56 Operation Part 1 (1/2)

Arachnomancer tektite 33100K 2022-07-23

-Inival POV

The spreading of the great saint's spiderlings is going well. The devoured elves and arachno-elves are hiding in different temples outside the capital. We have built up as much force as we can. It's about time to start the operation. I will lead the attack on the royal palace while Farblight and Drun will work on the religious factions. We need to be quick and decisive with this.

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Hundreds of elites are hidden under cloaks, standing in front of me. The best time to strike is in the 'mating hour'. The guard will be most slack at that time. Lady Kess' spiderlings took the initiative and have tunneled under the palace. They are quite intelligent and have dug rather deep. There are many hidden rooms under the palace that they could have accidentally dug into if they weren't careful. The other spiderlings are in low number but, they can work well if used correctly

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The queen and the captain are rather cunning creatures..... I refuse to believe that they haven't seen that odd movements have been made. They 'will' not expect this force though. The numbers of metal spiderlings is rather high. Without the requirement for sustenance, an army such as this becomes a huge asset. To be able to share a skill that makes consummation unnecessary. On top of that he has some sort of passive skill that strengthens us and allows telepathy.... As expected of the great saint.

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Let's begin

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*boom

*boom

*boom

The secret tunnels running out of the castle have been destroyed. After that, a huge magic circle covers the sky over the blue palace. Can't have them teleporting now.

'Lets go!' Inival

'Mmmm' Subordinates

We rush to all of the possible exits of the palace. I personally oversee the top of the palace. The queen has an artifact that allows limited flight. It is hard to say if she will flee or lead a counterattack...

Lights start illuminating the different corners of the castle but are quickly extinquished as screams fly. Lady Kess' spiderling are flooding through the area followed by a wave of spores. Fires start burning the areas that are carpeted and have tapestries. The outer circle of the castle is quickly brought under our countrol. We have to be careful. Technically the castle is a 'territory'. With certain spells, special effects can be applied to the subordinates of the territory owner.

A minor regeneration effect and muscle hardening to name a few. The inner castle is connected to the underground as well so Kess spiderlings will burrow in from those points. The only problem is the 'core'.....