Chapter 687 - Ultimate Army (1/2)

Chapter 687: Ultimate Army

Orchid Heart’s offense and defense values weren’t remarkable as this was due to the price that she paid for being projected into the Core Card as a Phantom Guardian. However, the passive skills that came with her were sufficient to scare enemies away. Moreover, as the assigned Core Card of the 10 Strongest Spirit Decks, Orchid Heart didn’t require Rhode’s spiritual energy to sustain her presence and she could benefit from the special reward of utilizing one-tenth of her spiritual powers when summoning cards belonging to the same deck as her. Furthermore, even if she wasn’t overpowered in terms of strength in her ‘Spellcaster Scholar’ class, it still wouldn’t pose any problems for her to sweep enemies away.

The Ultimate Army Deck led by Orchid Heart was a rare set of cards that summoned groups of creatures. Normally, a Spirit Swordsman’s summoning card mostly summoned individuals rather than groups no matter the equipment, magic, or spirits. Currently, only the [Sacrificial Shift] spell card in his arsenal could summon a huge group of Undead Creatures. But these Undead Creatures weren’t true summoned spirits and were more of derivatives from the [Sacrificial Shift] spell card. Only with powerful Soul Cores would it be possible to summon strong groups of creatures.

Fortunately, it seemed that the ten top-rated Soul Cores that Rhode had extorted from the Light Parliament came in great. Every one of them turned out to be of best qualities in the Ultimate Army Deck. Even though their offense values weren’t comparable to the Holy Sword Card Deck, they were considered impressive as ordinary cards.

Apart from Orchid Heart, there was a Venue Card, two Spell Cards, two Equipment Cards, and four Summoning Spirits in the Ultimate Army Deck. This was the first completed deck Rhode had gained ever since he came to this world. However, it wasn’t only simply the completion of numbers. Every deck belonged to a unique world and was the materialization of their stories. When they came together as a whole, the potential that they unleashed would be completely different from individual cards. Every deck possessed distinct special effects that would only be unveiled when all the cards came together and the same went for this Ultimate Army Deck. Rhode shook his head and laughed in spite of himself after scanning through the entire deck. This deck appeared seemingly to be created with Orchid Heart as the core, where her tactical footprints could be seen in every aspect.

Summoning Spirits—In the second and third positions of the Ultimate Army Deck were the [Dark Rangers] and [Spear Defenders] respectively, while the [Ultimate Judge] and [Dead Enchantress] were in the fifth and eighth positions respectively.

[Dark Rangers (Number 2 Position in the Ultimate Army Deck. Human) Offense 9 Defense 7. Ranger Class. Unfuseable. Set Equipment Attribute. Long-range attacks. Techniques Possessed—Deadly Snipe (The figure flitting by the prairie of Casali in the night wind is the start of a nightmare.)

Enhancement in night abilities (Dark Attribute)

Elemental range shooting (Magical Technology)

Child of the Night Wind (30% chance to deviate long-range attacks)

Set Equipment Attribute (Double all allies’ movement speed when two or more similar sets of cards are present)]

[Spear Defenders (Number 3 Position in the Ultimate Army Deck. Human) Offense 8 Defense 9. Spear & Shield Class. Unfuseable. Close & Mid-range attacks. Set Equipment Attribute. Techniques Possessed: Cybust Formation (The barriers built by flesh and blood are insurmountable.)

Enhancement in night abilities (Dark Attribute)

Increase damage dealt to Cavalrymen (Spear & Shield Attribute)

Fortification (Formation will not be destroyed)

Set Equipment Attribute (Lower all allies’ chance of receiving critical attacks by 70% when two or more similar set of cards are present)]

[Ultimate Judge (Number 5 Position in the Ultimate Army Deck. Human) Offense 7 Defense 7. Close-Combat Class. Unfuseable. Close-range attacks. Set Equipment Attribute. Techniques Possessed: Final Judgment (Everything comes to an end)

Enhancement in night abilities (Dark Attribute)

Armor Crusher (Increase in damage)

Desires of the Grim Reaper (5% chance to inflict instant death on enemies)

Set Equipment Attribute (All allies offense +3 defense -1 when two or more similar sets of cards are present)]

