Bonus Content 2-1: Old Friends, New Sheets (1/2)
GARON'S CHARACTER SHEET
Spoiler: Spoiler
Name: Garon
Age: 20
Jobs:
Toy Golem Level 4
High Dragon Hatchling Level 1
Mercenary Level 5
Cook 4
Attributes:
Strength: 105 Constitution: 90 Hit Points: 225 Armor: 40
Intelligence: 52 Wisdom: 46 Sanity: 98 Mental Fortitude: 30
Dexterity: 32 Agility: 44 Stamina: 86 Endurance: 20
Charisma: 45 Willpower: 100 Moxie: 145 Cool: 50
Perception: 106 Luck: 46 Fortune: 152 Fate: 5
Generic Skills
Archery - Level 10
Axes and Choppas - Level 50
Brawling - Level 13
Climb - Level 6
Clubs and Maces - Level 5
Dagger - Level 5
Dodge - Level 17
Fishing - Level 21
Shields - Level 50
Spears and Polearms - Level 3
Stealth - Level 7
Swim - Level 7
Swords - Level 16
Thrown Weapons - Level 10
Toy Golem Skills
Adorable - Level 1
Golem Body - Level 3
Magic Resistance - Level 1
High Dragon Hatchling Skills
Burninate - Level 3
Chomp - Level 2
Draconic Tongue - Level 1
Dragonseye - NA
Limited Equipment - NA
No Thumbs - NA
Scaly Wings - Level 1
Mercenary Skills
Blood is Gold - Level 25
Do the Job - Level 25
Fight the Battles - Level 25
Follow the Dotted Line - Level 25
Forced March - Level 25
Get Paid - Level 6
Secure the Perimeter - Level 25
Take the Hits - Level 25
Cook Skills
Cooking - 17
Freshen - 8
Garon's probably the most practiced combatant of the group. He lived his life expecting to fight often and well, and trained in a variety of weapons before settling upon the axe. Now he's stuck with brawling, which... well, he'll get more practice with it, he's sure. Pretty much every part of his new plush body is a weapon, with some parts of it squishier weapons than others.
Garon was a pretty well-trained mercenary before he died, who used his skills often, at least the ones he COULD practice without causing problems. Now he's adjusting to life in a High Dragon's body... well, kinda. It's got some pretty amazing stats, at least in the High Dragon Hatchling's focus upon Strength, Willpower, and Perception, and average stats besides. (Except for dexterity, which thankfully his toy golem and mercenary levels and a lot of practice are helping with. To a point.)
High Dragons have two ”skills” that are disadvantages. Limited Equipment means that he can't use most magical items that are meant to be worn, and No Thumbs means he has trouble handling things with his claws and doing fine manipulation in general, and makes it impossible to utilize most weapons.
Of the other four skills, Dragonseye is always on, and it lets him see in darkness and see magic auras around items and people with active spells and effects on them. It's also got some pretty good telescopic capability, but he'll need to grind up his perception to get the most out of it. Draconic Tongue lets him speak draconic, and activate his skills by roaring their names in draconic. Their names in that language are pretty much a lot of roars. Garon has two basic attacks... Chomp, which increases the damage of his bite for one, well, chomp, and Burninate, which is a moderately-good fire attack, that costs a bunch of moxie to invoke. It also has the problem of bringing intensely hot flames right in the middle of his mouth, which isn't a problem for normal high dragons, but... well, he's flammable. Very flammable.
Scaly Wings are the Last Skill, and they let the dragon fly. They cost stamina to use, but also require practice to use properly, which is why Garon didn't bust them out during the Ogre fight. The Flight skill is a thing, and he'd rather practice that someplace where he won't get him or his friends killed, thank you very much.
Fortunately, all else aside, Garon is a practiced mercenary. Mercenaries are soldiers of fortune, literally. Many of their weirder abilities use fortune, except for the ones that use stamina. Do the Job gives him bonuses while on quests, while Fight The Battles is a small, cheap party buff. Take the Hits buffs his defenses for a short time, and Blood is Gold sacrifices fortune and coins to heal himself instantly. Forced March is another party buff that increases his group's ground speed, Follow the Dotted line gives him a magical tracker that shows him how best to get to a goal, and Secure the Perimeter lets him determine the presence of living things within a certain radius, and their rough distance from him.
Get Paid is a weird one, and the only one he hasn't practiced much. It lets him curse someone who refuses to follow through on their end of a quest reward. It hits them right in the luck, and lasts until dispelled or payment is delivered. This is the only one he couldn't practice on his brothers, for obvious reasons.
Overall, Garon's happy with his change, even if the bulk of his generic skills are no longer useful. He's got great power and great potential, but he's already planning out some possible class combos to shore up his weaknesses and allow him to focus his strengths. He's not as much of a minmaxer as Madeline, but he has his moments, and having friends around to support and save is bringing out the serious side of him. He works best in a group, and though the siutation is weird, to say the least, he's pretty happy with his new party.
MADELINE'S CHARACTER SHEET
Spoiler: Spoiler
Name: Madeline
Age: 31
Jobs:
Toy Golem Level 4
Vampire Level 3
Fire Elementalist Level 5
Attributes:
Strength: 60 Constitution: 45 Hit Points: 135 Armor: 23
Intelligence: 44 Wisdom: 38 Sanity: 82(90) Mental Fortitude: 9
Dexterity: 35 Agility: 37 Stamina: 82 Endurance: 26
Charisma: 60 Willpower: 53 Moxie: 113 Cool: 29
Perception: 53 Luck: 35 Fortune: 88 Fate: 5
Generic Skills
Brawling - Level 50
Climb - Level 50
Dodge - Level 35
Flight - Level 22
Ride - Level 4
Stealth - Level 50
Toy Golem Skills