Part 44 (1/2)
battery sword - a variety of sword with a midsized blade that can be wielded with either one hand or both. a variety of sword with a midsized blade that can be wielded with either one hand or both.
Beaver Caps or beavers or beavers - - soldiers of Valiostr, armed with heavy two-handed swords. Each soldier bears the t.i.tle of ”Master of the Long Sword” and wears a beaver-fur cap as an emblem to distinguish him from the soldiers of other units. These forces are used as a reserve striking force, to recover all kinds of difficult situations in battle. During military action the beavers are also accorded the honor of guarding the banner and the king, taking the place of the royal guard. soldiers of Valiostr, armed with heavy two-handed swords. Each soldier bears the t.i.tle of ”Master of the Long Sword” and wears a beaver-fur cap as an emblem to distinguish him from the soldiers of other units. These forces are used as a reserve striking force, to recover all kinds of difficult situations in battle. During military action the beavers are also accorded the honor of guarding the banner and the king, taking the place of the royal guard.
bidenhander - a two-handed sword with a blade that can be a yard and a half long. They usually are designed with a ma.s.sive handle, a heavy counterweight that is usually round, and a broad crosspiece. Sometimes the armorers would add ma.s.sive metal spurs to prevent the blade running right through the opponent. a two-handed sword with a blade that can be a yard and a half long. They usually are designed with a ma.s.sive handle, a heavy counterweight that is usually round, and a broad crosspiece. Sometimes the armorers would add ma.s.sive metal spurs to prevent the blade running right through the opponent.
Border Kingdom or Borderland - the kingdom beside the northern outcrops of the Mountains of the Dwarves and the Forests of Zagraba. or Borderland - the kingdom beside the northern outcrops of the Mountains of the Dwarves and the Forests of Zagraba.
Borg's link - named after a general of ancient times who invented the chain formation, in which every single soldier plays an indispensable part in repelling an attack. named after a general of ancient times who invented the chain formation, in which every single soldier plays an indispensable part in repelling an attack.
brother and sister swords - the names of the two swords in the special school of swordsmans.h.i.+p that is widespread among the n.o.bility of Garrak. During combat the weapons are held at different heights in relations.h.i.+p to each other. The ”brother,” a narrow, double-sided blade held in the right hand, is used both for slas.h.i.+ng and for thrusting. The ”sister,” a shorter blade with no cutting edge, is used only for thrusting blows. The weapons are either carried behind the back or in a double scabbard. the names of the two swords in the special school of swordsmans.h.i.+p that is widespread among the n.o.bility of Garrak. During combat the weapons are held at different heights in relations.h.i.+p to each other. The ”brother,” a narrow, double-sided blade held in the right hand, is used both for slas.h.i.+ng and for thrusting. The ”sister,” a shorter blade with no cutting edge, is used only for thrusting blows. The weapons are either carried behind the back or in a double scabbard.
Canian forge work - weapons made from the steel mined in the Steel Mines of Isilia. The steel is worked in the famous smithies of the kingdom's capital, Cania. Following special processing and forging, it acquires a ruby color and a unique quality-on encountering steel of a different type it emits a melodic ringing sound like small bells, or a shriek of fury. For this reason Canian-forged steel is also known as Singing Steel, Shrieking Steel, or Ruby Blood. weapons made from the steel mined in the Steel Mines of Isilia. The steel is worked in the famous smithies of the kingdom's capital, Cania. Following special processing and forging, it acquires a ruby color and a unique quality-on encountering steel of a different type it emits a melodic ringing sound like small bells, or a shriek of fury. For this reason Canian-forged steel is also known as Singing Steel, Shrieking Steel, or Ruby Blood.
Chapel of the Hands - the a.s.sembly of the supreme priests of Sagot. the a.s.sembly of the supreme priests of Sagot.
Cold Sea - the northern sea of the Western Ocean. It washes the sh.o.r.es of Valiostr and the Desolate Lands. the northern sea of the Western Ocean. It washes the sh.o.r.es of Valiostr and the Desolate Lands.
Commission - the agreement that is concluded between a master thief and his client. The thief undertakes to supply the item required or, in case of failure, to return the client's pledge and a percentage of the total value of the deal. The client undertakes to make payment in full on receiving the article in which he is interested. A Commission can only be abrogated by the mutual consent of both parties. the agreement that is concluded between a master thief and his client. The thief undertakes to supply the item required or, in case of failure, to return the client's pledge and a percentage of the total value of the deal. The client undertakes to make payment in full on receiving the article in which he is interested. A Commission can only be abrogated by the mutual consent of both parties.
