20 Gearing up (2/2)
Going towards the rooms that were converted to treasuries I place the chest down on a pile of coins and open it up. Kess and Set are a little curious too and try to take a peek. A little green root ball lies inside. It reminds me of the red egg I was forced to eat. When I pick it up I get a notification.
*Heart of The Forest(rare)
- no equipment restrictions
- reduces hostility on wearer
- nature loves you( is permanently applied on only the first wearer)
- bark-skin spell can be used every 24 hours
I put it on. Apparently it is a necklace that wraps its roots around the wearers neck. This is the first peice of equipment that I have ever looked at but the effects are pretty good. Just the reduced hostility would be immensely helpful. An enemy that would attack you on sight, now will just look at you. A short-fused person will not get angry over little things. However, this effect can't be omnipotent so, it probably can't effects strong people and creatures.
Not sure what this is about nature loving me. Can't everywhere but cities be considered nature? How can it love me? I test out bark skin and it's really weird feeling.
It does not turn skin into bark but it stiffens it up and makes it really hard. I try hitting my legs a couple times and no damage is done. Admittedly, I am really weak physically so this may not be the best way to test it out.....After about 5 minutes the spell ends returning me to normal.
Even though it was the only thing in the treant base it is super useful. Next I'll look over the loot from the harpy base. There is a lot of coins. Probably in the tens of thousands. Copper, silver, gold, blue, and weird black ones.
Next would be equipments. There is a lot of them as well but most are common. There are about a dozen uncommon and a single rare. The rare is a pair of black gauntlets that have shiny rubies socketed in the palms. Inside the rubies are runes. Wonder how they did that?
*Gauntlets of The Battlemage(rare)
-Equipment restricted to those who can use spells and have hands
-increases damage done by spells without a staff by 20%
-Prevents damage to hands(reduces durability if damage is above a certain amount)
-Barely there
I don't understand what 'barely there' means until I put them on. The gauntlets seem to be able to fade away and I can touch things with my hands unobstructed. They only appear when I want them to or if damage is going to be done to my hands.
The rest of the gear is unimpressive only having armor effects. Special effects only appear after rare-rank it seems. I equip a green uncommon robe over my clothes, a common pair of boots, and I an uncommon knife that looks like a machete. Luckily that came with a sheath so I don't have to carry it everywhere.
Now that everything is settled it's time to hunt.