138 Glossary ②.txt (1/2)

Elysion Online とんし 143460K 2022-07-24

Terminology (2)

[Game Geography]

Freetia, the land of the free: a country that embraces subspecies. There is the headquarters of the Beast Demon Guild, and many human NPCs are also summoners and fierce beast users. The First Princess has fallen ill with a mysterious illness, and there are concerns about her.

Sheikh Road: a road in the vicinity of Freetia. It runs from east to west, north to south, east to west, and is an essential road for traffic.

Trent's Forest: a forest to the south of Freetia. It is a deep forest, as dark in the daytime as it is at night. It is home to many forest-loving monsters such as goblins, monkeys, and Trent.

Trent's Cave: A cave in the Forest of Trent. It is connected to the Mount Yellow Mountains.

Yellow Ossa Mountains: the name of a volcanic mountain range that can be seen from Freetia. They are ruled by fox monsters and are considered dangerous even in Freetia. The Yellow Ossa Mountains are home to many fire monsters.

Veldore Village: a farming village located between Freetia and the Forest of Trent. This is where the vegetables of Freetia are grown. Players can get fields here.

The port town of Blumen: A port town north of Freetia. The fishing industry is thriving and many fishermen gather here.

The Lagoon Sea: The sea to the north of Freethia. It is home to many fish and monsters, and as you go further out to sea, more powerful sea monsters will appear.

Nar Swamp: a wetland east of Freetia. Many wetland-loving monsters, such as frogs and snakes, live in this area. The country of lizardmen exists.

Deep Red Wilderness: a red earth wilderness west of Fretia. Many undead appear at night and many desert monsters appear there.

Vaneleaf, the land of mines: a land of dwarves and blacksmiths in the middle of the mines. The country is made up of adventurers who come in search of strong weapons in the snow country and materials from the mines. While it is called the sacred land of the blacksmithing profession, it is also called the graveyard of the blacksmiths.

Dwafuon Mine: the name of the mine where Vaneleaf is located.

Land of Industry Wantwork: a country where production is thriving. The country is popular not only with production workers but also with adventurers because materials and items are available at low prices, and what you sell is sold for a high price. If you want to earn money, it's called wont work.

Town of Fast: The first town the player visits. It's a wuntwork town and is located in the middle of nowhere, so life is difficult, but it's also a major transportation hub to reach Fretia, Vaneleaf, Gones and Reich.

The Young Tree Forest: The forest is called the birthplace of the world's trees. It is guarded by the Garbella Glow.

Donos, the gastronomic town, is a sacred place for cooks. The place is far away from the five countries. It is said that ingredients from all over the world are gathered here, and chefs hone their cooking skills everyday.

Gones, the land of the gods, where only clerics and priests are allowed to enter. It is said that those who believe in God are good people and those who do not believe in God are evil. This is a religious state that teaches that ”those who believe in God are good people, and those who do not believe in God are evil,” and therefore all but the clergy and priests are assumed to be evil. It judges sub-people to be monsters, not people, and has a particular dislike for summoners and beast handlers.

Reich Empire: a typical military state. A country that is successful in producing guns and is full of military men. The quality of their equipment is good, but they have the disadvantage of only selling it to military men. Because of the emphasis on people, summoners and beast handlers are disliked.

[Occupation]

Special Occupation: an occupation that is released by meeting special requirements or having a special title.

Intermediate Summoner: one of the intermediate job titles for summoners. The Summoner specializes in summons and adds compensation to summons. By synchronizing with a summoner, they can talk with it from a distance and can summon it twice a day.

Warrior Summoner: A special job title that is one of the intermediate jobs of summoners. It is released when you have been a summoner and have fought in close combat. Your weapons and armor are compensated and your muscle strength is increased. You gain a special skill that allows you to attack in conjunction with a summoned beast. You can only summon one beast in a day.

Magic Summoner

One of the intermediate job titles for summoners. Your own magic is corrected and your magic power is increased. You can use special magic in conjunction with a summoned beast. You can summon one time in a day.

