273 267. Eating and drinking strictly prohibited when viewing important documents (1/2)
I'm sure you'll be pleased to know that I'm not the only one who's been in this situation.
However, the work content, which can be described in one word as abnormal, is surprisingly calm once you get used to it. ......
The dungeon is challenged, scrutinized, and found to be improved.
What you're doing is not much different from a construction site inspection.
That's not even an excuse to say that there's a weird part of combat added to it, but I guess that's what makes it different from other places.
Dungeon testers' work is mostly about improving what they find interesting in a fight, but if you don't include other miscellaneous tasks such as cleaning equipment and replenishing consumables, it's about the same.
The only concern is that we're at a stage where we're able to capture it, which is not normal, but rather a problem, so in a sense, there's no end in sight to the improvement of the current dungeon.
Including me, Kaido and the rest of the party still have a lot of room to grow.
There's no way we can complete the dungeon when we know we can become stronger.
Therefore, the dungeon is far from being completed.
Fortunately or unfortunately, there is an end to the structure of the dungeon itself, but the instructor is the last one waiting for us.
”We have a long way to go.
”? What did you say, senpai?
”No, it's nothing.
I don't think it's right to simply change my mind about what I was thinking earlier, but those words should only be said after the dungeon has been conquered.
Considering that, I can't help but think that we still have a long way to go.
With that in mind, I ran my fingers across the computer keyboard to summarize the contents of the dungeon test today and make a report.
Now that we've identified the problems, the question is how to improve them.
This task is also somewhat familiar and crisp.
Summarize the questions or less difficult aspects of the dungeon and the points you noticed in an easy-to-read format.
Sometimes I make a diagram or appendix and add a graph.
You can make it as easy as possible for them to understand you.
That's all well and good, but the biggest stumbling block in a report that has a fixed format is how to improve the bad parts.
From the point of view of the attacker, the problems of the dungeon are the gaps.
It is a question of how much effort can be saved by exploiting these gaps.
Pointing out these gaps and making the game stronger is surprisingly laborious.
Sometimes it is necessary to play with ideas, and sometimes it is necessary to be logical.
An outlandish idea is sometimes useful, but it is useless in terms of equipment if it costs too much.
It is good to come up with a solid idea, but it is easy to take countermeasures.
This is surprisingly difficult to adjust.
You do not have an unlimited budget, even for dungeons.
It's a man-made object, but is there a human hand in it? I don't know what to say, but when someone's hand is involved, the budget is at stake.
It's not just a matter of mentioning expensive content.
You can't just say, ”What did I spend last time? Do you remember, Minami-chan?
”A parade of instant death traps, a cursed version, that it is. That dungeon has a pure amount of stuff, that it does, so I was wondering what would happen if we spiced it up by making it more of a state-related system.
If there are parts of the equipment that can be diverted, we will divert them to reduce costs and provide effective content.
That's what we, as third parties (dungeon testers), are supposed to do, not the creators of the dungeon.
Oh, that's right. After that I couldn't move for about three days. It was really bad. I'm not talking about the spice, that was more than just a spice, it was ...... a wonder we didn't die.
”The twin angels were working so hard, you know. Fortunately, there was no balding curse raised by the south, or any other gag system that comes from a sober mental attitude.
Today, me, Kaido, and Minami are working on a report.
Kaido and I normally work together on documents, but Minami came today because he had no lectures or something to do.
You're right. It's really a shock to find out that your hair is gone from your head when you recover.
I thought it would be interesting to see a curse on my little toe that caused constant pain from hitting the chest, that I thought.
”There's no such thing as a pinpoint curse.
South is the best in our party when it comes to this kind of harassment.
It shines through with its dungeon improvement suggestions, so its talent is not to be underestimated.
Rather than being fatal, many of these ideas are more detrimental to your opponent, such as preventing them from doing everything they can, even if you can't beat them, or preventing them from being at their best, due to the mental burden of blocking their actions and lowering their motivation.
Don't feel weak just because of that.
It's also tricky to experience.
It's not as hard to fight.
I think it's a good way to fill in for what the undead lack in terms of fighting: ......
It's difficult to do that. Weaknesses include light-attribute attacks, but it's a matter of race. You can't just put a strong undead character in front of it and call it a day.
”The cost limitation on each level is painful, that it is. If you take countermeasures, it will cost you more, that it does. I would like to see that cost limit increased, that I would have done it, that I would have done it if I could.
”Fast, cheap and strong is the bane of every company?
Even in such a south, ideas do not always abound.
There is a strict limit to the number of ideas, and they have to be kept within that limit.
There is no difference in what companies are looking for.
They are always chasing such ideals.
They are always chasing such ideals.
If it was impossible in the past, we can do it now, thanks to technological breakthroughs, but it is only through hard work that we can make it happen.
”Can you throw in a self-destructing zombie, that is? There are a lot of them, that there are, and it's like a hug and a self-destruction,
”Not all of them, but a mix of them, depending on the cost effectiveness. And then, yes, I'll add more oxygen-free space, but with the undead, it doesn't matter what you breathe, and if there's no air, it's harder to make noise, so it's easier to take them by surprise.
”Don't you want to know that there is a trap on the other side?
We can put it in a position where you can't go on without going through it, right? But is it only weak?
”Normally I would end up just in an oxygen-free space, that I do, but I'm afraid that lately not only the leader of the group, but I'm starting to think that's about right.
This is how we debate and finish the report, examining what is possible or impossible.
How to get nasty, how to get more evil.
How to get nasty, how to get more evil.
I feel like I've done all the horror movie stuff.
I've got a bunch of horror movies on the shelves in my room.
I never thought the day would come when I would buy a bunch of horror movies at necessary expense and then cut a receipt, that I did.
But sadly, with the convenient skill of magic, it is difficult to come up with an effective method.
And moreover, the opponent is the kind of person who kills the demon king.
You can't even stop them with ordinary ideas.
No amount of reference materials will suffice.
Some time passed while thinking about it.
The coffee was cold, so I made an instant coffee.
It's a good thing I managed to finish my report. I think the standards are getting higher and higher.
The standard of attainment is so high to begin with, because I'm trying to create something that the world's fate is not up for grabs, but that's just the way it is.