, and looking out for the interests of those in their charge.

SCOUT

Scouts roam the wilderness, spying upon foes and using stealth and survival to accomplish their goals. Remember, be prepared! Scouts gain experience by using scout skills, exploring new wilderness areas, and remaining undetected by foes.

SHAMAN

Shamans are wise in the ways of nature, dealing with plants, beasts, and natural forces for their own benefit and the benefit of their communities. Shamans have a wide grab bag of versatile tools, and are at home dealing with most problems that can arise in the wilderness. Shamans gain experience by living in accordance with nature, dealing with beasts, plants, and natural events, and helping their chosen tribe.

SCULPTOR

Sculptors work with clay, either fired or unfired, crafting pottery and related items with knives, wheels, and kilns.

SMITH

Smiths work with metal, crafting objects with the help of a forge, anvil, and hammer.

TAILOR

Tailors work with cloth and occasionally other flexible materials, crafting objects with the help of scissors, needle, and thread.

GREATER TOY GOLEM SKILLS

ADORABLE

Level 1, Cost N/A, Duration: Passive Constant

Adorable has a chance of activating when you do something cute in front of an audience, or onlookers blame you for something that isn't your fault. It improves the attitude of anyone who fails to resist your charms.

BODYGUARD

Level 10, Cost: 25 Sta Duration: 1 minute per toy golem level

Name a target party member when activating this skill. For the duration, you have a chance of intercepting each attack aimed at them, so long as you remain within two yards of them. Multiple attackers or overwhelming amounts of strikes may reduce the effectiveness of this defence.

GIFT OF SAPIENCE

Level 1, Cost N/A, Duration: Passive ConstantCongratulations, you now have all the attributes and can think and learn. Good luck with that. You also have 8 adventuring job slots, and 4 crafting job slots.

GOLEM BODY

Level 1, Cost N/A, Duration: Passive Constant

Your body has no organs, and is made from inorganic or once-organic material infused with a magical force. By being exposed to effects that would kill or cripple living beings and surviving them, this skill will level up. As it levels up, you will gain immunity and resistance to a wider range of lethal effects.

INNOCENT EMBRACE

Level 5, Cost: Sanity equal to half the amount healed, Duration: Instant

Heals an embraced target 10 X the level of this skill. Will affect on other golems, is standard healing otherwise. Currently activated through Animalistic Interface, and will affect any legal target embraced. Does not affect uninjured targets.

MAGIC RESISTANCE

Level 1, Cost: N/A, Duration: Passive Constant

Has a chance of negating any non-beneficial magic cast upon you. The chance of success is dependant upon the spellcaster's level.

CAVE BEAR SKILLS

ANIMALISTIC INTERFACE

Level 1, Cost N/A, Duration: Passive Constant

Allows the beast to use their racial skills without requiring vocalization. All skills that are not constant passives may be turned on and off as the situation and instinct require.

CLAW SWIPES

Level 1, Cost 5 Sta, Duration: 5 attacks

Enhances the damage caused by your hands and feet, and adds the sharp quality for the next five strikes. Currently activated through Animalistic Interface, and will activate whenever you brawl with intent to injure.

DARKSPAWN

Level 10, Cost: N/A Duration: Passive Constant

You gain a bonus to all attributes equal to twice your Cave Bear level while in darkness, and can see normally in darkness. Sufficient light will disrupt this effect, and the bonus does not increase the maximum size of the associated pools.

FORAGE

Level 1, Cost 10 Sta, Duration: 10 minutes

Greatly enhances your perception for the purposes of finding food, water, or other natural resources in the wilderness. At higher levels, may be used to locate specific naturally occuring resources. Currently activated through Animalistic Interface, will activate whenever you hunt for natural resources.

GROWL

Level 5, Cost 10 Mox, Duration: Instant

Growl at a target to damage their sanity.

HIBERNATE

Level 5, Cost N/A, Duration: 1-3 months

Go into a torpid sleep. Requires a cool, dark place and you cannot be affected by the Starving condition. Restores all pools to full, as per a normal rest.

SCENTS AND SENSIBILITY

Level 1, Cost 5 San, Duration: 5 minutes

Activates heightened smell, greatly increasing perception for that sense and allowing you to catalogue and remember specific odors. Currently activated through Animalistic Interface, and will activate whenever you encounter an interesting scent.

STUBBORN

Level 5, Cost N/A, Duration: Passive Constant

Increases your resistance to sanity damaging effects.

TOUGHNESS

Level 1, Cost N/A, Duration: Passive Constant

Has a chance of increasing whenever you take serious damage. Raises your maximum HP by two whenever it increases.

SCULPTOR

DETECT CLAY

Level 1, Cost 5 For, Duration: Instant

Directs you to the nearest sources of clay, pigment, and other substances useful for sculpting

MEND CERAMIC

Level 10, Cost 20 For, Duration: Instant

Mends a damaged pottery item, repairing it a small amount.

REFINE CLAY

Level 5, Cost 10 Sta, Duration: Instant

Seperates any usable pottery crafting materials out of whatever material it's mixed with.

SMITH

ADJUST ARMS AND ARMOR

Level 5, Cost 10 Sta, Duration: instant

Resizes any armor or weapons to fit the chosen wearer or wielder, and also allows minor alterations.

REFINE ORE

Level 1, Cost 10 Sta, Duration: Instant

Separates any usable crafting materials in a container or dirt, ore, or stone into neat piles of material.

SMELT DOWN

Level 10, Cost 25 Sta, Duration: 30+ Seconds

Breaks a metal item down into ingots of metal, and separates out any gems or other materials into a small heap nearby.

SMITHING

Level 1, Cost NA, Duration: 30+ seconds

Crafts the desired metal or mixed-metal-and-forgeable item desired, requiring different materials for each project and the presence of appropriate tools. Has a chance of failure.

TAILOR

ADJUST OUTFIT

Level 5, Cost 20 Sta, Duration: Instant

Resizes any cloth outfit to fit the chosen wearer, and also allows minor alterations.