Production Summoner: A special job title that is one of the intermediate jobs of summoners. It is released when a summoner has a summoned beast that specializes in production. The production ability of the summoned beast will be compensated and the quantity and quality of production will be increased. There are benefits such as shorter production wait times. The number of times you can summon one summon in a day.

Dark Summoner: A special job title, one of the intermediate job titles for summoners. When you get a special title, this job title is the only one that appears. The player will not be able to summon summons, but their status will be increased abnormally.

Swordsman: This is one of the middle class of warrior jobs. It allows the player to equip a sword and greatly increases muscle strength and agility, but greatly reduces defense.

Magic Warrior: A special type of warrior. You can learn magic. The warrior's magic power is greatly increased, and his or her other stats do not increase as much.

Warrior: A special type of warrior, known as a Warrior. He specializes in two-handed weapons such as the greatsword and the great axe. The knight has the highest muscle strength of all the mid-ranking positions.

Intermediate Knight: An intermediate level knight. A knight with excellent offensive and defensive skills. The knight can carry swords and shields, but is better at fighting individually than in groups.

An intermediate knight is a heavy fighter. They can equip swords and shields, but they are better at fighting individually than in groups. They are not only a wallflower, but also handle heavy weapons and can be an attacker. They are also able to handle heavy weapons and serve as attackers.

Intermediate Spearman: An intermediate spearman. The spearman's strength and agility are increased. The spearman can now handle weapons such as spears and large spears and can do trickier things.

Hunter: An intermediate type of archer known as a hunter. His status is increased in muscle strength and agility, and he learns to place traps. The range of the bow is increased and the hunter can equip a longbow. They excel in forest combat.

Priest: An intermediate level priest. The recovery rate and range of the healing spell is greatly increased. In addition, the Blessing skill allows the cleric to buff allies.

Intermediate Priest: A priest in the middle rank. His cleansing magic increases in power and range, making him the strongest in the middle class against the undead. Also, his Blessing skill allows him to buff allies.

Medium Beast Wielder: A mid-range beast wielder. Increases the status of the tamer and increases the success rate of tames.

Intermediate Alchemist: An alchemist's mid-level job title. Increases the dexterity of magic and learns new alchemy techniques.

Intermediate Researcher : A researcher's mid-range job title; increases dexterity and learns new alchemy.

Intermediate Fortune Teller: Intermediate status for a fortune teller. Increases the effectiveness of fortune telling and adds a new type of fortune telling.

Intermediate Merchant: Intermediate merchant. Its status is slightly increased. Owning a shop will increase the rate of NPC visits and increase your sales.

Intermediate Blacksmith: Intermediate blacksmith. Status increases in muscle strength and dexterity. The quality, rarity, and effectiveness of the weapons you create will increase.

Intermediate Leatherworker: Intermediate leatherworker. Your dexterity is greatly increased. The effectiveness of the equipment you create will be increased. The quality, rarity, and effectiveness of your weapons will increase.

Intermediate Farmer: A farmer's mid-level job title. Your dexterity value will be greatly increased. The quality and rarity of the vegetables you cultivate will increase.

Intermediate Apothecary: An intermediate apothecary. Your dexterity value will increase significantly. Increase the quality, rarity, and effectiveness of items you create.

Intermediate Woodworker: Intermediate woodworker. Your strength and dexterity will be increased. The quality, rarity, and effectiveness of your equipment will increase.

Production Brutalist: A brutalist is a special type of mid-range brute wielder. It is released when you have a Tame Monster that specializes in production. The Tame Monster's ability to produce will be compensated, and the quantity and quality of production will be increased. It also reduces the production wait time.

Mage and Beastmaster: One of the mid-range jobs of a beast wielder. Your magic is enhanced and your magic power is increased. You can use special magic in conjunction with the Tame Monster. You can only summon one spell in a day.

A warrior beast wielder is a special type of beast wielder, one of the middle class of beast wielders. You can be released if you have been in close combat as a brute wielder. Your weapons and armor are compensated and your muscle strength is increased. You gain special skills that allow you to attack with summoned beasts.