[Departed Succubi (Number 8 Position in the Ultimate Army Deck. Succubi) Offense 6 Defense 5. Spellcaster Class. Unfuseable. Long-range attacks. Set Equipment Attribute. Techniques Possessed: Temptation of the Succubi (Even a hero will eventually become a slave to beauty)

Enhancement in night abilities (Dark Attribute)

Live and die for me (Doubles morale of allies once this card is summoned to the battlefield)

Imaginary Succubi (Doppelgänger)

Set Equipment Attribute (All allies’ attack range increase by 3 x 3 when three or more similar set of cards are present)]

From the descriptions of the four cards, they were obviously the best tools for group battles. Their strength wasn’t exceptional, but Rhode valued that their set equipment effects could enhance all allies. Even though he wasn’t sure if the effects would be able to differentiate allies from enemies in reality, he threw this thought to the back of his head temporarily. Just like the Fantasy Daybreak that he had created, even though he wasn’t sure of the reasoning behind the afterimage attacks, it didn’t affect his unleashing of it, wasn’t it?

[Dark Rangers] could increase their speed. [Spear Defenders] could increase their defenses and also guarantee that their formation wouldn’t be destroyed. [Ultimate Judge] and [Departed Succubi] could increase allies’ battle strength and range. Once these four cards were summoned, even a General with mediocre skills would crumble instantly. It was imaginable how formidable Orchid Heart would be when she used all these cards in war.

Apart from the four summoning spirits, the remaining Spell Cards and Equipment Cards shouldn’t be belittled either.

[Disillusioned Spear (Number 4 Position in the Ultimate Army Deck. Magic Equipment) Targets a group’s equipment. Unfuseable. Magical Technology Attribute. Holder can appoint a card to be equipped with the Disillusioned Spear and engage in attack. (They are like a forest of steel, piercing into the sky, undisputedly proclaiming their existence.)

Courageous Assault (Armor Crusher Attribute. Certain chance to ignore enemies’ armor defense)

Fragile illusion shall return to nothingness (Spell Breaker Attribute. Destroys defensive spells below the Middle Circle)

[Dusk of Annihilation (Number 7 Position in the Ultimate Army Deck. Magic Equipment) Targets a group’s attack. Unfuseable. Magical Technology Attribute. Engages in an 8 x 8 AOE attack when holder summons this card to the battlefield. Devastation of damage depends on the number of casualties. (Flesh and steel are the only remaining existences on the battlefield)

AOE Damage (The earth shall tremble before heavy artillery)

Chain Reaction (Certain chance to detonate an explosion attack in a 3 x 3 range)

Uniqueness (Can only be summoned once per day)]

[Mighty Flag (Number 6 Position in the Ultimate Army Deck. Spell Card) AOE Spell. Fusible. Dedicated spell card for the Core Card of the Ultimate Army Deck. Not to be used in addition with other cards. Summoner can trigger it by using experience. (The flying flag points to the direction of the heart)

Effects: Specify an area and conduct a round of will evaluation. Destroys enemies’ formation if the will evaluation fails and also weakens attribute values by one-third. Resistible. Unavoidable. Once merged with other spells, attribute shall inflict additional damage]

[Recovery Breath (Number 9 Position in the Ultimate Army Deck. Spell Card) AOE Spell. Unfuseable. Dedicated spell card for the Core Card of the Ultimate Army Deck. Can be used in addition with other cards. Summoner can trigger it by using experience. (The breeze of recovery brings the breath of life and praises)

Effects: Cast on a specified area. Allies within the range will slowly recover from injuries. Eliminates poison. Unable to dispel curses. Can be dispersed]

[Casali under the Night Sky (Number 10 Position in the Ultimate Army Deck. Venue Card) Enchanted Field Spell. Unfuseable. Dedicated spell card for the Core Card of the Ultimate Army Deck. Can be used in addition with other cards. Can be used by summoner. (The war on the grassland under the dark moon has become the dust of memory.)

Effects: Envelope the battlefield entirely. Duration depends on enemies’ strength.

Whispers under the night sky (Engage in uninterrupted will evaluation of the enemies. Enemies who failed the evaluation will face stagnation in movements, be blinded, and become desperate and fearful.)]