320 311 I have the impression that it is useless for meetings, but of course it can be effective (1/2)

For now, we put Katsu and Minami in the nap room.

I was planning to go in the morning, but I moved it to the afternoon.

There's no need to get upset about it.

Everyone's schedule changes, including me, and we do it each time.

Normally, you would do reports and training that you can do alone or without much impact, but this is different.

”Hmm, I read the proposal from the south, and it's amazing ...... that you completed this in three days.

We were having a meeting at our desks with documents in hand.

”So this is a project to raise the bar, not just for our party, but for all dungeon testers?

She's good at her job, but she doesn't usually get serious, so when she gets really motivated, she thinks crazy thoughts.

”Oh, if we can do this, we can do it better!

Before each of you go into the South's nap room .

”At least, I want you to read just this or just this, that is.

And then a USB memory stick was presented to me with a shaking hand and a shape that looked like it could be used in Instructor Fusio's dungeon.

I printed out the materials in it and looked through them, and I was impressed by what I saw.

We can't help but admire the presentation, which is densely packed with explanatory notes and graphs, and it's not an exaggeration to say that her entire experience is condensed here.

The title of the project is .

Leveling Up Efficiency Strategy Book Project.

Although it's called ”leveling up”, the main point is that Minami proposed to research what is important to raise the status of dungeon testers, such as their status range and speed of rise, or their attenuation.

Until now, it had only been vaguely thought that training your body, increasing your magic power, and defeating enemies would increase your status.

Although the title of this article may sound like a gamer's brain, the content of the material that has been created is much more detailed than I expected.

You will be able to find a lot of information about our attack record, our status increase, and how our growth compared to Sheng Sheng's status and other attachments, as well as the insights and explanations that Minami experienced, which are very convincing.

The sound of the paper being turned over is the only evidence that the room was occupied for a time.

And.

”The arena system, I never thought of that one.

Well, there's a lot of multiplayer dungeons to begin with, and individual versus individual battles don't happen very often. Maybe a lot of people just think it's a waste of time to make them.

But it's very helpful to know your ability, not just numbers. A goal is important. In fact, we don't know how good we are until we fight.

It would be good to check the condition of your body that day!

The arena system was summarized at the end of the document.

The idea was to make an affordable, minor-down version of the arcade cabinet game that would allow individuals to do this casually, rather than on a large plot of land, although it could be done in the existing training room, where you could fight one-on-one with dungeon testers and the souls in the dungeon. .

It is true that Kitamiya was right, originally, there was no such thing as a one-on-one situation in a dungeon unless there was something very special about it.

It's not an exaggeration to say that there is almost no such thing.

If that were the case, such a system would not be practical and would not seem to have much value.

But the South seemed to disagree.

Minami has argued the usefulness of this system from the point of view that combat in a dungeon is a collection of one-on-one combat.

You'll be facing a succession of enemies, but simply because of the short duration of the battle, only one of them will be able to handle it unless it's a wide area magic or ranged attack.

Call it a change of pace, but it's certainly a change of opinion.

As the south considers, there aren't many cases where our party can work with a full complement of people. We have our own plans, and even when one or two people are missing, we dive into dungeons. If it's just to break in, we can work individually.

The part of you that you had secretly given up on, the suggestion of the South made a clear statement and created a desire to have.

But that's only for people with a certain amount of ability and confidence. It's a good idea to have a good idea of what you want to do.

Well, with a rearguard like me, it would be reckless to take on the challenge alone, but that doesn't mean I'd feel comfortable using that big training facility by myself.

Well, I've tried to do it alone before, but I didn't feel alone because Mike was there, so I've noticed that recently.

Of course, working together as a team is important, but individual abilities cannot be neglected.

It takes ability to work together.

We gather at the table, put the materials on the table, and we discuss whether it is necessary or not, without touching the drinks.

This is the kind of facility that would be nice to have, isn't it?

It's a casual, private training facility. I guess we can train in secret.

”Just because I'm not good at that monster doesn't mean I can't practice to improve on it. I think it will improve our individual skills as well.

Does it help alleviate some of the aversion to breaking in and fighting, rather than just going live and breathing it in?

That's partly true, but it seems that Minami's real purpose is to collect data.

”The ......... arena is a one-to-one space, where you can collect data on what to defeat and how much experience you can gain.

There is some variation in soul, but not that much of a range.

They are evenly distributed with roughly the same abilities.

So how much damage you do in a melee, how much damage you do to how many enemies, or how much damage you take.

The south wants to know how much experience you'll gain and how much your status will be improved by that.

And if your status is high enough, he will try to play you the right combat area.

More efficient combat equals more efficient work.

It's funny that the optimal solution for leveling is the highest work efficiency of a dungeon tester in this company.

Even if dungeons are updated from time to time, the efficiency of dungeon testers may eventually be higher than that of dungeon testers if this is realized.

This was a proposal that had such potential.

Well, I've been thinking about the positive aspects (advantages), but what do you think the negative aspects (disadvantages) are?

And so far, I have listed the positive aspects (advantages) that the South envisions.

Generally speaking, increased efficiency in combat, improved efficiency in raising status, and the satisfaction of combat experience.

And the other side is.

......... Well, we might not have to worry about the future, but we might have a capability (status) gap. There's a hint of that now. It would then be a kind of status for what level of monster you can beat.

I'm not sure how to describe it. A monster that can be fought in a normal dungeon with coordination, but when it's soloed, it's a different story and will affect the coordination. You need to be aware of that.

It's not easy for people in positions where they can't fight alone. If you are an attacker, it's not so bad, but if you are a supporter like Minami-chan, your offensive power is not as strong as it should be.

Increasing awareness gaps, discord to the original collaboration, and inefficiency of job-based competency growth are highlighted.