Priest Warrior: A special occupation in the middle of the priestly class. It is released when you fight in close quarters with a priestly occupation. They handle special cleansing swords and are natural enemies of the undead and demons.

Holy Knight: A special occupation called Paladin. You need to join the Order to obtain a special title. You can only become a knight first. Can use light magic.

An assassin: A special job title for PKs only. You need to obtain a special title. Gain assassination-specific skills, such as presence blocking and night vision.

Avenger: A special occupation exclusive to the PKK. You must obtain a special title. Gain skills in favor of assassins, such as disabling presence blocking and presence detection.

The Dark Knight: An intermediate and special title for a knight, known as the Dark Knight. If you have a special title, this is the only job title that appears in the party. The player can only party with darker knights, but their stats will be unusually high.

Musketeer: A special type of job title that allows players to equip guns, known as gunners. You need to join the Order to obtain a special title.

Esper: A special type of job that allows you to use your psychic powers. You need to complete special quests.

Cook: A special type of job that specializes in cooking. Requires a special title. It increases the effectiveness of your cooking.

Cavalryman: A special type of soldier who rides a horse. You need to obtain a special title. This is the most orthodox of the cavalry. You gain the Sword on Horse skill, and when you are riding, all your stats increase.

Light Cavalry: A special occupation in which you ride horses and other vehicles to fight. You need to earn a special title to be able to fight. You are the fastest cavalryman and specialize in hiding, ambush and reconnaissance. When you are riding, your agility status and the one you are riding will increase significantly. You can be a thief, light warrior, or ninja.

Javelin Rider: A special type of rider who rides horses and fights. You must obtain a special title. They have the spear skill among cavalrymen and specialize in charging. When you are riding, your muscle strength and agility stats increase more than those of the cavalryman. You can become a spearman.

Heavy Cavalry: A special type of warrior who rides a horse. You must have a special title. They have the greatest defense of any cavalryman and specialize in charging. When you are riding, your muscle strength and defense status increases more than that of a cavalryman. You can become a heavy warrior, etc.

Arch Cavalry: A special type of rider who rides a horse. You must have a special title. A cavalryman who specializes in attacking from a distance with a cavalry bow. When you are riding a horse, your strength and dexterity stats increase more than those of a cavalryman. You can become an archer, for example.

[Monster]

Event Monster: A special monster that only appears in operational events. It does not drop any items when dismantled.

Boss Monster : A stronger monster than normal. They appear as event triggers or event bosses.

Event Boss Monster: A boss monster that appears only in Managed Events. It is much stronger than the normal boss monster. Items are dropped when dismantled.

Raid Bosses: Bosses in which all players engage in battle.

[Quest]

Clan Quest: A high difficulty quest that can only be taken by those who have formed a clan. The experience and items are good.

Guild Quest: The highest difficulty level available to players who have formed a guild. Good for experience and items.

Area Liberation Quest: A quest to liberate the next area. It is more difficult than normal and has area bosses.

Game System.

Strikes: a type of attack for fighting, gauntlet, hammer, axe and other striking weapons. It is more resistant to hard enemies and shields and reduces the durability of the weapon more than other attack types. The type of damage is impact damage.

Slash: The type of attack for weapons that slash, mainly swords, great swords, axes, etc. It is weak against hard enemies and shields. However, this attack is the only one that can destroy parts of the body. The type of damage is slash damage.

Assault: A type of attack used by spears, rapiers, bows and arrows, and other thrusting weapons. It is vulnerable to hard enemies and shields. But it specializes in weapon damage. The type of damage is penetrating damage.

Impact Damage: the damage that occurs when you hit something with great force. The higher the impact, the more damage you take.

Slash Damage: Damage that occurs when you are cut by something. The more force you apply when slashing, the more damage you will take.

Penetrating Damage: Damage that occurs when you are hit by something. The more force you apply when striking, the more damage you will take.

Clan: The name of the player's party, which can be named by one player and NPCs can be registered as helpers. You need to register this when you open a store or join a country's knightly order.

Emblem: A flag that a clan or guild flies. It can be used to prove that you are a clan or guild. Emblems can be displayed in shops.