Crayfish Dukedom - the only state in the Desolate Lands. the only state in the Desolate Lands.
crayfish grip (coll.) - a grip from which it is impossible to escape. The expression derives from the common saying that the men of the Crayfish Dukedom have a strong grip, and once they take you prisoner, you will never get away alive. (coll.) - a grip from which it is impossible to escape. The expression derives from the common saying that the men of the Crayfish Dukedom have a strong grip, and once they take you prisoner, you will never get away alive.
crayfish sleigh - in the Crayfish Dukedom, men who had been executed were transported to their graves on sleighs. Hence the meaning of this phrase-if the crayfish sleigh has come for you, death is at the door. in the Crayfish Dukedom, men who had been executed were transported to their graves on sleighs. Hence the meaning of this phrase-if the crayfish sleigh has come for you, death is at the door.
Crest of the World - the highest mountain chain in Siala. It runs from north to south across almost the entire continent. The crest is very difficult to cross and the lands beyond it are almost entirely unexplored. the highest mountain chain in Siala. It runs from north to south across almost the entire continent. The crest is very difficult to cross and the lands beyond it are almost entirely unexplored.
Defender of the Hands - one of the highest positions in the hierarchy of the priests of Sagot. one of the highest positions in the hierarchy of the priests of Sagot.
Desolate Lands - the forests, stretches of open tundra, and ice fields in the far north. They have been settled by beings of various kinds, several of which constantly attempt to gain entry to the Northern Lands of Siala, and only the una.s.sailable Mountains of Despair, the Lonely Giant fortress, and the Wild Hearts hold back their invasion of the world of men. Ogres, giants, svens, h'varrs, winter orcs, and dozens of other races and varieties of creatures inhabit these vast territories. People also live here, savages and barbarians who are subjects of the Nameless One. In all the Desolate Lands there is only one human state, the Crayfish Dukedom on the Crayfish Claw peninsula. the forests, stretches of open tundra, and ice fields in the far north. They have been settled by beings of various kinds, several of which constantly attempt to gain entry to the Northern Lands of Siala, and only the una.s.sailable Mountains of Despair, the Lonely Giant fortress, and the Wild Hearts hold back their invasion of the world of men. Ogres, giants, svens, h'varrs, winter orcs, and dozens of other races and varieties of creatures inhabit these vast territories. People also live here, savages and barbarians who are subjects of the Nameless One. In all the Desolate Lands there is only one human state, the Crayfish Dukedom on the Crayfish Claw peninsula.
In the far north of the Desolate Lands, beyond the Needles of Ice, lies the dwelling of the Nameless One, whom savages captured by the Wild Hearts' scouts mention only in reverential whispers.
Disputed Lands - the lands lying alongside the Forests of Zagraba, between Miranueh and Valiostr. the lands lying alongside the Forests of Zagraba, between Miranueh and Valiostr.
djanga - a rapid, rhythmical dance, very popular in Zagorie. a rapid, rhythmical dance, very popular in Zagorie.
Djashla - the kingdom of the mountain people that lies alongside the Crest of the World. the kingdom of the mountain people that lies alongside the Crest of the World.
Djok Imargo or ”Djok the Bringer of Winter” - the man who supposedly killed the prince of the House of the Black Rose. The Long Winter began as a result of this murder. or ”Djok the Bringer of Winter” - the man who supposedly killed the prince of the House of the Black Rose. The Long Winter began as a result of this murder.
Doralissians - a race of goat-people who live in the Steppes of Ungava. a race of goat-people who live in the Steppes of Ungava.
Doralissian horses - a type of horse bred in the Steppes of Ungava and valued throughout the Northern Lands for their beauty, speed, and stamina. a type of horse bred in the Steppes of Ungava and valued throughout the Northern Lands for their beauty, speed, and stamina.
drokr - an elfin fabric that is proof against water and odors and does not burn in fire. an elfin fabric that is proof against water and odors and does not burn in fire.
