138 Glossary ②.txt (2/2)
Weapon damage: An abnormality in which a part of the weapon is broken. The broken part becomes unusable. You can use alchemy or blacksmithing skills to fix it.
[Buffs]
Enhanced Status: An effect that increases the status of an ally or grants an ally a status boost. In game terms, they are called buffs. Increased Attack Power, Increased Defense, Increased Speed, Increased Magic Attack Power, Increased Magic Defense, Abnormal Resistance, Abnormal Disabled, Barrier, Blessing, Regeneration, Attribute Grant.
Attack Power Up: Strengthened to increase muscle strength.
Increased Defense: increased defense.
Speed UP: Increased agility.
Magical Attack Power UP: magic power up: magic power up.
Magic Defense: Increased magic defense: increased defense against magic.
Status Abnormality Resistance: Reduces damage to status abnormalities. Each status abnormality has a resistance effect.
Deactivated: Deactivate status dysfunctions. Each status abnormality has a nullification effect.
Barrier: Prevents attacks. It will be broken when damaged.
Blessing: Status enhancement that occurs with titles and skills. There are various effects such as strengthening status and adding skills.
Regeneration: Automatic recovery. The amount of recovery is small, but it recovers after a certain amount of time.
Attribute: A state enhancement that grants magical attributes.
【Facilities】
Castle: the place where the king or other person who houses the country lives.
Wall: a wall that surrounds a country. They vary in construction depending on the country. It was built to protect the people from monster attacks.
Field: A facility where you can grow vegetables. They are managed by an agricultural guild, and you have to pay to grow them. Depending on what you want to grow, you will need to create different types of fields.
Medicine Garden: A facility where you can grow medicinal plants. The Farming Guild manages this facility and you need to pay money to make it bigger.
Tea Plantation: You can grow tea in this facility and you need to pay for it to grow. The Farming Guild manages these facilities and you will need to pay to make them bigger.
Rice Paddy: A facility where you can grow rice. Managed by the Farming Guild, you need to pay to make them bigger.
Orchard: A facility where you can grow fruit trees and normal trees. They are managed by the Agricultural Guild and you need to pay to make them bigger.
Plastic House: A facility where you can grow improved vegetables and grasses. You need to pay to make them bigger.
Agricultural Guilds: Large guilds that manage agriculture around the world. In addition to vegetables and fruits, this guild also manages medicinal plants, tea leaves and trees.
[Weapons]
Axe: A weapon with a thick, heavy blade attached to the end of the handle that can be held with one hand for smashing through. It deals both striking and slashing damage. Vicious Weapon. Its power is tremendous, but it is slow to return after a swing, making it the embodiment of the one-hit kill.
The Great Axe: A large, two-handed axe weapon. A weapon that weighs more than an axe and has even more power. Remains the most destructive of all weapons.
Large Spear: A spear that is longer and heavier than normal. You will use the same thing as the spear martial arts, but if you have the jousting skill, you can use the jousting skill martial arts of the jousting skill. It is one of the most difficult weapons to handle because of the difficulty of balancing the body and other aspects of the spear.
Harpoon: A spear weapon used in underwater combat. The harpoon is the same as the martial arts of the javelin. The harpoon is made of rubber to make it easier to handle.
Harpoon: This is a harpoon weapon used in underwater combat. As a sword, it is specialized for slashing.
Long Bow: A long bow weapon. You will use the same thing as the bow martial arts. It is a weapon that uses more muscle power than the bow, but the range is longer and the power of the arrow increases greatly.
Ougi: A weapon also known as a sensu. A weapon used by priests in rituals, such as maidens. A weapon that has no offensive capabilities.
Tetsusen: a weapon of the same lineage as a fan, but this one specializes in striking, thrusting, throwing, and protecting as a combat weapon, a dark or self-defense weapon. It requires special skills to create it.
Spear Axe: A weapon with an axe attached to the tip of a spear called a halberd. It is a versatile weapon that can be used as a stabbing weapon with a spear, or as a striking or slashing weapon with an axe. However, it is heavy and difficult to handle.
