Part 8 (2/2)
This is a game for young children. Some small article is hidden in the room, while the little one who has to find it is sent outside. This finished, the players call out together: ”Hot Boiled Beans and Bacon; it's hidden and can be taken.” The little one enters and begins to hunt about for the hidden article. When she comes near to its hiding-place, the company tell her that she is getting ”hot”; or, if she is not near it, she is told that she is ”cold.” That she is ”very hot” or ”very cold,” will denote that she is very near of very far away from the object that is hidden; while if she is extremely near, she would be told that she was ”burning.” In this way the hidden object can be found, and all the children can be interested in the game by being allowed to call out whether the little one is ”hot” or ”cold.”
”MY MASTER BIDS YOU DO AS I DO.”
For all those children who are fond of a little exercise, no better game than this can be chosen. When the chairs are placed in order round the room, the first player commences by saying: ”My master bids you do as I do,” at the same time working away with the right hand as if hammering at his knees. The second player then asks: ”What does he bid me do?” in answer to which the first player says: ”To work with one as I do.” The second player, working in the same manner, must turn to his left-hand neighbor and carry on the same conversation, and so on until every one is working away with the right hand.
The second time of going round, the order is to work with two, then both hands must work; then with three, then both hands and one leg must work; then with four, when both hands and both legs must work; lastly with five, when both legs, both arms, and the head must be kept going. Should any of the players fail in keeping in constant motion, a forfeit may be claimed.
RED CAP AND BLUE CAP
The players seat themselves in a circle to represent tailors at work on a piece of cloth--a handkerchief or a duster will answer the purpose. A leader or foreman is chosen, and every one of the company is named in turn Red Cap, Blue Cap, Black Cap, Yellow Cap, Brown Cap, etc. The leader then takes the piece of cloth and pretends to examine the work which is supposed to have been done by the workmen. He is supposed to discover a bad st.i.tch and asks: ”Who did it, Blue Cap?”
The latter immediately answers: ”Not I, sir.” ”Who then, sir?” ”Yellow Cap, sir.” Yellow Cap must then answer at once in the same manner and name another workman. Any one who fails to answer to his name pays a forfeit. If carried on in a brisk manner, this game will cause endless amus.e.m.e.nt.
IT
One of the players is asked to go outside while the company thinks of some person in the room, and on his return he has to guess of whom the company has thought.
The players then arrange themselves in a circle, and agree each to think of his or her right-hand neighbor; it is best to have a girl and boy alternately, as this adds much to the amus.e.m.e.nt.
The one outside is then called in, and commences to ask questions.
Before replying, the player asked must be careful to notice his or her right-hand neighbor, and then give a correct reply. For instance, supposing the first question to be: ”Is the person thought of a boy or a girl?” The answer would possibly be ”A boy;” the next person would then be asked the color of the complexion, the next one the color of the hair, if long or short, etc., to which questions the answers would, of course, be given according to the right-hand neighbor.
Nearly all the answers will contradict the previous ones, and something like this may be the result: ”A boy,” ”very dark complexion,” ”long yellow hair,” ”wearing a black velvet jacket,”
”with a dark green dress,” ”five feet high,” ”about six years old,”
etc. When the player guessing gives the game up, the joke is explained to him.
ACTING RHYMES
For this game, half the players go outside the door, while those who stay in the room choose a word of one syllable, which should not be too difficult. For instance, suppose the word chosen be ”Flat,” those who are out of the room are informed that a word has been thought of that rhymes with ”Cat,” and they then have to act without speaking, all the words they can think of that rhyme with ”Cat.” Supposing their first idea be ”Bat,” they come into the room and play an imaginary game of cricket. This not being correct, they would get hissed for their pains, and they must then hurry outside again. They might next try ”Rat,” most of them going into the room on their hands and feet, while the others might pretend to be frightened. Again they would be hissed. At last the boys go in and fall flat on their faces, while the girls pretend to use flat-irons upon their backs. The loud clapping that follows tells them that they are right at last. They then change places with the audience, who, in their turn, become the actors.
MAN AND OBJECT
Two persons go out of the room, and after agreeing together as to what they shall represent, they come back again, and sit side by side in front of the company. One of the two takes the part of some well-known person, and the other represents an object which is closely connected with that person; for instance, say one represents the governor, and the other the mayor. When the two return to the room, the other players take it in turns to ask each of them a question, to which both the man and the object must reply either ”Yes” or ”No,” until the right person and the right object have been guessed.
The first player will perhaps ask the ”man:” ”Are you alive?”
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