D'san-dor (orcish) or the Slumbering Forest - a forest that lies in the Desolate Lands, close to the spurs of the Mountains of Despair. (orcish) or the Slumbering Forest - a forest that lies in the Desolate Lands, close to the spurs of the Mountains of Despair.
dwarves - the race of short beings living in the Mountains of the Dwarves. They are quite different from their near cousins, the gnomes. It is astonis.h.i.+ng how their short, thick-fingered hands can create the most wonderful items, which are valued highly in every corner of Siala, whether they are weapons, tools, or works of art. the race of short beings living in the Mountains of the Dwarves. They are quite different from their near cousins, the gnomes. It is astonis.h.i.+ng how their short, thick-fingered hands can create the most wonderful items, which are valued highly in every corner of Siala, whether they are weapons, tools, or works of art.
E.D. - the Era of Dreams, the final age of Siala. The events described in this book take place in the final year of the Era of Dreams. This age was preceded by the Era of Accomplishments (the age during which men appeared in Siala, about seven thousand years ago), the Gray Era (the age deemed to have begun with the appearance of orcs and elves in Siala), and the Dark Era (it is not known who, apart from ogres, lived in Siala in these distant times and what happened then). the Era of Dreams, the final age of Siala. The events described in this book take place in the final year of the Era of Dreams. This age was preceded by the Era of Accomplishments (the age during which men appeared in Siala, about seven thousand years ago), the Gray Era (the age deemed to have begun with the appearance of orcs and elves in Siala), and the Dark Era (it is not known who, apart from ogres, lived in Siala in these distant times and what happened then).
elves - the second young race of Siala. The elves appeared almost immediately after their relatives, the orcs. After living in the Forests of Zagraba for several thousand years, the elves became divided into light and dark. the second young race of Siala. The elves appeared almost immediately after their relatives, the orcs. After living in the Forests of Zagraba for several thousand years, the elves became divided into light and dark.
The light elves were dissatisfied with what they could achieve using shamanism and set about studying wizardry, basing their approach on the magic of men.
The dark elves, however, felt the light elves had betrayed the memory of their ancestors. They continued to make use of the primordial magic of their race, shamanism.
The names of all dark elfin women begin with M M and the names of the men begin with and the names of the men begin with E. E. If an elf is a member of the ruling family of the Dark House, then If an elf is a member of the ruling family of the Dark House, then ssa ssa is added to the name. is added to the name.
Empire - following the birth in the imperial family of twin boys, the Empire split into two states: the Near Lakeside Empire and the Far Lakeside Empire. These two kingdoms are constantly warring with each other to unite the Empire under the power of one of the two dynasties that trace their descent from the twin brothers. following the birth in the imperial family of twin boys, the Empire split into two states: the Near Lakeside Empire and the Far Lakeside Empire. These two kingdoms are constantly warring with each other to unite the Empire under the power of one of the two dynasties that trace their descent from the twin brothers.
Eyes of Death - when dice are cast and they show two ”ones.” when dice are cast and they show two ”ones.”
Field of Sora - the field on which the battle between the gnomes and the dwarves took place in 1100 E.D. Cannon and battle-mattocks clashed with poleaxes and swords. In this battle there were no victors. the field on which the battle between the gnomes and the dwarves took place in 1100 E.D. Cannon and battle-mattocks clashed with poleaxes and swords. In this battle there were no victors.
Filand - a kingdom lying along the southern spurs of the Mountains of the Dwarves. a kingdom lying along the southern spurs of the Mountains of the Dwarves.
Forbidden (Secret) Territory or ”the Stain” - a district of Avendoom created as the result of an attempt to use the Rainbow Horn to neutralize Kronk-a-Mor in 872 E.D. The Secret Territory is surrounded by a magical wall, through which almost no one dares to pa.s.s. Evil is said to dwell there. or ”the Stain” - a district of Avendoom created as the result of an attempt to use the Rainbow Horn to neutralize Kronk-a-Mor in 872 E.D. The Secret Territory is surrounded by a magical wall, through which almost no one dares to pa.s.s. Evil is said to dwell there.
Forests of I'alyala - these forests lie in the Northern Lands of Siala, beside the Crest of the World. The light elves moved here from the Forests of Zagraba following the schism between the elfin houses. these forests lie in the Northern Lands of Siala, beside the Crest of the World. The light elves moved here from the Forests of Zagraba following the schism between the elfin houses.