Tarot Cards: One of the weapons used in divination, consisting of 22 Major Arcana, each of which has a specific effect. Each Arcana has a specific effect, and the effect is reversed in the positive and reverse positions.
Sword: The most difficult sword weapon to make. It is an excellent offensive and defensive weapon, but also a sword made to slay enemies. It is the strongest of all weapons in terms of sharpness.
Scythe: A weapon that changes the way to fight depending on the weapon you make. The Chain Scythe specializes in mid-range attacks and restraints on enemies, while the Scythe gives you the power to attack in one hit. The regular scythe specializes in continuous attacks and is quite a tricky weapon.
Gun: The weapon with the greatest destructive power of any normal weapon at long range. However, it has many disadvantages, such as only being able to fire one shot, not being able to aim, taking a long time to fire again, and the high price of bullets. Even blacksmiths can make it, but it takes a lot of effort to make it.
Grimoire: A book that describes magic. When you release your hand, it floats in the air and you can move it around as you wish. When you envision the magic you want to use in the grimoire, it automatically activates the magic. The greatest advantage of this weapon is that it is separate from the wand, so it can be used at the same time. It's one of the weapons that wizards aim for, but it costs a terrible amount of money to make.
[Magic]
Tree Magic: Specific magic handled by elves and dryads. They specialize in supporting their allies with the power of large trees.
Rapid Magic: Advanced wind magic. It specializes in blowing away and destroying many enemies with the power of the powerful wind.
Flame magic: Advanced fire magic. A magic that specializes in burning and destroying many enemies with the power of powerful flames and heat.
Earth Magic: Advanced earth magic. A magic that specializes in crushing and destroying many enemies with the powerful power of the earth.
Sea Magic: An advanced version of water magic. A magic that specializes in using powerful water power to crush and destroy many enemies.
Sacred Magic: The advanced version of light magic. Magic that protects allies with sacred light and inflicts d*mnation on evil enemies.
Dark Magic: Advanced dark magic. Magic that specializes in tormenting many enemies and allies with the power of dark darkness.
[Jutsu]
Ninjutsu: A unique skill that only ninja can handle. There is little attacking ability. It is specialized in reconnaissance and stealth. Ninjutsu with attacking power is learned by the ninjutsu attributed to the attributes.
Attribute ninjutsu: There are five types of ninjutsu: wind, fire, earth, lightning, and water.
Yogic Arts: This ninja has the ability to use the techniques of yokai.
Senjutsu: A technique of hermits. It can fly and release air bullets.
Divination: a gambling technique that affects allies and enemies in some way with the results of divination.
[Magic]
Recovery sorcery: sorcery specific to the clergy. Magic that is specific to recovery.
Purifying sorcery: sorcery specific to priests and other priesthoods. It has a special attack effect on undead and demons.
Sealing sorcery: sorcery that is specialized in blocking the actions of the enemy.
[Summoning magic]
Synthetic Summoning: a summoning spell that combines two summoned beasts and summons a new summoned beast. The summoned beast used in the synthesis is gone, and its ego is inherited by the summoned beast created by the synthesis. This is a highly dangerous sorcery that can cause a runaway, and the summoner's sensitivity to the summoner is very important. Also, it is not possible to synthesize a sub-race of intermediate level or higher.
Spirit Summoning: Elves' trump card. Smaller spirits can be summoned with dryads and the like, but only elves can summon medium spirits and above. The summoned spirit will participate in the battle as a support slot, and will disappear when the summoned sorcerer's magic power runs out. It takes 24 hours to reuse it.
[Sub-Race]
Dragon Newt: An intermediate sub-race known as the dragon race. They specialize in fighting and are absolutely loyal to the various dragon kings and dragon gods.
Elves: An intermediate sub-race known as the Forest Fairy race. A sub-race that specializes in magic and is absolutely loyal to various great spirits.
Cerian Beasts: An intermediate sub-race known as the Beast Race. They are a sub-race that specializes in fighting and are absolutely loyal to various beast gods.
Lizardmen: A small sub-race known as the skallion race. They specialize in swamp and underwater warfare and are absolutely loyal to the Dragon King of Water and Fire.