Riding a horse. If you let go of the reins, the reins lose their effect. Depending on the length of the weapon, you may not be able to reach the enemy.

Flight: The act of flying in the sky. If you fly too high, the cold will damage you, and if you fly too fast or too high, you will not be able to breathe, increasing the damage you take. It can be nullified by blessings, items, skills, and magic. There is a limiting altitude, and ignoring it will cause you to lose consciousness and force you to log out.

Swimming: The action of swimming through water. You cannot swim without swimming skills or higher skills.

Diving: An action to dive under water. If you cannot hold your breath, you will be damaged. You will also take water pressure damage if you dive too deep. You can override it with blessings, items, skills, and magic.

Underwater Combat: All magic, except for water magic, is greatly reduced in power and speed. Movement is also slowed down, and the speed of weapons and various types of damage are greatly reduced. With higher level swimming skills and special weapons, you can fight like normal.

Parry: The act of flicking an opponent's weapon with a shield or other weapon. The attacker is stiffened for a few seconds.

Stiffness: The attacker is struck by a strong impact or weapon, or is attacked while executing a skill and the skill is cancelled. Also, if you are attacked continuously during rigidity, the rigidity time will increase and the damage received will be greater.

Shops: Shops that players operate in. Mainly used by production workers, but combat workers can also have shops. However, building a shop from scratch costs the same amount of money as a home. The price varies depending on the size of the shop.

Home: The home the players build. You can log out of your home with a bed in your bedroom, and you can also set up furniture and other items in your home.

Safe: The furniture you can use to store money and items.

Inventory: This is the first place you can put items you've acquired. Items do not deteriorate while they are in the eventry.

[Debuff]

Abnormal status: the bat status you receive from magic, skills, etc. In game terms, it's called a debuff. It can be viewed on the status screen and is of the following types: reduced attack power, reduced defense, reduced speed, reduced magic attack power, reduced magic defense, paralysis, poison, poisonous, poisonous, corrosive, sleep, burn, confusion, darkness, petrification, icing, curse, fascination, disease, seal, stop, madness, restraint, possession, part breakage, and weapon damage.

Attack Power Decreased: A condition that reduces muscle strength.

Defense Decreased: An abnormality that reduces defense.

Decreased Speed: Abnormality that reduces agility.

Magic Attack Power decreased: An abnormality that reduces the power of magic.

Magical Defence Power decreased: An abnormality that reduces defensive power when receiving magic.

Paralysis: Paralysis is an abnormality that makes the character unable to move

Poison: Causes damage while the spell is still poisoned

Poison: Higher damage than poison

Decay: Decreases defensive strength and durability of weapons, making it difficult to move.

Drowsiness: A state where the body loses strength and goes to sleep. It heals after being attacked.

Burns: Causes continuous damage. The amount of damage will increase as time passes.

Confusion: Probability of attacking an ally.

Darkness: Darkness.

Petrification: Turn to stone. You will be unable to move, but enemy damage will not be affected.

Freeze: Freeze and become immobile and take damage continuously

Curses: An abnormality that renders buffs and other granting magic and effects ineffective.

Enchantment: An abnormality that interferes with the actions of allies with a high probability. There are various ways to interfere, but it does not interfere excessively.

Sickness: An Abnormal condition that significantly reduces all statuses.

Seal: An abnormality that seals a character for a certain amount of time. There are various types of skills, weapons, martial arts, magic, actions, and state disorders.

Stopped: A state disorder in which a character cannot move.

Madness: A state where you lose your will and attack enemies and allies automatically. The effect is that defense is reduced to 0 and all other stats are greatly increased. When a summoner or tame monster goes out of control, this condition becomes abnormal.

Possession: a condition that allows the player to control enemies. However, strong enemies and players have consciousness, so they can resist to some extent. If the player gives a malicious order to a summoner, his account will be suspended immediately.

Restraint: An an anomaly that restricts the opponent's actions and continues to cause damage. It will be released by releasing the restraints.

Damage to Parts: A condition in which a part of the body is missing. The lost part becomes unusable. It can be cured by recovery magic or higher level recovery magic.