Forests of Zagraba - these evergreen forests cover an immense area. In some places beautiful, in others terrifying, they conceal within themselves a host of secrets and mysterious creatures. The Forests of Zagraba are home to dark elves, orcs, goblins, and dryads. these evergreen forests cover an immense area. In some places beautiful, in others terrifying, they conceal within themselves a host of secrets and mysterious creatures. The Forests of Zagraba are home to dark elves, orcs, goblins, and dryads.
Garrak - a kingdom in the southern region of Siala's Northern Lands, powerful and thoroughly militarized. The Garrak n.o.bility are regarded as extremely quick-tempered, dangerous, and unpredictable. a kingdom in the southern region of Siala's Northern Lands, powerful and thoroughly militarized. The Garrak n.o.bility are regarded as extremely quick-tempered, dangerous, and unpredictable.
Garrak's ”Dragon” - King Garrak's guard. King Garrak's guard.
garrinch (gnomish, literally ”guardian of the chests”) - a creature that lives in the Steppes of Ungava. A trained garrinch makes an excellent guard for stores of treasure. (gnomish, literally ”guardian of the chests”) - a creature that lives in the Steppes of Ungava. A trained garrinch makes an excellent guard for stores of treasure.
giants - one of the races that live in the Desolate Lands. one of the races that live in the Desolate Lands.
gkhols - carrion-eating scavengers. These creatures are usually to be found on battlefields or in old graveyards. If their source of food fails for some reason, gkhols are capable of hibernating for several years. carrion-eating scavengers. These creatures are usually to be found on battlefields or in old graveyards. If their source of food fails for some reason, gkhols are capable of hibernating for several years.
gnomes - like their larger cousins, the dwarves, gnomes appeared in the world of Siala immediately after the orcs and elves. Both gnomes and dwarves settled in the Mountains of the Dwarves, burrowing deep into their heart. Gnomes are stunted, quarrelsome creatures with beards. In the Mountains of the Dwarves their position was that of younger brothers. Gnomes are poor craftsmen, and they have never been able to produce such beautiful and delicate wares as the dwarves. However, gnomes are magnificent at working with steel and mining ore and other riches of the earth. They are good builders and diggers. like their larger cousins, the dwarves, gnomes appeared in the world of Siala immediately after the orcs and elves. Both gnomes and dwarves settled in the Mountains of the Dwarves, burrowing deep into their heart. Gnomes are stunted, quarrelsome creatures with beards. In the Mountains of the Dwarves their position was that of younger brothers. Gnomes are poor craftsmen, and they have never been able to produce such beautiful and delicate wares as the dwarves. However, gnomes are magnificent at working with steel and mining ore and other riches of the earth. They are good builders and diggers.
After living in the Mountains of the Dwarves for several thousand years, the gnomes finally left their old home following a decisive falling-out with their relatives the dwarves.
The race of gnomes found itself a new haven in the Steel Mines of Isilia. For the right to live in the mines they pay the kingdom an annual tribute and also supply it with steel. The gnomes invented the printing press, and then discovered how to make gunpowder (the dwarves claim that the gnomes stole the secret from a dwarf who was on his way home from a journey beyond the Crest of the World). The fierce battle that broke out between the estranged relatives on the Field of Sorna (1100 E.D.) was inconclusive. Both sides returned home having suffered immense losses.
The gnomes jealously guard the secret of gunpowder and sell cannon.
They have no magic of their own, since their last magician was killed on the Field of Sorna, and the gnomes' books are hidden deep in the Mountains of the Dwarves, in a safe hiding place that they cannot reach because of their enmity with the dwarves.
goblins - small creatures who live in the very depths of the Forests of Zagraba. The shamanism of the goblins is regarded as the most powerful after that of the ogres, but it includes almost no common attack spells. small creatures who live in the very depths of the Forests of Zagraba. The shamanism of the goblins is regarded as the most powerful after that of the ogres, but it includes almost no common attack spells.
Gray Stones - the most terrible and impregnable prison fortress in Valiostr. In all the time that it has existed, no one has ever managed to escape. the most terrible and impregnable prison fortress in Valiostr. In all the time that it has existed, no one has ever managed to escape.
Green Leaf - one of the dark elves' most terrible tortures, which they only use on orcs (the one exception being Djok Imargo). Almost nothing is known about it, but rumors speak of the infernal torment of the victim. The torture can continue for years without interruption. one of the dark elves' most terrible tortures, which they only use on orcs (the one exception being Djok Imargo). Almost nothing is known about it, but rumors speak of the infernal torment of the victim. The torture can continue for years without interruption.