Ch. 499 - Gratuitous Final Stats and Stuff (2/2)
Her Ranged Attack on Shards is +69 to hit, with some additional specific bonuses.
She has a +9 per die damage bonus on force attack spells, somewhat less on other types, with up to +12 per Spell Level of Fixed bonuses on top, and 2-3 types of residual effects for Rds/Spell Level.
Her first die of spell damage does 3-18 base, due to Superior Arcane Strike.
Her base Dispel Check is +66, potentially +72 against Evil magic. Her Girding of +8/+12 means her spells are a minimum target DC of 66 to be Dispelled in turn (and often much higher).
All her first level Metas effectively cost 0 to add to spells. All her common spells also have -1 Meta cost, so effectively, all her I and II Metas are free.
She has another effective -2 to total Meta Costs with Shards. In short, she can apply a monstrous amount of Metas to her Shards.
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She has 18 Permanent Spells, all Cast at 48 or greater (i.e. takes a CL 49+ to even Dispel them for a short time). Combined with Heavenbound Levels (and Shroudbound), she effectively has Detect Alignment V, Arcane Sight, and Detect Undead V up at all times (range 720 Feet sphere, instant awareness).
She has x50 forward vision, Blindsense and Blindsight to 60, Low-Light Vision, Devasight, Devilsight, Scent, Enchantment Sight, See Invisibility, Ultravision, and 120’ Infravision, along with 90’ True Sight, and can read lips perfectly.
She is immune to non-magical missiles, including normal gunfire.
She has Protection from Evil up all the time, suppressing any enchantment/charm magic that might afflict her.
With both Permanent Tongues and Comprehend Languages, she can understand instantly any language she sees or reads, speak any one language she doesn’t know to those nearby, and learn any language she is exposed to as well as a native within a half hour. Her voice can be heard up to three miles away without her raising her voice, either throughout the whole area or selectively as she wishes.
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Her Maximized Health is 100 (via racial Hit Dice, Con, Toughness, and Arcane Toughness).
Her Maximized Soak is 412, from Class Levels.
Her Initiative Bonus is +44. Oh, you thought you went first?
Her speed afoot is 105, as it is when swimming. Her Fly speed is thrice that, at 315, or about 200 mph.
Her Armor Class is a base of 70, up to 82 with Force Shield and Force Armor up.
As it stands, she is immune to fire, radiant, and cold damage (with Res/40 on top), and has resistance 40 to Lightning, Acid, and Sonic damage, while taking -5 per die from Force Damage. By magic items, she is immune to natural environmental extremes of any kind from vacuum to ocean depths, immune to poison, bleeding affects, and disease, in addition to having Free Action. She is also immune to most transformation effects, and thus rarely uses morphing as it would require removing her armband.
A Scarab of Protection makes sure she gets a Save even against things that would not normally allow it. By now, she has used multiple Wishes to make sure that if something like a Death Curse hits her, it is fantastically weakened even before she has to Save.
Her Saves are +42 Fortitude, +40 Reflex, and +46 Will, with some additional bonuses vs various things. With both Mettle and Improved Evasion, she takes no secondary/remainder damage or effects if she makes a successful saving throw. These are generally made superfluous by her Sun Saves at +96, but if hit rapidly by several effects, could come into play if she can’t Refocus fast enough (she can generally address three Sun saves in a row without a problem).
She has Damage Reduction of approximately 14/-, thanks to Crystallized Warlock Damage Reduction.
Her general Ranged Attack Bonus is +37, and her Melee Attack Bonus is about +27.
Her basic Noble Rank is 15, a High Queen. She gets +3 for Humans and Elves, +5 for Halvyr, and +5 for Sylunar, making her both a Grand Hierophant of the Sylunar Church and an Empress, and Sylunar will consider her a Chosen Servant of the goddess.
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She has 20/20/20/20/19 Wizard spells known, which she can cast with Sorcerer Slots, or burn like Slots to power non-Wizard spells. (99 total)
Wisdom spell bonuses (Cleric Only) are 4/4/3/3/3, +5 Domain Spells, total of +22.
Charisma Spell Bonuses (Blighter/Druid only) are 4/4/4/4/3, +5 Domain Spells, for +24.
Sorc Spells Known are 10/10/9/7/7, for a total of 43.
Inquisitor, Minstrel, and Binder Spells together work out to 9/9/7/4/2 Known each, for another +93 Spells.
Thus, Traveler can have access to 38 Cantrips, 67/67/59/48/40 Spells Known (281 total in memory), which she can Cast with 28/28/27/27/25 Spell Slots. All Spells Cast are at +III Valences, and so are auto-Raised by three levels, and can either apply the extra Raised Spell Mastery effects, or apply +3 worth of Metas at full cost.
Her total spell pool is +390 Spell Levels, above and beyond her Spell Slots. This is IN ADDITION to her Arcane Pool.
Her Alchemy and Artificer Infusions are on top of this, of course...
Since she has all three Metas, Traveler does not have to speak, use materials/an implement, or gesture to Cast. If she uses Fastcast, she is Casting with literally a thought.
Her voice is her strongest Perform instrument, with Oratory and Song at +60. That means her Sublime Chord check is 70 normally, which is automatically a +4 Caster Level bonus to all her allies, Doubled with Words of Creation for Good Spells to +8.
Her Dark Phoenix Bloodline conflates cold and fire damage mastery, and she can use both for half-strength healing. This means she can turn a fireball into a healing spell with a range of a thousand yards, among other things, or use her Shards in fire mode to deliver healing kicks to an entire army using Chains.
As a reborn native of the Shrouded Earth, she has no capacity for Soul Magic.
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She has an Amethyst Dragon Dragonheart which she will use after she reaches Twenty and Halvyr/6 (Lesser Exemplar). Among the other benefits of half-dragondom, she will become immune to sonic and force effects, and will gain a breath weapon which she can take the Dragon Shaman class to build up and then stack on her Wrath and Reserves if desired.
She has access to the Nymph, Sylph, and Succubi Racial Classes if she so desires to take them. Those three form her Bound Servants through her Binder Class.
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Her name and image, including the singular appearance of her jetsilver magic, cannot be successfully imitated by any being, nor replicated in material form without her permission (at least on the same world).
Her Ur-Priest Levels allow her to take any divine spells via Faith from any god without them knowing, and since she is under the Shroud, they cannot learn of the theft. Her Blighter levels allow her to tear spells from the Land as well, but with her Theurgy levels she can simply use arcane or other energies for the same purpose... and the same applies to her Clerical spells, too.
She is a Lord of Rings,Lord of Staves, and Lord of Pyramids. She also finished the novel as The Perfect Halvyr Paragon, the First Wizard, and a Champion of Creation, as well as Magos of the Blood and Magos of the Stars (Six Stars).
Her preferred Melee Weapon is Unarmed Combat, with Staff as a Profound Weapon. Her Preferred Ranged Weapon is Attack Spells (Shards, Rays, Orbs).
Her base Caster Level with Shards is 76. That allows her to potentially bring forth 38+3 Shards, which is possible with an IX Slot (which she does not have). Thus her current maximum is 30+3 Shards, spending a V+3 Slot of Greater Shards at VIII. Generally, it is more efficient to Pair or Admix a lower Valence level with Delimit tacked on.