32 Ready (2/2)

Arachnomancer tektite 23450K 2022-07-23

”Well.... Anyways, the larder is said to be where one of the most evil, vile, and powerful being resides. A lot of drow actually worship her as well. Sillith. You can find countless shrines to her. Even for settlements that worship snakes, spiders, and crows. Other than her realm and her name, not much is known. It seems that every powerful being that the drow race has discovered is scared of her though.....” Vulki

”So what is she? A god?” Gin

”Probably? As I said, not much is known. The fear that she produces is nothing normal though.” Vulki

...

”Onto another subject, this place is getting full so, it's about time to open up the nest.” Gin

”War?” Kess

Kess looks at me with expectation. She has been upset recently. She developed a hatred of rocks and is really looking forward to the upcoming war. I can't wait to get some fresh air myself.

”This is going to be a long war from what I can tell. Luckily the wretched won't form ranks or make strategic attacks. Their shear numbers and strength is what they have advantages in. They have a large variety of forms as well. It may be difficult but, as more mounds, pools, and cubes are built it will only be a matter of time” Gin

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As we opened the main entrance at the base of the cliff, I was suprised. There were no wretched. In fact it seems that no life existed anywhere nearby. The trees, grasses, bushes, everything was gone. No insects or small animals. What was left was torn up dirt and stones. It seems that the wretched came through here and took everything. This will make it difficult. Sneaking will be harder....

On top of that, it makes this whole area an open battlefield.....? I don't see any wretched. Their base should not be too far so to not see any coming this way is weird. I send Set out to scout. What she comes back with is weird.

'They are splitting up into two steams. One goes towards the dungeon and the other towards where Vulki said the drow settlement should be' Set

I expected them to go towards the drow settlement but, the dungeon was something I did not take into account. It makes this easier though. The plan is this. Xelu and Vulki will build as spawners as they can on top of the cliff. Kess will build defenses around them and Xelu will put down some sentries to help. This will be much quicker as rooms don't need to be carved out.

After we have enough spawners, spiderlings( Xelu's and Vulki's) will be sent to attack the stream going towards the dungeon. We will keep on building mounds inside the nest as well. After that, I expect the stream to either split off further or for it to re-aim itself at my nest. The wretched aren't the smartest of creatures according to Vulki, but, they at least can tell that they probably missed some creatures in the vicinity.

That is fine though. At that point we should have plenty of spawners constructed. It will be a stream of my spiderlings facing off a stream of the wretched.