Hawkman: A small sub-race known as the bird race. They specialize in aerial combat, and are absolutely loyal to the gods of the sky and other higher beings.
Dryads are a small sub-race of the tree fairy race. They are a magical sub-specialist sub-specialist, and are absolutely loyal to various great spirits.
Dwarves are an intermediate sub-race known as the Earth Fairy race. A sub-race that specializes in blacksmithing and has a blacksmith's life.
Hobbits: a small sub-race called the Little Race, a sub-race that specializes in blacksmithing. A sub-race that specializes in making accessories. They have no allegiance to anything and just want to die in peace.
Goblins: a small sub-race known as the evil fairy species. They are the least intelligent sub-species, but have a penchant for bad things.
Fairies: a small sub-race called the Little Fairy Species. They were created by a composite summoning of butterfly and spirit. A sub-race that specializes in magic and is absolutely loyal to the various Great Spirits.
[Skill]
Fighting: Automatically evolves when you reach 10 barehanded skills. You learn the boxing skill.
Throwing: The skill to throw things. The higher your skill level, the farther you can throw and the more damage you take.
Felling: A skill that lets you cut down trees with more than your name. The speed of cutting down will increase as the level is increased.
Reading: A skill to read books and letters. The number of books you can read will increase with each level.
Synchronization: a skill exclusive to intermediate summoners. You can talk to your summoner from a distance without talking to your own summoner. New skills are released as the skill level increases.
High Speed Chanting: A skill that reduces the time it takes to chant magic. The effect increases with each level.
Fighting Spirit: Increases muscle strength for a certain amount of time. The effect increases as the skill level increases.
Pseudo-Longevity: A skill specially for Drago Newt. Awakens the value of the dragon in your home. It will greatly increase your stats, but will expire when your magic runs out. It will take 24 hours to reuse it.
Dragon Technique: A skill dedicated to the dragon system. You can use the Dragon skill.
Underwater Activity: This is a swimming skill and a higher level skill. This skill allows you to breathe underwater.
Water Blade: A skill that allows you to fly a water blade.
Gathering: A skill that allows you to collect herbs and other grasses.
Woodworking: A skill that allows you to make wooden weapons and goods.
Medicine: skill needed to make potions and other medicines.
Knowledge of Elves: Skill that allows you to gain knowledge of the elves. You can understand the information related to plants, trees and forests.
Foxfire: Allows the elves to possess fire in their weapons and to attack enemies directly with foxfire.
Bloodline Awakening:.
Surprise: a skill that increases damage if you hit an enemy unnoticed with an attack.
Flight: A skill required for flying outside of magic and sorcery.
Night Eyes: A skill that allows you to see brighter at night.
Eagle's Eye: A skill that allows you to see into the distance.
Concealment: A skill that allows you to hide yourself.
Airspace Blocking: A skill that prevents you from being detected by presence.
Presence: Detect the presence of an enemy.
Heat Detection: Detects the presence of heat. It cannot be overridden by blocking presence, but enemies without heat cannot be detected.
Danger: A skill to detect danger, such as traps.
Trap Setting: A skill to create traps.
Sticky Thread: a sticky thread. Specializes in catching enemies.
Hard thread: a hard thread. Specializes in restraining the enemy.
Soft thread: soft thread. Production skills suitable for sewing and weapons.
Milking: A production skill that allows you to acquire milk.
Fleeing Legs: A skill that increases your agility value when fleeing.
Hair Growth: A production skill that lets you gain hair.
Riding: A skill required to ride a horse.
Galloping: Increases your agility level temporarily.
Defense: Reduces damage when you are attacked.
Provocation: Directs the target of the enemy's attack to you.
Physical Resistance: Reduces the damage of physical attacks.
Claws: A skill required to attack with claws.
Claw Strike: A skill required to attack with claws.
Assault: A skill that makes critical damage more likely.
Water Fang: Gives your fangs the water attribute.
Ice Claws: Gives your claws the ice attribute.
Intimidate: A skill that frightens the enemy by threatening them for a moment.
Strong Intimidation: A higher level of intimidation. It stops the enemy for a few seconds.
Leap: A skill that allows you to fly high when jumping.